Player Matchup

Kuzenbo
Kuzenbo
Diamond II
 
Kuzenbo
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond IV
Guıdo
Agni
Diamond IV
Level 147
God Stats
3W - 4L
1,498 SR
Queue Stats
250W - 208L
2,150 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond III
KaijuN0
Erlang Shen
Diamond III
Level 229
God Stats
9W - 10L
1,398 SR
Queue Stats
919W - 929L
2,262 MMR
Solo
Ne Zha
Ne Zha
Platinum I
QuePelotaGerson
Ne Zha
Platinum I
Level 141
God Stats
10W - 6L
1,735 SR
Queue Stats
214W - 199L
1,965 MMR
Party 1
Apollo
Apollo
Diamond III
alanpro09
Apollo
Diamond III
Level 146
God Stats
123W - 129L
1,568 SR
Queue Stats
2,002W - 2,063L
2,266 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 162
1,540 SR
2,029 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,548 SR
2,128 MMR
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Yemoja
Yemoja
Diamond IV
Anhullr
Yemoja
Diamond IV
Level 158
God Stats
5W - 5L
1,587 SR
Queue Stats
230W - 206L
2,135 MMR
Solo
Hachiman
Hachiman
Masters
Róbin
Hachiman
Masters
Level 212
God Stats
187W - 129L
1,646 SR
Queue Stats
1,294W - 1,233L
2,562 MMR
Party 2
Thanatos
Thanatos
Diamond IV
Sorryiwinnnnnnn
Thanatos
Diamond IV
Level 84
God Stats
9W - 8L
1,349 SR
Queue Stats
220W - 209L
1,971 MMR
Party 3
Sun Wukong
Sun Wukong
Masters
lLightz
Sun Wukong
Masters
Level 149
God Stats
68W - 40L
1,659 SR
Queue Stats
441W - 360L
2,473 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 5 / 1
5,415
361
1,608
9,959
4,828
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Agni
Guıdo
Agni
14
6 / 5 / 2
8,520
568
11,156
11,299
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
KaijuN0
Erlang Shen
7
1 / 5 / 0
5,583
372
2,989
8,806
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
1 / 3 / 6
7,446
496
4,057
14,658
16,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
alanpro09
Apollo
12
2 / 5 / 2
7,447
496
6,128
13,445
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
MercuryRavanaThor

VS

Bans
SylvanusGaneshaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 3 / 4
9,583
639
5,580
7,674
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Anhullr
Yemoja
13
2 / 1 / 8
8,704
580
3,687
13,130
8,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Róbin
Hachiman
16
4 / 1 / 6
10,177
678
13,332
9,619
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
14
6 / 4 / 3
9,083
606
5,501
10,990
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
lLightz
Sun Wukong
16
8 / 1 / 7
11,198
747
15,280
16,414
14,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
10
Kills
23
23
Deaths
10
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
1
0.1
W
Janus
 
Janus
3
3
4
1.67
W
Yemoja
Anhullr
Yemoja
2
1
8
6
L
Agni
Guıdo
Agni
6
5
2
1.4
L
Erlang Shen
KaijuN0
Erlang Shen
1
5
0
0.2
L
1
3
6
1.33
W
Hachiman
Róbin
Hachiman
4
1
6
7
W
Thanatos
6
4
3
1.88
L
Apollo
alanpro09
Apollo
2
5
2
0.6
W
Sun Wukong
lLightz
Sun Wukong
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,938
Damage
43,380
58,167
Taken
57,827
33,676
Mitigated
33,364
10,407
Healing
26,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,608
469
0
1,637
9,959
4,828
0
2,383
7,470
15,590
0
W
Janus
 
Janus
5,580
383
0
650
7,674
2,947
1,135
4,637
3,037
77,746
0
W
Yemoja
Anhullr
Yemoja
3,687
1,357
3,320
3,617
13,130
8,236
288
3,220
9,910
25,333
0
L
Agni
Guıdo
Agni
11,156
1,161
0
500
11,299
3,945
0
3,263
7,930
63,279
0
L
Erlang Shen
KaijuN0
Erlang Shen
2,989
1,318
0
2,088
8,806
3,006
0
42
8,616
0
20,168
L
4,057
639
0
2,365
14,658
16,548
0
1,906
12,694
57
32,075
W
Hachiman
Róbin
Hachiman
13,332
9,631
0
4,933
9,619
4,076
5,728
2,374
7,245
0
93,295
W
Thanatos
5,501
1,717
0
7,138
10,990
3,974
549
2,522
8,468
0
52,383
L
Apollo
alanpro09
Apollo
6,128
4,111
0
3,817
13,445
5,349
0
1,527
11,916
0
51,183
W
Sun Wukong
lLightz
Sun Wukong
15,280
3,499
0
6,670
16,414
14,131
96
1,531
14,869
0
86,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,411
Gold Earned
48,745
309
Minions Killed
542
0
Camps Cleared
0
1,099,447
Distance Traveled
1,498,779
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,415
361
25
2
0
151,006
0
W
Janus
9,583
639
139
9
0
320,220
2
W
Yemoja
8,704
580
27
2
0
263,486
4
L
Agni
8,520
568
122
8
0
304,607
0
L
Erlang Shen
5,583
372
32
2
0
154,916
0
L
Ne Zha
7,446
496
40
3
0
249,013
0
W
Hachiman
10,177
678
146
10
0
282,753
0
W
Thanatos
9,083
606
85
6
0
328,948
0
L
Apollo
7,447
496
90
6
0
239,905
4
W
Sun Wukong
11,198
747
145
10
0
303,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role