Player Matchup

Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
LokZizi
King Arthur
Level 51
God Stats
4W - 10L
1,274 SR
Queue Stats
6W - 12L
1,319 Elo+
Party 1
Kali
Kali
Megavitor7
Kali
Level 65
God Stats
6W - 5L
1,561 SR
Queue Stats
92W - 104L
1,383 Elo+
Party 1
Baron Samedi
Baron Samedi
ash2115
Baron Samedi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 94L
1,544 Elo+
Party 3
Neith
Neith
dcxcaliberz
Neith
Level 69
God Stats
3W - 4L
1,252 SR
Queue Stats
75W - 53L
1,555 Elo+
Party 3
Team Averages
Level 67
1,418 SR
1,460 Elo+

VS

Team Averages
Level 80
1,327 SR
1,416 Elo+
Janus
Janus
Rashel
Janus
Level 46
God Stats
1W - 2L
1,292 SR
Queue Stats
46W - 47L
1,508 Elo+
Solo
Ratatoskr
Ratatoskr
Semogsi
Ratatoskr
Level 46
God Stats
0W - 2L
1,174 SR
Queue Stats
44W - 70L
1,302 Elo+
Party 2
Charon
Charon
Sezoki
Charon
Level 41
God Stats
3W - 3L
1,738 SR
Queue Stats
63W - 80L
1,325 Elo+
Party 2
Hou Yi
Hou Yi
W-A-D-A-H-jor
Hou Yi
Level 202
God Stats
0W - 5L
1,115 SR
Queue Stats
686W - 681L
1,503 Elo+
Solo
Mulan
Mulan
xShadow2k19
Mulan
Level 66
God Stats
2W - 6L
1,315 SR
Queue Stats
73W - 99L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 1 / 2
7,761
647
6,438
7,506
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
LokZizi
King Arthur
13
1 / 3 / 1
6,537
545
5,105
10,423
10,701
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 0 / 5
7,589
632
4,688
7,366
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
ash2115
Baron Samedi
10
1 / 1 / 3
6,348
529
6,085
8,003
4,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 3
6,471
539
8,099
7,362
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Rashel
Janus
14
1 / 2 / 0
7,506
626
5,149
7,845
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
Semogsi
Ratatoskr
9
1 / 5 / 0
5,760
480
2,360
10,318
3,317
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
Sezoki
Charon
9
0 / 2 / 1
5,981
498
4,835
9,574
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 1
5,689
474
4,657
8,088
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 0
7,373
614
7,124
10,692
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
5
5
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
2
5
W
King Arthur
LokZizi
King Arthur
1
3
1
0.5
W
4
0
5
6.5
L
Janus
Rashel
Janus
1
2
0
0.5
L
Ratatoskr
Semogsi
Ratatoskr
1
5
0
0.2
L
Charon
Sezoki
Charon
0
2
1
0.25
L
0
0
1
0.5
W
Baron Samedi
ash2115
Baron Samedi
1
1
3
2.5
W
1
0
3
2.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,415
Damage
24,125
40,660
Taken
46,517
24,223
Mitigated
24,914
11,349
Healing
11,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,438
288
0
1,603
7,506
2,784
710
3,113
4,273
58,307
0
W
King Arthur
LokZizi
King Arthur
5,105
515
0
1,191
10,423
10,701
115
77
9,397
541
35,221
W
4,688
3,185
0
1,096
7,366
2,870
832
2,242
4,831
0
54,761
L
Janus
Rashel
Janus
5,149
136
0
1,000
7,845
2,592
0
3,672
4,173
66,467
0
L
Ratatoskr
Semogsi
Ratatoskr
2,360
596
0
240
10,318
3,317
0
3,267
7,051
0
36,985
L
Charon
Sezoki
Charon
4,835
575
0
2,423
9,574
6,724
99
2,900
6,674
21,463
0
L
4,657
1,793
0
4,190
8,088
3,196
279
2,165
5,923
0
39,981
W
Baron Samedi
ash2115
Baron Samedi
6,085
1,784
1,688
3,907
8,003
4,984
252
2,621
5,382
23,127
0
W
8,099
3,405
0
1,864
7,362
2,884
564
1,819
5,543
0
49,690
L
7,124
1,462
0
3,538
10,692
9,085
0
734
9,958
0
43,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,706
Gold Earned
32,309
349
Minions Killed
329
0
Camps Cleared
0
1,201,217
Distance Traveled
1,165,349
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,761
647
101
8
0
227,896
3
W
King Arthur
6,537
545
47
4
0
241,222
5
W
Kali
7,589
632
94
8
0
294,239
0
L
Janus
7,506
626
113
9
0
242,569
0
L
Ratatoskr
5,760
480
54
5
0
283,704
0
L
Charon
5,981
498
21
2
0
219,857
0
L
Hou Yi
5,689
474
76
6
0
196,523
0
W
Baron Samedi
6,348
529
25
2
0
222,621
3
W
Neith
6,471
539
82
7
0
215,239
3
L
Mulan
7,373
614
65
5
0
222,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role