Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DaddiesBussy
Tyr
Level 140
God Stats
1W - 1L
1,248 SR
Queue Stats
109W - 109L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
FallenLord81
Gilgamesh
Level 127
God Stats
9W - 9L
1,567 SR
Queue Stats
392W - 370L
1,528 Elo+
Solo
Eset
Eset
YoSkills
Eset
Level 125
God Stats
20W - 5L
1,864 SR
Queue Stats
207W - 175L
1,553 Elo+
Solo
He Bo
He Bo
fernadeztorres9
He Bo
Level 122
God Stats
4W - 0L
1,659 SR
Queue Stats
130W - 134L
1,465 Elo+
Party 1
Team Averages
Level 119
1,568 SR
1,507 Elo+

VS

Team Averages
Level 107
1,576 SR
1,525 Elo+
Charon
Charon
DeGOAT1234
Charon
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
318W - 266L
1,508 Elo+
Party 2
Fenrir
Fenrir
Draterkcam
Fenrir
Level 68
God Stats
3W - 2L
1,602 SR
Queue Stats
50W - 41L
1,496 Elo+
Solo
Tiamat
Tiamat
SrMetapod
Tiamat
Level 129
God Stats
5W - 2L
1,686 SR
Queue Stats
59W - 45L
1,613 Elo+
Solo
Merlin
Merlin
SupaFlyGuyXZ
Merlin
Level 112
God Stats
9W - 8L
1,520 SR
Queue Stats
941W - 845L
1,508 Elo+
Solo
Izanami
Izanami
jjmonkey919
Izanami
Level 122
God Stats
2W - 2L
1,574 SR
Queue Stats
222W - 203L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
6 / 3 / 0
8,962
527
5,915
17,528
7,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 3 / 0
7,036
414
5,653
15,703
12,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
FallenLord81
Gilgamesh
15
1 / 2 / 3
9,432
555
6,920
17,859
10,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
14
1 / 2 / 3
8,100
476
6,482
8,683
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 4
7,164
421
6,297
5,637
1,590
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DeGOAT1234
Charon
13
3 / 2 / 2
8,480
499
6,488
12,988
11,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Draterkcam
Fenrir
10
1 / 3 / 2
6,893
405
2,326
10,691
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
SrMetapod
Tiamat
16
2 / 2 / 0
9,196
541
9,040
10,369
9,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
15
1 / 1 / 1
8,404
494
8,138
5,546
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
jjmonkey919
Izanami
15
1 / 2 / 2
9,083
534
7,054
10,344
4,912
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
9
Kills
8
10
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
3
0
2
W
1
3
0
0.33
L
Charon
DeGOAT1234
Charon
3
2
2
2
L
Fenrir
Draterkcam
Fenrir
1
3
2
0.67
W
Gilgamesh
FallenLord81
Gilgamesh
1
2
3
1.25
L
Tiamat
SrMetapod
Tiamat
2
2
0
1
L
Merlin
1
1
1
1.5
W
Eset
1
2
3
1.25
W
0
0
4
2
L
Izanami
jjmonkey919
Izanami
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,267
Damage
33,046
65,410
Taken
49,938
34,535
Mitigated
31,883
25,145
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,915
2,052
0
11,679
17,528
7,109
0
3,685
13,817
0
74,895
W
5,653
1,328
112
4,402
15,703
12,264
0
5,575
10,128
0
40,191
L
Charon
DeGOAT1234
Charon
6,488
1,204
0
3,296
12,988
11,984
477
5,008
7,980
27,894
0
L
Fenrir
Draterkcam
Fenrir
2,326
692
0
311
10,691
3,937
0
2,248
8,443
0
40,697
W
Gilgamesh
FallenLord81
Gilgamesh
6,920
1,913
0
5,455
17,859
10,010
0
7,645
9,526
0
81,212
L
Tiamat
SrMetapod
Tiamat
9,040
714
0
3,032
10,369
9,041
90
26
10,343
59,621
509
L
Merlin
8,138
159
0
250
5,546
2,009
473
1,344
4,202
78,047
0
W
Eset
6,482
261
0
1,944
8,683
3,562
22
5,549
3,134
73,087
0
W
6,297
354
251
1,302
5,637
1,590
443
926
4,711
39,838
0
L
Izanami
jjmonkey919
Izanami
7,054
4,217
0
2,620
10,344
4,912
590
4,389
5,955
0
80,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,694
Gold Earned
42,056
476
Minions Killed
507
0
Camps Cleared
0
1,703,696
Distance Traveled
1,632,659
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,962
527
91
5
0
400,703
0
W
Tyr
7,036
414
74
4
0
344,531
2
L
Charon
8,480
499
32
2
0
338,632
0
L
Fenrir
6,893
405
60
4
0
346,042
0
W
Gilgamesh
9,432
555
125
7
0
299,398
4
L
Tiamat
9,196
541
128
8
0
288,143
2
L
Merlin
8,404
494
140
8
0
336,504
0
W
Eset
8,100
476
125
7
0
335,182
0
W
He Bo
7,164
421
61
4
0
323,882
1
L
Izanami
9,083
534
147
9
0
323,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role