Player Matchup

Cthulhu
Cthulhu
Asalluhi
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 124L
1,404 Elo+
Solo
Susano
Susano
CapBlackBeard
Susano
Level 64
God Stats
1W - 5L
1,372 SR
Queue Stats
171W - 172L
1,431 Elo+
Party 4
Danzaburou
Danzaburou
Darkages8
Danzaburou
Level 3
God Stats
1W - 2L
1,505 SR
Queue Stats
11W - 8L
1,279 Elo+
Party 4
Xbalanque
Xbalanque
LonexWolfxZero
Xbalanque
Level 158
God Stats
0W - 2L
1,335 SR
Queue Stats
12W - 22L
1,378 Elo+
Party 1
Yu Huang
Yu Huang
Ryokoz
Yu Huang
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,128 Elo+
Party 1
Team Averages
Level 55
1,442 SR
1,324 Elo+

VS

Team Averages
Level 46
1,502 SR
1,441 Elo+
Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
BandHuntaJD
Fenrir
Level 44
God Stats
61W - 52L
1,523 SR
Queue Stats
73W - 70L
1,438 Elo+
Party 2
Anubis
Anubis
Light16125444
Anubis
Level 47
God Stats
3W - 2L
1,519 SR
Queue Stats
5W - 8L
1,354 Elo+
Solo
Poseidon
Poseidon
Mishibizhiiw
Poseidon
Level 14
God Stats
2W - 1L
1,470 SR
Queue Stats
25W - 35L
1,387 Elo+
Party 2
Danzaburou
Danzaburou
broncoman1116
Danzaburou
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asalluhi
Cthulhu
16
2 / 8 / 6
10,582
1,058
6,781
22,271
22,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
1 / 0 / 1
9,274
927
2,962
1,075
414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Darkages8
Danzaburou
16
3 / 2 / 7
11,132
1,113
14,441
10,883
4,531
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xbalanque
LonexWolfxZero
Xbalanque
15
2 / 6 / 6
9,977
998
15,650
17,418
6,445
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Ryokoz
Yu Huang
16
2 / 7 / 7
10,213
1,021
11,520
15,511
6,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

132

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 0 / 14
12,272
1,227
11,966
11,014
16,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
16
9 / 1 / 4
11,966
1,197
18,338
12,485
8,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 3 / 9
10,913
1,091
11,304
10,362
5,565
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
Mishibizhiiw
Poseidon
16
3 / 3 / 8
10,198
1,020
6,806
9,530
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
broncoman1116
Danzaburou
16
2 / 3 / 10
10,466
1,047
14,864
14,729
7,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
68
10
Kills
23
23
Deaths
10
27
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
14
11
L
Cthulhu
Asalluhi
Cthulhu
2
8
6
0.63
W
Fenrir
9
1
4
11
L
1
0
1
1.5
L
Danzaburou
Darkages8
Danzaburou
3
2
7
3.25
W
5
3
9
3.17
L
Xbalanque
LonexWolfxZero
Xbalanque
2
6
6
0.83
W
Poseidon
Mishibizhiiw
Poseidon
3
3
8
2.33
L
Yu Huang
Ryokoz
Yu Huang
2
7
7
0.79
W
Danzaburou
broncoman1116
Danzaburou
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,354
Damage
63,278
67,158
Taken
58,120
40,659
Mitigated
41,775
5,458
Healing
9,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,966
2,122
0
3,240
11,014
16,445
0
2,569
8,138
38,297
0
L
Cthulhu
Asalluhi
Cthulhu
6,781
864
0
2,471
22,271
22,698
0
10,278
11,560
17,062
0
W
Fenrir
18,338
5,967
0
2,427
12,485
8,013
0
3,996
7,864
0
31,251
L
2,962
210
0
0
1,075
414
0
330
707
0
5,960
L
Danzaburou
Darkages8
Danzaburou
14,441
6,996
0
2,599
10,883
4,531
0
5,766
4,904
0
36,594
W
11,304
214
0
1,901
10,362
5,565
0
3,840
6,279
19,026
0
L
Xbalanque
LonexWolfxZero
Xbalanque
15,650
9,131
0
388
17,418
6,445
0
6,865
10,063
0
25,320
W
Poseidon
Mishibizhiiw
Poseidon
6,806
1,494
0
0
9,530
4,302
0
3,133
6,269
20,800
0
L
Yu Huang
Ryokoz
Yu Huang
11,520
2,126
0
0
15,511
6,571
0
6,656
8,681
20,602
0
W
Danzaburou
broncoman1116
Danzaburou
14,864
9,291
0
1,940
14,729
7,450
0
3,844
10,733
0
29,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,178
Gold Earned
55,815
144
Minions Killed
171
4
Camps Cleared
9
730,043
Distance Traveled
960,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,272
1,227
63
6
1
211,407
0
L
Cthulhu
10,582
1,058
27
3
0
161,365
0
W
Fenrir
11,966
1,197
23
2
5
208,105
0
L
Susano
9,274
927
10
1
0
71,337
0
L
Danzaburou
11,132
1,113
62
6
3
189,774
0
W
Anubis
10,913
1,091
12
1
2
172,079
0
L
Xbalanque
9,977
998
19
2
0
157,077
0
W
Poseidon
10,198
1,020
37
4
0
173,802
0
L
Yu Huang
10,213
1,021
26
3
1
150,490
0
W
Danzaburou
10,466
1,047
36
4
1
194,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role