Player Matchup

Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
Blazepineapple1
Hachiman
Gold IV
Level 109
God Stats
6W - 1L
1,505 SR
Queue Stats
109W - 106L
1,346 MMR
Solo
Ix Chel
Ix Chel
Gold V
CapExcremento4
Ix Chel
Gold V
Level 134
God Stats
2W - 1L
1,296 SR
Queue Stats
146W - 163L
1,306 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
killing_is_-_bad
Ratatoskr
Silver I
Level 65
God Stats
20W - 23L
1,480 SR
Queue Stats
77W - 85L
1,321 MMR
Solo
Bacchus
Bacchus
Gold III
phoenix3r3
Bacchus
Gold III
Level 103
God Stats
30W - 25L
1,599 SR
Queue Stats
743W - 751L
1,312 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,476 SR
1,357 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,448 SR
1,318 MMR
Thanatos
Thanatos
Gold IV
DazedNebula9506
Thanatos
Gold IV
Level 108
God Stats
1W - 1L
1,708 SR
Queue Stats
171W - 182L
1,305 MMR
Solo
Tyr
Tyr
Gold V
JDAVIDXD
Tyr
Gold V
Level 158
God Stats
1W - 5L
1,510 SR
Queue Stats
189W - 198L
1,299 MMR
Solo
Hera
Hera
Gold V
TimelessJem1985
Hera
Gold V
Level 157
God Stats
0W - 1L
1,338 SR
Queue Stats
72W - 85L
1,344 MMR
Solo
Chernobog
Chernobog
Gold III
TrapHouseTooLit
Chernobog
Gold III
Level 105
God Stats
0W - 1L
1,218 SR
Queue Stats
115W - 123L
1,332 MMR
Solo
Ymir
Ymir
Silver I
ilegend
Ymir
Silver I
Level 168
God Stats
9W - 16L
1,467 SR
Queue Stats
39W - 47L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 2 / 0
6,876
529
8,947
12,949
11,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hachiman
13
3 / 0 / 4
7,562
582
7,447
5,977
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 2 / 3
6,901
531
5,983
8,279
3,052
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
13
7 / 2 / 5
8,009
616
9,050
10,799
3,734
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
phoenix3r3
Bacchus
11
3 / 0 / 9
7,477
575
6,624
9,048
7,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
MartichorasAwilixMorgan Le FayKali

VS

Bans
BakasuraKuzenboJanusVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 6 / 0
6,918
532
4,801
13,506
4,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 0
7,286
560
8,877
12,526
8,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 4 / 1
6,431
495
6,725
9,222
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
TrapHouseTooLit
Chernobog
11
0 / 3 / 0
6,188
476
1,769
9,028
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
ilegend
Ymir
10
0 / 3 / 0
6,205
477
4,305
11,164
8,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
6
6
Deaths
17
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
0
0.5
W
Hachiman
3
0
4
5
W
3
2
3
2.25
L
Thanatos
3
6
0
0.5
L
1
1
0
1
L
2
4
1
0.63
L
Chernobog
TrapHouseTooLit
Chernobog
0
3
0
0
L
Ymir
ilegend
Ymir
0
3
0
0
W
Ratatoskr
7
2
5
4.75
W
Bacchus
phoenix3r3
Bacchus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,051
Damage
26,477
47,052
Taken
55,446
27,929
Mitigated
29,002
15,426
Healing
19,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,947
2,772
0
4,587
12,949
11,104
0
24
12,925
0
46,674
W
Hachiman
7,447
4,226
0
4,115
5,977
2,325
0
668
5,309
0
61,144
W
5,983
673
425
906
8,279
3,052
534
4,377
3,902
41,178
0
L
Thanatos
4,801
1,107
0
6,375
13,506
4,872
0
2,599
10,866
0
44,932
L
8,877
1,906
0
5,112
12,526
8,903
0
0
11,261
0
55,955
L
6,725
1,608
0
1,886
9,222
3,578
0
4,771
4,451
43,363
0
L
Chernobog
TrapHouseTooLit
Chernobog
1,769
1,068
0
2,992
9,028
2,968
0
1,070
7,958
0
45,022
L
Ymir
ilegend
Ymir
4,305
1,670
0
2,674
11,164
8,681
0
4,143
6,997
24,008
0
W
Ratatoskr
9,050
2,906
0
1,010
10,799
3,734
0
2,326
8,473
0
63,332
W
Bacchus
phoenix3r3
Bacchus
6,624
737
0
4,383
9,048
7,714
0
3,666
5,382
22,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,825
Gold Earned
33,028
367
Minions Killed
339
0
Camps Cleared
0
1,355,965
Distance Traveled
1,268,103
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,876
529
94
7
0
268,988
0
W
Hachiman
7,562
582
99
8
0
230,528
3
W
Ix Chel
6,901
531
76
6
0
271,217
1
L
Thanatos
6,918
532
67
5
0
295,907
0
L
Tyr
7,286
560
87
7
0
254,655
8
L
Hera
6,431
495
71
5
0
225,240
0
L
Chernobog
6,188
476
86
7
0
246,993
0
L
Ymir
6,205
477
28
2
0
245,308
0
W
Ratatoskr
8,009
616
86
7
0
297,716
0
W
Bacchus
7,477
575
12
1
0
287,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role