Player Matchup

Bastet
Bastet
ArcaneFaust
Bastet
Level 81
God Stats
10W - 11L
1,510 SR
Queue Stats
317W - 355L
1,472 Elo+
Solo
Thoth
Thoth
ConnivingHalo62
Thoth
Level 149
God Stats
4W - 2L
1,705 SR
Queue Stats
197W - 212L
1,435 Elo+
Party 2
Sylvanus
Sylvanus
FunkyMonkey6213
Sylvanus
Level 64
God Stats
3W - 8L
1,222 SR
Queue Stats
21W - 33L
1,358 Elo+
Party 2
Nike
Nike
MysticalClamp
Nike
Level 119
God Stats
4W - 3L
1,397 SR
Queue Stats
104W - 126L
1,398 Elo+
Party 2
Hou Yi
Hou Yi
VIDMORE-
Hou Yi
Level 107
God Stats
18W - 19L
1,453 SR
Queue Stats
74W - 71L
1,486 Elo+
Solo
Team Averages
Level 104
1,457 SR
1,430 Elo+

VS

Team Averages
Level 92
1,529 SR
1,432 Elo+
Ah Puch
Ah Puch
BukuFadez
Ah Puch
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 209L
1,405 Elo+
Party 1
Serqet
Serqet
GoopBayou
Serqet
Level 108
God Stats
1W - 4L
1,576 SR
Queue Stats
157W - 156L
1,470 Elo+
Party 1
Thor
Thor
KeGodlike-_-
Thor
Level 104
God Stats
10W - 18L
1,300 SR
Queue Stats
191W - 189L
1,433 Elo+
Party 1
Kuzenbo
Kuzenbo
WatchTheSwitch
Kuzenbo
Level 58
God Stats
2W - 2L
1,771 SR
Queue Stats
15W - 24L
1,364 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sellintea
Ah Muzen Cab
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
437W - 409L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
2 / 1 / 3
7,394
528
5,284
8,926
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 0 / 2
8,178
584
7,040
3,664
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
0 / 0 / 2
6,761
483
3,610
12,172
9,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 1
7,142
510
7,229
12,546
9,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hou Yi
VIDMORE-
Hou Yi
11
1 / 2 / 1
6,555
468
7,224
10,648
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BukuFadez
Ah Puch
12
0 / 3 / 1
6,917
494
5,907
9,413
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
GoopBayou
Serqet
13
3 / 1 / 0
7,495
535
4,464
11,916
5,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 1
6,220
444
4,646
13,296
8,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 1 / 1
5,900
421
2,963
7,685
6,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
sellintea
Ah Muzen Cab
8
0 / 1 / 2
5,333
381
3,445
5,535
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
8
Kills
4
4
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
2
1
3
3.5
L
Ah Puch
BukuFadez
Ah Puch
0
3
1
0.17
W
4
0
2
5
W
Sylvanus
0
0
2
1
L
Serqet
GoopBayou
Serqet
3
1
0
3
L
1
2
1
0.75
W
1
1
1
1.5
W
Hou Yi
VIDMORE-
Hou Yi
1
2
1
0.75
L
0
1
1
0.5
L
Ah Muzen Cab
sellintea
Ah Muzen Cab
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,387
Damage
21,425
47,956
Taken
47,845
27,517
Mitigated
25,909
16,026
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
5,284
1,188
0
5,238
8,926
3,176
57
726
8,200
0
45,862
L
Ah Puch
BukuFadez
Ah Puch
5,907
845
0
3,083
9,413
3,290
0
2,953
6,460
55,321
0
W
7,040
109
0
1,170
3,664
1,267
0
1,386
2,116
62,175
0
W
Sylvanus
3,610
765
1,019
4,100
12,172
9,884
277
4,845
6,967
24,378
0
L
Serqet
GoopBayou
Serqet
4,464
1,240
0
2,645
11,916
5,266
0
1,519
10,397
0
57,672
L
4,646
767
0
3,934
13,296
8,839
0
1,329
11,847
0
34,339
W
7,229
589
0
500
12,546
9,567
288
363
12,023
81
47,909
W
Hou Yi
VIDMORE-
Hou Yi
7,224
3,625
0
3,999
10,648
3,623
666
1,676
8,640
0
49,041
L
2,963
1,704
0
1,587
7,685
6,967
0
3,602
4,083
15,664
0
L
Ah Muzen Cab
sellintea
Ah Muzen Cab
3,445
995
239
1,713
5,535
1,547
0
1,475
4,060
0
22,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,030
Gold Earned
31,865
385
Minions Killed
297
0
Camps Cleared
0
1,398,891
Distance Traveled
1,242,984
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,394
528
70
5
0
324,978
0
L
Ah Puch
6,917
494
100
7
0
254,317
2
W
Thoth
8,178
584
123
9
0
304,098
4
W
Sylvanus
6,761
483
38
3
0
258,559
2
L
Serqet
7,495
535
101
7
0
344,983
0
L
Thor
6,220
444
42
3
0
227,994
0
W
Nike
7,142
510
73
5
0
278,282
0
W
Hou Yi
6,555
468
81
6
0
232,974
0
L
Kuzenbo
5,900
421
28
2
0
261,089
1
L
Ah Muzen Cab
5,333
381
26
2
0
154,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role