Player Matchup

Ao Kuang
Ao Kuang
Chickapow
Ao Kuang
Level 175
God Stats
17W - 20L
1,512 SR
Queue Stats
96W - 91L
1,537 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DaringDarkZer0
Morgan Le Fay
Level 186
God Stats
19W - 16L
1,574 SR
Queue Stats
358W - 296L
1,555 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yaboizink
Cu Chulainn
Level 158
God Stats
6W - 1L
1,878 SR
Queue Stats
219W - 199L
1,538 Elo+
Party 1
Charon
Charon
flourecentStride
Charon
Level 147
God Stats
23W - 25L
1,488 SR
Queue Stats
586W - 526L
1,583 Elo+
Solo
Apollo
Apollo
oZiff
Apollo
Level 155
God Stats
1W - 2L
1,166 SR
Queue Stats
115W - 107L
1,581 Elo+
Party 1
Team Averages
Level 164
1,523 SR
1,559 Elo+

VS

Team Averages
Level 168
1,582 SR
1,558 Elo+
Thor
Thor
Azapata4
Thor
Level 148
God Stats
1W - 1L
1,745 SR
Queue Stats
54W - 55L
1,528 Elo+
Party 2
Da Ji
Da Ji
FElTANNN
Da Ji
Level 157
God Stats
1W - 3L
1,615 SR
Queue Stats
191W - 181L
1,611 Elo+
Solo
Tiamat
Tiamat
OGMudbone909
Tiamat
Level 159
God Stats
3W - 6L
1,485 SR
Queue Stats
239W - 241L
1,621 Elo+
Solo
Ymir
Ymir
Quuzzey
Ymir
Level 157
God Stats
1W - 3L
1,557 SR
Queue Stats
229W - 207L
1,552 Elo+
Solo
Xbalanque
Xbalanque
whostolemywolf
Xbalanque
Level 221
God Stats
12W - 7L
1,506 SR
Queue Stats
371W - 367L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chickapow
Ao Kuang
19
8 / 1 / 8
11,698
616
10,595
20,335
10,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
DaringDarkZer0
Morgan Le Fay
17
5 / 2 / 12
10,748
566
20,048
13,024
6,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Yaboizink
Cu Chulainn
17
5 / 2 / 6
11,165
588
13,073
18,228
16,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 4 / 13
10,221
538
11,015
21,527
20,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
oZiff
Apollo
17
4 / 3 / 9
11,178
588
14,167
12,892
6,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
3 / 5 / 6
9,702
511
9,417
19,305
8,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
FElTANNN
Da Ji
16
3 / 5 / 2
10,193
536
10,920
16,711
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
16
2 / 4 / 1
10,128
533
9,487
19,347
19,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Quuzzey
Ymir
12
2 / 4 / 3
8,874
467
7,733
18,837
18,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
whostolemywolf
Xbalanque
15
2 / 5 / 6
9,569
504
10,029
17,262
8,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
23
Kills
12
12
Deaths
23
48
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
3
5
6
1.2
W
Ao Kuang
Chickapow
Ao Kuang
8
1
8
12
W
Morgan Le Fay
DaringDarkZer0
Morgan Le Fay
5
2
12
5.5
L
Da Ji
FElTANNN
Da Ji
3
5
2
0.8
L
Tiamat
2
4
1
0.63
L
Ymir
Quuzzey
Ymir
2
4
3
0.88
W
Cu Chulainn
Yaboizink
Cu Chulainn
5
2
6
4
W
1
4
13
1.88
W
Apollo
oZiff
Apollo
4
3
9
2.83
L
Xbalanque
whostolemywolf
Xbalanque
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,898
Damage
47,586
86,006
Taken
91,462
60,743
Mitigated
61,650
16,675
Healing
13,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
9,417
1,590
0
2,651
19,305
8,320
0
7,653
11,268
0
82,771
W
Ao Kuang
Chickapow
Ao Kuang
10,595
2,439
0
3,750
20,335
10,748
0
2,005
18,220
98,560
0
W
Morgan Le Fay
DaringDarkZer0
Morgan Le Fay
20,048
942
0
1,814
13,024
6,771
576
3,231
9,645
85,436
0
L
Da Ji
FElTANNN
Da Ji
10,920
3,347
0
1,611
16,711
7,631
390
8,252
8,274
0
74,386
L
Tiamat
9,487
894
0
4,928
19,347
19,139
0
4,026
15,126
59,975
537
L
Ymir
Quuzzey
Ymir
7,733
1,121
0
1,434
18,837
18,137
0
11,071
7,266
33,256
0
W
Cu Chulainn
Yaboizink
Cu Chulainn
13,073
1,262
0
3,867
18,228
16,717
53
6,345
11,122
0
77,830
W
11,015
993
0
2,401
21,527
20,460
37
5,027
16,463
28,998
0
W
Apollo
oZiff
Apollo
14,167
9,306
0
4,843
12,892
6,047
926
2,500
10,384
0
98,213
L
Xbalanque
whostolemywolf
Xbalanque
10,029
3,930
0
3,041
17,262
8,423
891
9,041
7,748
0
74,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,010
Gold Earned
48,466
533
Minions Killed
538
0
Camps Cleared
0
1,965,182
Distance Traveled
1,910,082
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,702
511
103
5
0
405,690
2
W
Ao Kuang
11,698
616
129
7
0
444,855
0
W
Morgan Le Fay
10,748
566
119
6
0
383,604
3
L
Da Ji
10,193
536
147
8
0
385,775
3
L
Tiamat
10,128
533
130
7
0
390,887
6
L
Ymir
8,874
467
41
2
0
365,627
0
W
Cu Chulainn
11,165
588
119
6
0
395,672
0
W
Charon
10,221
538
18
1
0
379,792
7
W
Apollo
11,178
588
148
8
0
361,259
2
L
Xbalanque
9,569
504
117
6
0
362,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role