Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CKAscensions
Sylvanus
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
51W - 43L
1,539 Elo+
Party 2
Cernunnos
Cernunnos
HollowedRonin
Cernunnos
Level 123
God Stats
9W - 11L
1,491 SR
Queue Stats
98W - 113L
1,449 Elo+
Party 2
Janus
Janus
MätiëBall
Janus
Level 135
God Stats
38W - 28L
1,716 SR
Queue Stats
187W - 176L
1,581 Elo+
Party 3
Tiamat
Tiamat
sl666zh
Tiamat
Level 138
God Stats
1W - 0L
1,272 SR
Queue Stats
207W - 194L
1,565 Elo+
Party 3
Team Averages
Level 110
1,496 SR
1,527 Elo+

VS

Team Averages
Level 129
1,531 SR
1,495 Elo+
Ymir
Ymir
 
Ymir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
NickHi
Mercury
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 14L
1,433 Elo+
Solo
Artemis
Artemis
adriangumo
Artemis
Level 160
God Stats
1W - 3L
1,537 SR
Queue Stats
127W - 127L
1,450 Elo+
Party 1
Discordia
Discordia
ikeeer25
Discordia
Level 133
God Stats
4W - 1L
1,620 SR
Queue Stats
178W - 185L
1,512 Elo+
Party 1
Tyr
Tyr
ηєlly
Tyr
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 183L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 1 / 3
7,916
609
5,197
9,091
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
CKAscensions
Sylvanus
11
1 / 1 / 6
7,088
545
3,559
8,171
6,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
HollowedRonin
Cernunnos
12
2 / 2 / 1
7,196
554
4,890
7,609
2,736
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 0 / 6
8,221
632
9,422
5,745
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
sl666zh
Tiamat
13
2 / 0 / 2
7,863
605
9,171
11,214
13,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 3
6,567
505
3,797
12,699
8,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
NickHi
Mercury
9
2 / 4 / 0
5,881
452
2,748
10,225
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
adriangumo
Artemis
12
2 / 3 / 0
6,832
526
5,537
9,110
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
ikeeer25
Discordia
12
0 / 4 / 0
6,647
511
4,522
6,993
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyr
13
0 / 2 / 0
6,923
533
7,011
15,804
11,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
4
4
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
1
3
5.5
L
Ymir
 
Ymir
0
1
3
1.5
W
Sylvanus
CKAscensions
Sylvanus
1
1
6
4
W
Cernunnos
HollowedRonin
Cernunnos
2
2
1
1.25
W
5
0
6
8
L
Mercury
NickHi
Mercury
2
4
0
0.5
L
Artemis
adriangumo
Artemis
2
3
0
0.67
L
Discordia
ikeeer25
Discordia
0
4
0
0
W
Tiamat
sl666zh
Tiamat
2
0
2
3
L
Tyr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,239
Damage
23,615
41,830
Taken
54,831
28,620
Mitigated
27,958
12,982
Healing
15,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,197
882
0
991
9,091
3,834
0
1,301
7,790
0
67,730
L
Ymir
 
Ymir
3,797
1,170
1,137
3,612
12,699
8,297
0
4,326
8,208
27,296
0
W
Sylvanus
CKAscensions
Sylvanus
3,559
1,069
1,032
3,779
8,171
6,416
390
2,455
5,716
18,808
0
W
Cernunnos
HollowedRonin
Cernunnos
4,890
2,261
0
3,440
7,609
2,736
473
718
6,891
0
51,162
W
9,422
997
0
880
5,745
2,297
0
3,995
1,750
68,851
0
L
Mercury
NickHi
Mercury
2,748
738
0
1,510
10,225
3,107
0
3,414
6,643
0
22,377
L
Artemis
adriangumo
Artemis
5,537
2,099
0
3,194
9,110
3,113
13
1,607
7,471
0
41,588
L
Discordia
ikeeer25
Discordia
4,522
0
0
625
6,993
2,434
0
3,380
3,425
69,220
0
W
Tiamat
sl666zh
Tiamat
9,171
1,131
0
2,860
11,214
13,337
0
110
11,104
48,597
774
L
Tyr
7,011
1,172
0
5,381
15,804
11,007
0
7,487
7,657
110
54,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,284
Gold Earned
32,850
450
Minions Killed
370
0
Camps Cleared
0
1,364,895
Distance Traveled
1,330,102
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,916
609
97
7
0
292,343
0
L
Ymir
6,567
505
33
3
0
258,407
2
W
Sylvanus
7,088
545
23
2
0
244,037
4
W
Cernunnos
7,196
554
83
6
0
248,962
4
W
Janus
8,221
632
137
11
0
322,450
0
L
Mercury
5,881
452
48
4
0
303,377
3
L
Artemis
6,832
526
78
6
0
232,235
1
L
Discordia
6,647
511
114
9
0
249,213
2
W
Tiamat
7,863
605
110
8
0
257,103
0
L
Tyr
6,923
533
97
7
0
286,870
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role