Player Matchup

Bakasura
Bakasura
EpicSnowDay
Bakasura
Level 89
God Stats
6W - 21L
1,279 SR
Queue Stats
115W - 125L
1,436 Elo+
Party 2
Hera
Hera
LilnashA4
Hera
Level 108
God Stats
1W - 2L
1,733 SR
Queue Stats
161W - 163L
1,407 Elo+
Party 2
Bellona
Bellona
NateJoeBlo
Bellona
Level 69
God Stats
20W - 14L
1,547 SR
Queue Stats
64W - 72L
1,461 Elo+
Party 1
Rama
Rama
PradumaRS
Rama
Level 99
God Stats
0W - 1L
1,822 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Cthulhu
Cthulhu
ThyMemeProphet
Cthulhu
Level 147
God Stats
5W - 1L
1,409 SR
Queue Stats
198W - 212L
1,434 Elo+
Party 1
Team Averages
Level 102
1,558 SR
1,444 Elo+

VS

Team Averages
Level 118
1,487 SR
1,462 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
KayneWashed
Kuzenbo
Level 61
God Stats
4W - 9L
1,308 SR
Queue Stats
48W - 71L
1,400 Elo+
Solo
Surtr
Surtr
NasirJWilson
Surtr
Level 122
God Stats
25W - 40L
1,417 SR
Queue Stats
236W - 307L
1,463 Elo+
Party 3
Ix Chel
Ix Chel
SerBronn87
Ix Chel
Level 124
God Stats
7W - 4L
1,755 SR
Queue Stats
264W - 247L
1,518 Elo+
Solo
Izanami
Izanami
THERailGamer
Izanami
Level 121
God Stats
5W - 5L
1,455 SR
Queue Stats
576W - 640L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EpicSnowDay
Bakasura
6
1 / 1 / 0
3,720
620
2,545
4,817
1,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hera
7
0 / 1 / 0
3,878
646
2,189
2,351
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
NateJoeBlo
Bellona
6
0 / 4 / 0
3,430
572
1,599
6,563
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
6
0 / 1 / 0
3,348
558
2,983
3,765
1,080
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 1 / 0
3,357
560
392
3,463
2,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
2 / 0 / 0
4,078
680
2,732
4,734
1,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
KayneWashed
Kuzenbo
6
1 / 0 / 2
4,191
699
2,448
4,694
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
4 / 0 / 0
4,990
832
4,660
5,567
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
SerBronn87
Ix Chel
7
0 / 0 / 1
3,910
652
728
3,431
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Izanami
THERailGamer
Izanami
6
1 / 1 / 1
3,711
619
2,922
4,358
1,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
8
8
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
0
0
2
L
Bakasura
EpicSnowDay
Bakasura
1
1
0
1
W
Kuzenbo
KayneWashed
Kuzenbo
1
0
2
2
L
Hera
0
1
0
0
W
4
0
0
4
L
Bellona
NateJoeBlo
Bellona
0
4
0
0
L
Rama
0
1
0
0
W
Ix Chel
SerBronn87
Ix Chel
0
0
1
0.5
W
Izanami
THERailGamer
Izanami
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,708
Damage
13,490
20,959
Taken
22,784
9,663
Mitigated
9,730
5,109
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,732
596
0
1,210
4,734
1,398
0
875
3,774
22,778
0
L
Bakasura
EpicSnowDay
Bakasura
2,545
1,663
0
1,356
4,817
1,497
0
1,615
3,180
0
14,020
W
Kuzenbo
KayneWashed
Kuzenbo
2,448
1,386
0
2,064
4,694
3,679
13
167
4,443
7,169
0
L
Hera
2,189
550
0
500
2,351
755
0
1,628
689
26,076
0
W
4,660
1,803
0
1,920
5,567
2,400
83
83
5,460
248
31,930
L
Bellona
NateJoeBlo
Bellona
1,599
692
0
1,110
6,563
4,151
0
146
6,277
0
14,827
L
Rama
2,983
2,519
0
1,471
3,765
1,080
0
1,392
2,373
0
20,408
W
Ix Chel
SerBronn87
Ix Chel
728
201
220
1,401
3,431
1,063
0
1,314
2,096
23,538
0
W
Izanami
THERailGamer
Izanami
2,922
2,424
0
1,958
4,358
1,190
31
225
4,077
0
31,025
L
392
106
60
612
3,463
2,180
0
1,229
2,234
7,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,733
Gold Earned
20,880
151
Minions Killed
200
0
Camps Cleared
0
615,890
Distance Traveled
631,309
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,078
680
46
8
0
143,102
0
L
Bakasura
3,720
620
30
5
0
163,535
0
W
Kuzenbo
4,191
699
5
1
0
150,415
1
L
Hera
3,878
646
53
9
0
123,974
0
W
Surtr
4,990
832
48
8
0
115,262
0
L
Bellona
3,430
572
22
4
0
123,704
1
L
Rama
3,348
558
32
5
0
118,357
0
W
Ix Chel
3,910
652
51
9
0
114,478
0
W
Izanami
3,711
619
50
8
0
108,052
0
L
Cthulhu
3,357
560
14
2
0
86,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role