Player Matchup

Charon
Charon
Bi11yn0mate5
Charon
Level 116
God Stats
1W - 1L
1,587 SR
Queue Stats
128W - 117L
1,550 Elo+
Party 1
Janus
Janus
FBOMBARDER
Janus
Level 62
God Stats
18W - 24L
1,528 SR
Queue Stats
227W - 215L
1,533 Elo+
Solo
Thanatos
Thanatos
Kaelanactive
Thanatos
Level 127
God Stats
1W - 1L
1,327 SR
Queue Stats
27W - 23L
1,628 Elo+
Party 1
Team Averages
Level 102
1,480 SR
1,571 Elo+

VS

Team Averages
Level 115
1,441 SR
1,642 Elo+
Ao Kuang
Ao Kuang
FlameScarlet
Ao Kuang
Level 127
God Stats
108W - 102L
1,612 SR
Queue Stats
633W - 635L
1,543 Elo+
Solo
Fenrir
Fenrir
Starscream515102
Fenrir
Level 60
God Stats
1W - 1L
1,136 SR
Queue Stats
8W - 4L
1,735 Elo+
Party 2
Ix Chel
Ix Chel
matejpc
Ix Chel
Level 158
God Stats
1W - 0L
1,576 SR
Queue Stats
51W - 44L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
2 / 6 / 2
10,138
724
12,028
19,910
19,504
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
12
1 / 7 / 3
9,727
695
7,444
13,786
5,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Kaelanactive
Thanatos
13
1 / 7 / 2
9,697
693
10,441
15,341
6,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FlameScarlet
Ao Kuang
15
4 / 0 / 11
11,645
832
10,823
12,260
4,614
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
8 / 3 / 7
11,836
845
7,353
13,557
4,913
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
matejpc
Ix Chel
16
8 / 1 / 9
12,401
886
23,896
12,594
4,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
20
20
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charon
2
6
2
0.5
L
Janus
1
7
3
0.36
W
Ao Kuang
FlameScarlet
Ao Kuang
4
0
11
9.5
L
Thanatos
Kaelanactive
Thanatos
1
7
2
0.29
W
8
3
7
3.83
W
Ix Chel
matejpc
Ix Chel
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,913
Damage
42,072
49,037
Taken
38,411
31,053
Mitigated
14,367
8,325
Healing
11,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
12,028
1,698
0
1,768
19,910
19,504
21
15,333
4,470
36,002
0
L
Janus
7,444
149
369
1,252
13,786
5,200
0
9,490
4,242
44,067
0
W
Ao Kuang
FlameScarlet
Ao Kuang
10,823
2,678
0
2,130
12,260
4,614
2,421
6,464
5,552
49,051
0
L
Thanatos
Kaelanactive
Thanatos
10,441
2,300
0
4,936
15,341
6,349
0
10,385
4,914
0
27,886
W
7,353
1,367
0
2,934
13,557
4,913
236
5,718
7,839
0
15,839
W
Ix Chel
matejpc
Ix Chel
23,896
2,250
2,022
4,357
12,594
4,840
486
7,733
4,585
81,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,562
Gold Earned
35,882
127
Minions Killed
154
0
Camps Cleared
0
744,607
Distance Traveled
824,825
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
10,138
724
33
2
0
236,487
0
L
Janus
9,727
695
59
4
0
247,232
0
W
Ao Kuang
11,645
832
50
4
0
260,564
0
L
Thanatos
9,697
693
35
3
0
260,888
1
W
Fenrir
11,836
845
16
1
0
261,372
0
W
Ix Chel
12,401
886
88
6
0
302,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role