Player Matchup

Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
NoMames2D3Y
Discordia
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,282 Elo+
Party 4
Charon
Charon
RedRodrick03
Charon
Level 123
God Stats
0W - 2L
1,328 SR
Queue Stats
99W - 95L
1,506 Elo+
Party 4
Zhong Kui
Zhong Kui
dnndkhr
Zhong Kui
Level 27
God Stats
8W - 6L
1,540 SR
Queue Stats
74W - 77L
1,438 Elo+
Party 2
Loki
Loki
tucacaroto
Loki
Level 53
God Stats
14W - 39L
1,148 SR
Queue Stats
295W - 319L
1,351 Elo+
Solo
Team Averages
Level 69
1,403 SR
1,415 Elo+

VS

Team Averages
Level 95
1,656 SR
1,430 Elo+
Olorun
Olorun
AngelLaMaquinaPR
Olorun
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
470W - 605L
1,417 Elo+
Party 3
Raijin
Raijin
BREAKOUTFACES
Raijin
Level 67
God Stats
7W - 6L
1,644 SR
Queue Stats
92W - 89L
1,447 Elo+
Party 1
Hel
Hel
PorritoAsesino
Hel
Level 147
God Stats
3W - 2L
1,837 SR
Queue Stats
141W - 148L
1,448 Elo+
Solo
Horus
Horus
YulAngel2020
Horus
Level 109
God Stats
14W - 15L
1,616 SR
Queue Stats
298W - 376L
1,438 Elo+
Party 3
Fenrir
Fenrir
YurAveRageDuCk
Fenrir
Level 29
God Stats
9W - 4L
1,682 SR
Queue Stats
53W - 68L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 0 / 0
5,281
480
1,258
5,596
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
NoMames2D3Y
Discordia
12
5 / 2 / 1
7,022
638
7,557
6,266
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charon
8
0 / 2 / 0
5,060
460
2,977
8,452
4,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
dnndkhr
Zhong Kui
10
1 / 3 / 0
5,649
514
5,521
10,453
9,440
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
1 / 2 / 1
5,309
483
1,071
5,449
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,095
554
3,008
3,349
1,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 0 / 2
6,986
635
8,062
8,059
3,225
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
2 / 4 / 2
6,628
603
4,211
9,138
3,132
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 1 / 2
5,500
500
3,762
5,918
4,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
3 / 2 / 1
6,415
583
2,783
7,804
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
7
Kills
9
9
Deaths
7
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
W
0
0
1
0.5
W
3
0
2
4
L
Discordia
NoMames2D3Y
Discordia
5
2
1
2.75
W
2
4
2
0.75
L
Charon
0
2
0
0
W
1
1
2
2
W
3
2
1
1.75
L
Zhong Kui
dnndkhr
Zhong Kui
1
3
0
0.33
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,384
Damage
21,826
36,216
Taken
34,268
19,348
Mitigated
14,990
11,143
Healing
9,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,258
1,155
0
2,434
5,596
1,747
101
2,170
3,426
0
36,409
W
3,008
1,386
60
869
3,349
1,363
681
780
2,569
40,203
0
W
8,062
1,229
0
1,895
8,059
3,225
343
5,370
2,685
53,369
0
L
Discordia
NoMames2D3Y
Discordia
7,557
126
0
1,500
6,266
2,079
0
3,182
3,084
42,540
0
W
4,211
269
368
3,297
9,138
3,132
0
5,458
3,236
36,298
0
L
Charon
2,977
223
836
1,564
8,452
4,426
0
2,274
6,178
16,675
0
W
3,762
1,608
200
1,062
5,918
4,146
0
2,279
3,525
0
22,967
W
2,783
567
0
1,773
7,804
3,124
399
1,574
6,183
0
37,757
L
Zhong Kui
dnndkhr
Zhong Kui
5,521
177
0
2,848
10,453
9,440
0
6,407
4,046
40,728
0
L
1,071
480
74
1,887
5,449
1,656
60
1,310
4,139
0
25,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,321
Gold Earned
31,624
282
Minions Killed
311
0
Camps Cleared
0
978,198
Distance Traveled
1,054,739
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,281
480
67
6
0
197,951
8
W
Olorun
6,095
554
65
6
0
177,569
3
W
Raijin
6,986
635
81
7
0
193,338
0
L
Discordia
7,022
638
85
8
0
212,943
1
W
Hel
6,628
603
69
6
0
206,214
0
L
Charon
5,060
460
22
2
0
195,730
1
W
Horus
5,500
500
42
4
0
225,235
1
W
Fenrir
6,415
583
54
5
0
252,383
0
L
Zhong Kui
5,649
514
61
6
0
195,952
0
L
Loki
5,309
483
47
4
0
175,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role