Player Matchup

Arachne
Arachne
Lutch52
Arachne
Level 129
God Stats
5W - 3L
1,420 SR
Queue Stats
217W - 251L
1,330 Elo+
Solo
Ares
Ares
MamaSqueak
Ares
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 41L
1,423 Elo+
Party 2
Terra
Terra
OmegaRed422
Terra
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 287L
1,465 Elo+
Solo
Chiron
Chiron
Saiko_-MX_
Chiron
Level 99
God Stats
2W - 0L
1,760 SR
Queue Stats
67W - 73L
1,461 Elo+
Solo
Anhur
Anhur
TerraFlare897
Anhur
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 7L
1,384 Elo+
Party 2
Team Averages
Level 115
1,536 SR
1,412 Elo+

VS

Team Averages
Level 54
1,406 SR
1,409 Elo+
Mercury
Mercury
 
Mercury
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BigOlHeifer
Janus
Level 79
God Stats
4W - 9L
1,301 SR
Queue Stats
395W - 422L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
DD Sinister
Gilgamesh
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
159W - 161L
1,386 Elo+
Party 1
Persephone
Persephone
PinkPanther1872
Persephone
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 43L
1,370 Elo+
Solo
Terra
Terra
sherlock5
Terra
Level 41
God Stats
1W - 2L
1,229 SR
Queue Stats
287W - 310L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lutch52
Arachne
11
4 / 2 / 2
6,144
1,229
2,635
5,094
4,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 1 / 3
6,201
1,240
4,142
7,901
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

9
1 / 2 / 2
5,857
1,171
942
7,899
5,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chiron
Saiko_-MX_
Chiron
10
0 / 2 / 5
5,782
1,156
2,741
5,706
2,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 4
6,209
1,242
2,712
4,631
1,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 3 / 1
6,044
1,209
4,790
6,175
2,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
2 / 3 / 3
6,026
1,205
7,081
3,946
1,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
DD Sinister
Gilgamesh
1
0 / 0 / 0
1,256
251
0
0
0
Persephone
PinkPanther1872
Persephone
10
1 / 2 / 3
5,200
1,040
2,844
4,384
1,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
sherlock5
Terra
1
0 / 0 / 0
1,256
251
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
8
Kills
8
8
Deaths
8
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
3
1
1.83
L
2
3
3
1.17
L
Gilgamesh
DD Sinister
Gilgamesh
0
0
0
0
W
Arachne
Lutch52
Arachne
4
2
2
2.5
W
2
1
3
3.5
W
1
2
2
1
L
Persephone
PinkPanther1872
Persephone
1
2
3
1.25
W
Chiron
Saiko_-MX_
Chiron
0
2
5
1.25
W
1
1
4
3
L
Terra
sherlock5
Terra
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,172
Damage
14,715
31,231
Taken
14,505
20,730
Mitigated
4,969
11,215
Healing
2,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,790
2,467
86
504
6,175
2,280
0
2,486
3,423
0
10,296
L
7,081
75
0
0
3,946
1,379
0
652
3,112
17,576
0
L
Gilgamesh
DD Sinister
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
Lutch52
Arachne
2,635
1,811
141
852
5,094
4,827
112
1,209
3,885
0
4,646
W
4,142
36
427
2,058
7,901
5,351
319
1,945
5,935
6,724
0
W
942
106
1,817
1,499
7,899
5,751
156
1,224
6,640
3,306
0
L
Persephone
PinkPanther1872
Persephone
2,844
255
228
1,335
4,384
1,310
0
1,605
2,501
8,064
0
W
Chiron
Saiko_-MX_
Chiron
2,741
381
887
1,950
5,706
2,848
174
2,824
2,865
0
12,418
W
2,712
1,388
365
1,219
4,631
1,953
1,132
2,826
1,769
0
7,665
L
Terra
sherlock5
Terra
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,193
Gold Earned
19,782
49
Minions Killed
46
0
Camps Cleared
0
521,263
Distance Traveled
297,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,044
1,209
16
3
0
114,716
0
L
Janus
6,026
1,205
23
5
0
85,974
0
L
Gilgamesh
1,256
251
0
0
0
0
0
W
Arachne
6,144
1,229
7
1
0
96,979
0
W
Ares
6,201
1,240
5
1
0
114,329
0
W
Terra
5,857
1,171
2
0
0
106,033
0
L
Persephone
5,200
1,040
7
1
0
96,434
0
W
Chiron
5,782
1,156
13
3
0
104,253
0
W
Anhur
6,209
1,242
22
4
0
99,669
0
L
Terra
1,256
251
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role