Player Matchup

Artio
Artio
APinkFatCat
Artio
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,195 Elo+
Party 2
Janus
Janus
AlexDG1
Janus
Level 88
God Stats
13W - 14L
1,712 SR
Queue Stats
709W - 776L
1,543 Elo+
Solo
Charybdis
Charybdis
JackalJam
Charybdis
Level 138
God Stats
14W - 10L
1,647 SR
Queue Stats
152W - 128L
1,516 Elo+
Party 1
Susano
Susano
MrMagic_Snapped
Susano
Level 126
God Stats
11W - 7L
1,687 SR
Queue Stats
56W - 51L
1,456 Elo+
Party 1
Hercules
Hercules
The3picTurtle
Hercules
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Team Averages
Level 121
1,609 SR
1,442 Elo+

VS

Team Averages
Level 101
1,600 SR
1,514 Elo+
Nu Wa
Nu Wa
Alkatraz69
Nu Wa
Level 61
God Stats
0W - 1L
1,669 SR
Queue Stats
2W - 7L
1,390 Elo+
Solo
Jing Wei
Jing Wei
SoL0Player
Jing Wei
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 29L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
Ykz_Michael08
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 104L
1,460 Elo+
Solo
Bastet
Bastet
braulio1232001
Bastet
Level 100
God Stats
7W - 6L
1,591 SR
Queue Stats
85W - 84L
1,508 Elo+
Solo
Cabrakan
Cabrakan
chichitodelboom
Cabrakan
Level 68
God Stats
3W - 2L
1,741 SR
Queue Stats
74W - 67L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
6,805
454
4,012
11,515
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
AlexDG1
Janus
13
3 / 2 / 1
8,337
556
4,173
6,645
2,335
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JackalJam
Charybdis
14
3 / 3 / 0
8,436
562
9,834
10,318
4,078
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 3
7,868
525
7,748
11,487
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
The3picTurtle
Hercules
13
1 / 3 / 0
7,987
532
8,632
12,259
11,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 1 / 3
7,465
498
7,283
5,369
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
SoL0Player
Jing Wei
13
1 / 3 / 3
7,660
511
4,989
10,080
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Ykz_Michael08
Sun Wukong
13
1 / 1 / 2
7,449
497
8,682
14,455
14,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 3 / 4
8,465
564
9,437
15,051
6,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
10
1 / 1 / 0
6,518
435
4,423
12,566
11,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
9
Kills
10
10
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Janus
AlexDG1
Janus
3
2
1
1.75
L
Nu Wa
2
1
3
3.5
W
Charybdis
JackalJam
Charybdis
3
3
0
1
W
2
2
3
1.75
L
Jing Wei
SoL0Player
Jing Wei
1
3
3
0.83
W
Hercules
The3picTurtle
Hercules
1
3
0
0.33
L
Sun Wukong
Ykz_Michael08
Sun Wukong
1
1
2
2
L
5
3
4
2.33
L
Cabrakan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,399
Damage
34,814
52,224
Taken
57,521
31,866
Mitigated
37,846
12,846
Healing
14,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,012
795
160
3,452
11,515
9,673
0
5,362
6,153
17,492
0
W
Janus
AlexDG1
Janus
4,173
395
0
720
6,645
2,335
592
3,301
3,344
63,943
0
L
Nu Wa
7,283
1,764
0
1,250
5,369
1,572
0
2,004
3,167
54,462
0
W
Charybdis
JackalJam
Charybdis
9,834
5,409
0
4,661
10,318
4,078
2,410
1,209
9,109
0
78,029
W
7,748
1,813
0
625
11,487
4,421
0
1,540
9,947
0
69,771
L
Jing Wei
SoL0Player
Jing Wei
4,989
4,075
0
2,026
10,080
3,429
0
489
9,591
0
56,759
W
Hercules
The3picTurtle
Hercules
8,632
3,321
0
3,228
12,259
11,359
0
432
11,827
0
59,262
L
Sun Wukong
Ykz_Michael08
Sun Wukong
8,682
1,798
0
1,441
14,455
14,798
0
259
14,196
0
56,042
L
9,437
3,801
0
3,030
15,051
6,061
0
1,185
13,852
0
68,142
L
Cabrakan
4,423
396
1,685
4,614
12,566
11,986
0
3,934
8,486
21,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,433
Gold Earned
37,557
456
Minions Killed
386
0
Camps Cleared
0
1,464,414
Distance Traveled
1,447,631
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,805
454
25
2
0
322,486
4
W
Janus
8,337
556
106
7
0
282,877
0
L
Nu Wa
7,465
498
85
6
0
275,294
0
W
Charybdis
8,436
562
117
8
0
255,712
3
W
Susano
7,868
525
104
7
0
340,857
0
L
Jing Wei
7,660
511
100
7
0
294,788
0
W
Hercules
7,987
532
104
7
0
262,482
4
L
Sun Wukong
7,449
497
93
6
0
293,749
8
L
Bastet
8,465
564
92
6
0
346,582
5
L
Cabrakan
6,518
435
16
1
0
237,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role