Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Crazyadog187
Ah Muzen Cab
Level 91
God Stats
25W - 24L
1,147 SR
Queue Stats
37W - 39L
1,312 Elo+
Solo
Surtr
Surtr
Reckless-Android
Surtr
Level 117
God Stats
8W - 14L
1,325 SR
Queue Stats
536W - 539L
1,438 Elo+
Solo
Thanatos
Thanatos
ReyBarragan
Thanatos
Level 22
God Stats
19W - 9L
1,469 SR
Queue Stats
62W - 55L
1,449 Elo+
Solo
Cthulhu
Cthulhu
RushingHeart
Cthulhu
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 14L
1,191 Elo+
Solo
Zeus
Zeus
ShoweryGoose123
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 50
1,388 SR
1,378 Elo+

VS

Team Averages
Level 123
1,550 SR
1,406 Elo+
Arachne
Arachne
API Primal
Arachne
Level 128
God Stats
4W - 1L
1,709 SR
Queue Stats
86W - 92L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
ArcaneZatanna
Nu Wa
Level 150
God Stats
15W - 10L
1,606 SR
Queue Stats
33W - 37L
1,320 Elo+
Solo
Hercules
Hercules
Demiise43
Hercules
Level 67
God Stats
2W - 0L
1,599 SR
Queue Stats
20W - 27L
1,417 Elo+
Party 1
Neith
Neith
LotusBlossom492
Neith
Level 142
God Stats
6W - 10L
1,532 SR
Queue Stats
71W - 74L
1,434 Elo+
Party 1
Camazotz
Camazotz
Regnier59
Camazotz
Level 126
God Stats
1W - 0L
1,306 SR
Queue Stats
57W - 58L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Crazyadog187
Ah Muzen Cab
15
2 / 2 / 1
7,833
783
6,278
8,130
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 3 / 6
7,090
709
7,822
11,321
9,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
ReyBarragan
Thanatos
14
2 / 3 / 3
7,703
770
5,883
11,649
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
RushingHeart
Cthulhu
14
3 / 4 / 4
8,303
830
12,642
13,499
17,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 7 / 0
6,730
673
2,189
8,854
2,911

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
API Primal
Arachne
15
5 / 1 / 7
8,387
839
9,441
8,800
5,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 0 / 3
8,847
885
7,286
2,889
1,016
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Demiise43
Hercules
13
1 / 2 / 11
7,252
725
11,017
9,353
10,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 8
8,114
811
10,505
9,101
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
Regnier59
Camazotz
15
6 / 3 / 7
8,275
828
8,301
12,360
4,948
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
7
Kills
19
19
Deaths
7
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
API Primal
Arachne
5
1
7
8.5
W
3
0
3
4.5
L
Ah Muzen Cab
Crazyadog187
Ah Muzen Cab
2
2
1
1.25
W
Hercules
Demiise43
Hercules
1
2
11
3.25
W
4
1
8
8
L
0
3
6
1
W
Camazotz
Regnier59
Camazotz
6
3
7
3.17
L
Thanatos
ReyBarragan
Thanatos
2
3
3
1.17
L
Cthulhu
RushingHeart
Cthulhu
3
4
4
1.25
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,814
Damage
46,550
53,453
Taken
42,503
38,834
Mitigated
25,043
8,471
Healing
13,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
API Primal
Arachne
9,441
6,819
0
1,149
8,800
5,228
180
2,229
6,571
0
25,169
W
7,286
2,550
0
844
2,889
1,016
1,178
220
2,669
40,870
0
L
Ah Muzen Cab
Crazyadog187
Ah Muzen Cab
6,278
1,702
0
366
8,130
4,246
0
2,038
5,956
0
36,345
W
Hercules
Demiise43
Hercules
11,017
3,281
0
3,662
9,353
10,152
0
3,737
5,616
0
18,007
W
10,505
4,288
0
2,558
9,101
3,699
565
3,850
5,251
0
28,472
L
7,822
2,576
302
1,806
11,321
9,635
0
615
10,415
340
17,672
W
Camazotz
Regnier59
Camazotz
8,301
2,232
0
5,007
12,360
4,948
0
4,332
8,028
0
18,867
L
Thanatos
ReyBarragan
Thanatos
5,883
1,157
0
4,452
11,649
4,823
0
2,323
9,155
0
22,938
L
Cthulhu
RushingHeart
Cthulhu
12,642
1,249
0
1,209
13,499
17,219
0
447
12,672
27,133
737
L
2,189
627
0
336
8,854
2,911
136
1,991
6,815
16,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,659
Gold Earned
40,875
197
Minions Killed
257
0
Camps Cleared
0
1,012,935
Distance Traveled
1,076,257
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,387
839
52
5
0
272,543
0
W
Nu Wa
8,847
885
97
10
0
171,251
0
L
Ah Muzen Cab
7,833
783
71
7
0
210,107
0
W
Hercules
7,252
725
23
2
0
213,906
0
W
Neith
8,114
811
62
6
0
198,019
1
L
Surtr
7,090
709
19
2
0
196,228
0
W
Camazotz
8,275
828
23
2
0
220,538
0
L
Thanatos
7,703
770
35
4
0
217,870
0
L
Cthulhu
8,303
830
33
3
0
201,271
0
L
Zeus
6,730
673
39
4
0
187,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role