Player Matchup

Ra
Ra
ED47
Ra
Level 148
God Stats
13W - 10L
1,597 SR
Queue Stats
83W - 57L
1,628 Elo+
Solo
Mercury
Mercury
JeSucePourUnGank
Mercury
Level 98
God Stats
10W - 7L
1,663 SR
Queue Stats
306W - 300L
1,528 Elo+
Solo
Ishtar
Ishtar
KekChan
Ishtar
Level 154
God Stats
0W - 1L
1,712 SR
Queue Stats
49W - 53L
1,534 Elo+
Party 2
Ymir
Ymir
ProfessorAizawa
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,508 Elo+
Party 2
Charon
Charon
SMcLean1872
Charon
Level 139
God Stats
3W - 1L
1,780 SR
Queue Stats
98W - 76L
1,647 Elo+
Solo
Team Averages
Level 113
1,651 SR
1,569 Elo+

VS

Team Averages
Level 137
1,572 SR
1,518 Elo+
Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Apooxyy
Thoth
Level 159
God Stats
19W - 13L
1,604 SR
Queue Stats
342W - 316L
1,548 Elo+
Party 1
Ullr
Ullr
BelieveBAZ
Ullr
Level 144
God Stats
4W - 1L
1,816 SR
Queue Stats
421W - 378L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
Minhaj02
Gilgamesh
Level 65
God Stats
26W - 22L
1,382 SR
Queue Stats
257W - 209L
1,415 Elo+
Solo
Janus
Janus
MotiDeGever
Janus
Level 159
God Stats
29W - 28L
1,561 SR
Queue Stats
171W - 147L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
ED47
Ra
15
2 / 2 / 1
9,064
604
7,580
6,304
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 0
7,680
512
2,973
11,380
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

Ishtar
KekChan
Ishtar
12
0 / 3 / 0
6,865
458
5,663
12,211
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 2 / 0
6,724
448
3,340
15,035
10,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charon
5
0 / 0 / 0
5,074
338
1,179
1,864
816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 1 / 3
7,804
520
7,476
7,991
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Thoth
Apooxyy
Thoth
8
0 / 0 / 1
5,863
391
1,625
1,986
477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
1 / 1 / 4
7,669
511
7,692
11,930
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Minhaj02
Gilgamesh
15
4 / 0 / 0
8,943
596
5,844
8,891
9,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 2
8,765
584
6,401
6,556
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
10
10
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
3
2.5
W
Thoth
Apooxyy
Thoth
0
0
1
0.5
W
1
1
4
3
L
Ra
ED47
Ra
2
2
1
1.25
L
1
3
0
0.33
L
Ishtar
KekChan
Ishtar
0
3
0
0
W
Gilgamesh
Minhaj02
Gilgamesh
4
0
0
4
W
4
1
2
5
L
0
2
0
0
L
Charon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,735
Damage
29,038
46,794
Taken
37,354
23,186
Mitigated
23,905
10,800
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
7,476
1,468
0
3,220
7,991
6,880
0
3,490
4,501
35,868
0
W
Thoth
Apooxyy
Thoth
1,625
208
0
1,000
1,986
477
0
394
1,592
23,415
0
W
7,692
2,891
0
2,599
11,930
4,945
446
3,827
8,103
0
56,388
L
Ra
ED47
Ra
7,580
399
336
1,682
6,304
2,531
0
2,447
3,811
84,170
0
L
2,973
1,036
0
896
11,380
4,456
934
4,129
7,077
0
64,279
L
Ishtar
KekChan
Ishtar
5,663
4,161
0
4,859
12,211
5,203
364
2,790
9,421
0
63,362
W
Gilgamesh
Minhaj02
Gilgamesh
5,844
2,006
0
2,321
8,891
9,216
0
1,817
6,798
377
54,118
W
6,401
814
0
1,182
6,556
2,387
0
2,344
4,212
83,646
0
L
3,340
805
0
1,844
15,035
10,180
0
6,005
8,958
26,904
0
L
Charon
1,179
345
0
1,183
1,864
816
0
0
1,864
9,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,407
Gold Earned
39,044
430
Minions Killed
436
0
Camps Cleared
0
1,241,528
Distance Traveled
1,403,144
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,804
520
29
2
0
279,637
2
W
Thoth
5,863
391
53
4
0
131,560
0
W
Ullr
7,669
511
96
6
0
286,788
1
L
Ra
9,064
604
150
10
0
315,912
1
L
Mercury
7,680
512
115
8
0
291,077
0
L
Ishtar
6,865
458
105
7
0
265,348
0
W
Gilgamesh
8,943
596
117
8
0
335,310
0
W
Janus
8,765
584
141
9
0
369,849
3
L
Ymir
6,724
448
46
3
0
312,362
2
L
Charon
5,074
338
14
1
0
56,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role