Player Matchup

Nike
Nike
Gold II
 
Nike
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
AXELDRAGONS
Horus
Gold II
Level 145
God Stats
14W - 10L
1,629 SR
Queue Stats
120W - 116L
1,548 MMR
Party 1
Pele
Pele
Gold I
Dumaseth23
Pele
Gold I
Level 100
God Stats
2W - 6L
1,341 SR
Queue Stats
110W - 100L
1,562 MMR
Party 1
Ra
Ra
Platinum III
NinjaxSuperior
Ra
Platinum III
Level 158
God Stats
3W - 2L
1,737 SR
Queue Stats
100W - 81L
1,699 MMR
Party 2
Hachiman
Hachiman
Gold IV
tanlerpippert17
Hachiman
Gold IV
Level 159
God Stats
11W - 7L
1,546 SR
Queue Stats
105W - 99L
1,395 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,551 SR
1,541 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,557 SR
1,559 MMR
Persephone
Persephone
Bronze V
Adamame7ttv
Persephone
Bronze V
Level 139
God Stats
0W - 1L
1,582 SR
Queue Stats
1W - 4L
1,600 MMR
Solo
Ganesha
Ganesha
Platinum IV
FatDiscordModGay
Ganesha
Platinum IV
Level 63
God Stats
0W - 3L
1,275 SR
Queue Stats
64W - 60L
1,545 MMR
Solo
Bakasura
Bakasura
Gold III
KingHype
Bakasura
Gold III
Level 81
God Stats
7W - 7L
1,600 SR
Queue Stats
228W - 233L
1,549 MMR
Solo
Artemis
Artemis
Silver I
hian1243
Artemis
Silver I
Level 108
God Stats
3W - 6L
1,814 SR
Queue Stats
54W - 72L
1,551 MMR
Solo
Mulan
Mulan
Gold II
iAQUASi
Mulan
Gold II
Level 125
God Stats
13W - 14L
1,515 SR
Queue Stats
301W - 301L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
1 / 1 / 8
9,652
603
13,088
14,288
14,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 1 / 7
9,013
563
2,850
9,473
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
9 / 0 / 4
10,709
669
12,455
13,170
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 0 / 5
9,391
587
8,253
5,520
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
16
1 / 0 / 1
9,519
595
7,478
7,211
3,672
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Chang'eAo KuangJanusMartichoras

VS

Bans
Baba YagaThorKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Adamame7ttv
Persephone
13
0 / 4 / 0
7,951
497
4,244
7,827
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 3 / 2
7,676
480
4,621
14,698
14,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
KingHype
Bakasura
15
0 / 5 / 1
8,658
541
3,912
17,113
7,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
hian1243
Artemis
14
0 / 1 / 0
8,220
514
5,138
9,466
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
iAQUASi
Mulan
14
1 / 5 / 0
8,352
522
8,448
19,333
12,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
18
Kills
1
2
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
1
8
5
W
2
1
7
5.5
L
Persephone
Adamame7ttv
Persephone
0
4
0
0
W
9
0
4
11
L
0
3
2
0.33
L
Bakasura
KingHype
Bakasura
0
5
1
0.1
W
5
0
5
7.5
L
Artemis
hian1243
Artemis
0
1
0
0
L
Mulan
iAQUASi
Mulan
1
5
0
0.2
W
Hachiman
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,124
Damage
26,363
49,662
Taken
68,437
34,881
Mitigated
40,478
21,480
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
13,088
1,068
0
2,644
14,288
14,185
32
1,636
12,020
0
80,973
W
2,850
1,562
1,016
3,600
9,473
9,256
13
2,579
6,669
0
22,838
L
Persephone
Adamame7ttv
Persephone
4,244
44
190
1,168
7,827
2,651
0
2,793
4,873
55,923
0
W
12,455
4,519
0
4,802
13,170
5,468
318
2,308
10,752
0
108,953
L
4,621
226
0
3,439
14,698
14,433
0
2,381
12,090
24,633
0
L
Bakasura
KingHype
Bakasura
3,912
2,447
0
5,092
17,113
7,817
0
1,597
15,430
0
71,170
W
8,253
659
1,539
2,151
5,520
2,300
100
2,052
3,428
82,177
0
L
Artemis
hian1243
Artemis
5,138
1,592
0
3,217
9,466
3,523
0
0
9,466
0
65,687
L
Mulan
iAQUASi
Mulan
8,448
1,018
0
6,165
19,333
12,054
668
1,041
18,246
0
65,395
W
Hachiman
7,478
4,133
0
5,728
7,211
3,672
736
601
6,610
0
85,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,284
Gold Earned
40,857
584
Minions Killed
503
0
Camps Cleared
0
1,717,025
Distance Traveled
1,600,975
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,652
603
125
8
0
310,103
3
W
Horus
9,013
563
36
2
0
349,985
6
L
Persephone
7,951
497
121
8
0
316,854
0
W
Pele
10,709
669
143
9
0
392,012
0
L
Ganesha
7,676
480
2
0
0
317,778
2
L
Bakasura
8,658
541
153
10
0
358,023
2
W
Ra
9,391
587
140
9
0
370,259
2
L
Artemis
8,220
514
122
8
0
314,146
6
L
Mulan
8,352
522
105
7
0
294,174
2
W
Hachiman
9,519
595
140
9
0
294,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role