Player Matchup

Jormungandr
Jormungandr
Crocodile Jim
Jormungandr
Level 128
God Stats
9W - 9L
1,350 SR
Queue Stats
193W - 198L
1,563 Elo+
Party 2
Fenrir
Fenrir
MegaPyro21
Fenrir
Level 26
God Stats
7W - 2L
1,767 SR
Queue Stats
24W - 22L
1,461 Elo+
Party 1
Anubis
Anubis
Millo987
Anubis
Level 87
God Stats
14W - 17L
1,626 SR
Queue Stats
202W - 186L
1,523 Elo+
Party 1
Olorun
Olorun
TheLordChubs
Olorun
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 115L
1,456 Elo+
Party 2
Surtr
Surtr
TrinRock
Surtr
Level 99
God Stats
1W - 1L
1,195 SR
Queue Stats
114W - 119L
1,409 Elo+
Party 2
Team Averages
Level 93
1,487 SR
1,483 Elo+

VS

Team Averages
Level 73
1,607 SR
1,469 Elo+
Ao Kuang
Ao Kuang
CrayCrayCabbage
Ao Kuang
Level 139
God Stats
5W - 10L
1,500 SR
Queue Stats
95W - 102L
1,538 Elo+
Party 3
Ishtar
Ishtar
GaymerCabbage
Ishtar
Level 61
God Stats
7W - 18L
1,503 SR
Queue Stats
147W - 219L
1,479 Elo+
Party 3
Ne Zha
Ne Zha
Rosete92
Ne Zha
Level 102
God Stats
10W - 12L
1,678 SR
Queue Stats
468W - 428L
1,476 Elo+
Solo
Bacchus
Bacchus
RoyalMailCowboy
Bacchus
Level 25
God Stats
4W - 3L
2,004 SR
Queue Stats
77W - 100L
1,464 Elo+
Party 3
Kukulkan
Kukulkan
SlvrBdgr
Kukulkan
Level 40
God Stats
0W - 3L
1,349 SR
Queue Stats
23W - 35L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crocodile Jim
Jormungandr
12
3 / 3 / 3
7,493
624
4,195
11,023
7,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
MegaPyro21
Fenrir
11
0 / 0 / 3
6,387
532
1,753
7,984
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
Millo987
Anubis
14
6 / 0 / 0
8,365
697
6,891
6,483
3,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
11
2 / 1 / 1
7,065
589
5,399
5,315
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
TrinRock
Surtr
10
1 / 0 / 3
6,004
500
4,112
7,577
5,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
1 / 3 / 0
6,010
501
3,360
11,161
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 1
5,805
484
4,706
6,385
2,142
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Rosete92
Ne Zha
8
2 / 3 / 0
5,501
458
4,156
6,285
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 2 / 0
5,519
460
2,021
8,739
7,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
SlvrBdgr
Kukulkan
8
0 / 3 / 0
5,234
436
2,029
5,127
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
4
4
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
3
0
0.33
W
Jormungandr
Crocodile Jim
Jormungandr
3
3
3
1.5
L
1
1
1
1.5
W
Fenrir
MegaPyro21
Fenrir
0
0
3
1.5
W
Anubis
Millo987
Anubis
6
0
0
6
L
Ne Zha
Rosete92
Ne Zha
2
3
0
0.67
L
0
2
0
0
L
Kukulkan
SlvrBdgr
Kukulkan
0
3
0
0
W
Olorun
2
1
1
2.5
W
Surtr
TrinRock
Surtr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,350
Damage
16,272
38,382
Taken
37,697
22,520
Mitigated
17,248
14,196
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
3,360
921
0
4,872
11,161
3,749
0
3,348
7,813
35,176
0
W
Jormungandr
Crocodile Jim
Jormungandr
4,195
943
0
2,802
11,023
7,831
586
1,485
9,538
49,942
0
L
4,706
2,624
0
2,189
6,385
2,142
0
3,171
3,214
0
39,403
W
Fenrir
MegaPyro21
Fenrir
1,753
124
104
3,670
7,984
3,046
475
686
7,298
0
33,992
W
Anubis
Millo987
Anubis
6,891
358
0
3,946
6,483
3,235
1,836
2,366
4,117
73,270
0
L
Ne Zha
Rosete92
Ne Zha
4,156
1,427
0
1,513
6,285
2,049
0
3,517
2,768
0
26,882
L
2,021
178
161
1,811
8,739
7,970
0
3,507
5,232
15,951
0
L
Kukulkan
SlvrBdgr
Kukulkan
2,029
302
0
960
5,127
1,338
0
2,580
2,547
27,278
0
W
Olorun
5,399
2,719
120
1,693
5,315
2,419
2,349
895
4,420
49,102
7,935
W
Surtr
TrinRock
Surtr
4,112
1,870
0
1,861
7,577
5,989
226
1,978
5,599
87
20,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,314
Gold Earned
28,069
382
Minions Killed
271
0
Camps Cleared
0
1,175,988
Distance Traveled
1,005,932
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,010
501
59
5
0
253,965
0
W
Jormungandr
7,493
624
83
7
0
204,259
0
L
Ishtar
5,805
484
92
8
0
218,766
2
W
Fenrir
6,387
532
57
5
0
272,641
0
W
Anubis
8,365
697
119
10
0
207,381
0
L
Ne Zha
5,501
458
41
3
0
132,618
2
L
Bacchus
5,519
460
25
2
0
236,484
0
L
Kukulkan
5,234
436
54
5
0
164,099
0
W
Olorun
7,065
589
101
8
0
227,924
0
W
Surtr
6,004
500
22
2
0
263,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role