Player Matchup

Tyr
Tyr
MorbidCommander
Tyr
Level 156
God Stats
4W - 6L
1,504 SR
Queue Stats
205W - 168L
1,553 Elo+
Solo
Skadi
Skadi
Undyingfaia
Skadi
Level 132
God Stats
3W - 1L
1,589 SR
Queue Stats
12W - 12L
1,447 Elo+
Party 1
Ix Chel
Ix Chel
YaBoiiiTimmy
Ix Chel
Level 173
God Stats
11W - 4L
1,520 SR
Queue Stats
294W - 277L
1,462 Elo+
Solo
Charon
Charon
alexaskye
Charon
Level 139
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 18L
1,447 Elo+
Solo
Awilix
Awilix
perfectionies
Awilix
Level 121
God Stats
5W - 1L
1,651 SR
Queue Stats
196W - 204L
1,464 Elo+
Party 1
Team Averages
Level 144
1,553 SR
1,474 Elo+

VS

Team Averages
Level 80
1,528 SR
1,394 Elo+
Maui
Maui
RGchungus
Maui
Level 47
God Stats
5W - 6L
1,478 SR
Queue Stats
29W - 39L
1,340 Elo+
Party 2
Hades
Hades
RGduser
Hades
Level 58
God Stats
1W - 3L
1,536 SR
Queue Stats
70W - 79L
1,442 Elo+
Party 2
Arachne
Arachne
RGkittykitty
Arachne
Level 123
God Stats
4W - 2L
1,762 SR
Queue Stats
71W - 84L
1,435 Elo+
Party 2
Anhur
Anhur
SigmaMale803
Anhur
Level 92
God Stats
0W - 3L
1,270 SR
Queue Stats
32W - 47L
1,288 Elo+
Party 2
Geb
Geb
popularkitty1
Geb
Level 78
God Stats
6W - 5L
1,592 SR
Queue Stats
193W - 169L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
8,477
652
6,597
9,730
8,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 3 / 1
7,468
574
5,049
8,356
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
YaBoiiiTimmy
Ix Chel
14
5 / 0 / 1
8,707
670
9,713
6,845
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon
alexaskye
Charon
11
0 / 0 / 5
7,235
557
3,407
8,252
6,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 2 / 2
7,720
594
6,139
9,961
3,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 2 / 2
6,263
482
2,107
8,570
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
RGduser
Hades
10
0 / 5 / 1
6,199
477
4,778
11,017
6,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
RGkittykitty
Arachne
11
0 / 2 / 2
6,652
512
2,958
12,259
4,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 0
6,737
518
5,417
9,409
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 0
6,410
493
4,841
11,557
8,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
15
Kills
3
5
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Maui
0
2
2
0.5
L
Hades
RGduser
Hades
0
5
1
0.1
L
Arachne
RGkittykitty
Arachne
0
2
2
0.5
L
3
3
0
1
W
4
3
1
1.5
W
Ix Chel
YaBoiiiTimmy
Ix Chel
5
0
1
5.5
W
Charon
alexaskye
Charon
0
0
5
2.5
W
4
2
2
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,905
Damage
20,101
43,144
Taken
52,812
23,100
Mitigated
28,276
14,704
Healing
13,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,597
1,049
0
5,042
9,730
8,217
0
3,066
6,240
0
63,759
L
Maui
2,107
946
45
1,824
8,570
5,512
226
1,057
7,513
15,814
0
L
Hades
RGduser
Hades
4,778
176
70
2,992
11,017
6,097
0
5,748
5,269
37,887
0
L
Arachne
RGkittykitty
Arachne
2,958
1,676
0
3,514
12,259
4,782
0
3,156
9,103
0
54,672
L
5,417
3,292
0
2,542
9,409
3,191
667
1,068
8,341
0
40,226
W
5,049
1,683
0
1,682
8,356
2,332
21
1,043
7,313
0
46,221
W
Ix Chel
YaBoiiiTimmy
Ix Chel
9,713
1,174
457
2,748
6,845
2,824
29
3,817
2,972
71,571
0
W
Charon
alexaskye
Charon
3,407
755
0
2,982
8,252
6,033
108
2,306
5,894
22,594
0
W
6,139
3,269
0
1,793
9,961
3,694
345
2,002
7,918
0
58,933
L
4,841
696
0
3,010
11,557
8,694
0
2,098
9,459
38,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,607
Gold Earned
32,261
428
Minions Killed
328
0
Camps Cleared
0
1,372,555
Distance Traveled
1,339,359
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,477
652
119
9
0
246,992
5
L
Maui
6,263
482
24
2
0
280,969
0
L
Hades
6,199
477
63
5
0
274,891
0
L
Arachne
6,652
512
84
6
0
304,525
0
L
Anhur
6,737
518
80
6
0
230,332
0
W
Skadi
7,468
574
72
6
0
264,589
2
W
Ix Chel
8,707
670
130
10
0
259,942
0
W
Charon
7,235
557
26
2
0
269,226
4
W
Awilix
7,720
594
81
6
0
331,806
1
L
Geb
6,410
493
77
6
0
248,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role