Player Matchup

Lancelot
Lancelot
AxZoTiK FlAmEz
Lancelot
Level 128
God Stats
2W - 4L
1,555 SR
Queue Stats
50W - 61L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
Revo Hesher
Danzaburou
Level 109
God Stats
1W - 2L
1,482 SR
Queue Stats
13W - 31L
1,331 Elo+
Party 1
Sylvanus
Sylvanus
StudyRevo
Sylvanus
Level 108
God Stats
2W - 9L
1,277 SR
Queue Stats
35W - 50L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
TeeSizzle
Nu Wa
Level 113
God Stats
3W - 5L
1,329 SR
Queue Stats
49W - 63L
1,426 Elo+
Party 1
Horus
Horus
xAkuma Shorty
Horus
Level 144
God Stats
1W - 4L
1,548 SR
Queue Stats
55W - 63L
1,446 Elo+
Party 1
Team Averages
Level 120
1,438 SR
1,413 Elo+

VS

Team Averages
Level 143
1,449 SR
1,539 Elo+
Sol
Sol
Apolo619
Sol
Level 103
God Stats
4W - 6L
1,351 SR
Queue Stats
100W - 76L
1,531 Elo+
Solo
Atlas
Atlas
BoFlexo
Atlas
Level 187
God Stats
2W - 3L
1,207 SR
Queue Stats
77W - 56L
1,550 Elo+
Solo
Mulan
Mulan
chainspark
Mulan
Level 127
God Stats
14W - 16L
1,547 SR
Queue Stats
560W - 550L
1,539 Elo+
Solo
Ne Zha
Ne Zha
pablitomix
Ne Zha
Level 153
God Stats
4W - 3L
1,810 SR
Queue Stats
206W - 189L
1,504 Elo+
Solo
Kukulkan
Kukulkan
sandwichpancake
Kukulkan
Level 143
God Stats
4W - 5L
1,329 SR
Queue Stats
314W - 321L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 4 / 1
7,533
471
8,529
14,255
5,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Revo Hesher
Danzaburou
12
1 / 3 / 1
7,661
479
4,865
10,472
3,939
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
StudyRevo
Sylvanus
12
1 / 3 / 0
6,700
419
3,505
16,719
11,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
TeeSizzle
Nu Wa
14
1 / 2 / 2
7,947
497
9,795
8,112
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 6 / 0
7,910
494
9,789
18,318
17,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,189
574
12,070
12,264
4,506
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
BoFlexo
Atlas
13
1 / 1 / 6
8,360
523
6,650
12,494
10,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mulan
16
4 / 2 / 2
10,337
646
13,899
17,791
15,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
pablitomix
Ne Zha
15
5 / 2 / 2
9,262
579
4,649
14,524
7,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
15
4 / 0 / 5
9,448
591
11,446
9,271
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
18
18
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Lancelot
1
4
1
0.38
W
Atlas
BoFlexo
Atlas
1
1
6
4
L
Danzaburou
Revo Hesher
Danzaburou
1
3
1
0.5
L
Sylvanus
StudyRevo
Sylvanus
1
3
0
0.33
L
Nu Wa
TeeSizzle
Nu Wa
1
2
2
1
W
Mulan
4
2
2
2.5
W
Ne Zha
pablitomix
Ne Zha
5
2
2
3
W
Kukulkan
4
0
5
6.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,483
Damage
48,714
67,876
Taken
66,344
41,808
Mitigated
42,078
15,707
Healing
18,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,070
3,546
0
8,009
12,264
4,506
2,257
2,252
10,012
81,125
0
L
Lancelot
8,529
1,920
0
3,611
14,255
5,651
60
5,293
8,962
0
59,413
W
Atlas
BoFlexo
Atlas
6,650
2,320
0
2,696
12,494
10,334
0
3,383
9,062
28,408
0
L
Danzaburou
Revo Hesher
Danzaburou
4,865
1,825
0
2,527
10,472
3,939
0
7,103
3,237
0
41,716
L
Sylvanus
StudyRevo
Sylvanus
3,505
1,359
2,010
4,554
16,719
11,670
0
12,608
4,111
26,222
13,412
L
Nu Wa
TeeSizzle
Nu Wa
9,795
1,891
0
487
8,112
2,647
0
4,090
4,022
71,184
0
W
Mulan
13,899
1,714
0
4,581
17,791
15,929
549
1,720
15,053
0
85,054
W
Ne Zha
pablitomix
Ne Zha
4,649
1,118
0
2,862
14,524
7,606
0
3,259
11,265
0
87,571
W
Kukulkan
11,446
1,039
0
500
9,271
3,703
42
3,281
5,990
91,947
0
L
9,789
3,996
0
2,518
18,318
17,901
0
1,024
17,294
0
64,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,751
Gold Earned
46,596
443
Minions Killed
560
0
Camps Cleared
0
1,552,899
Distance Traveled
1,617,019
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,189
574
114
7
0
290,791
0
L
Lancelot
7,533
471
95
6
0
388,565
1
W
Atlas
8,360
523
35
2
0
326,540
3
L
Danzaburou
7,661
479
69
4
0
267,216
2
L
Sylvanus
6,700
419
62
4
0
292,180
0
L
Nu Wa
7,947
497
124
8
0
320,652
2
W
Mulan
10,337
646
123
8
0
277,607
3
W
Ne Zha
9,262
579
123
8
0
387,325
3
W
Kukulkan
9,448
591
165
10
0
334,756
1
L
Horus
7,910
494
93
6
0
284,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role