Player Matchup

Aphrodite
Aphrodite
Gold V
andres24032
Aphrodite
Gold V
Level 43
God Stats
92W - 97L
1,435 SR
Queue Stats
245W - 238L
1,197 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 43
1,435 SR
1,197 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,424 SR
1,196 MMR
Chang'e
Chang'e
Silver II
Chase1029
Chang'e
Silver II
Level 107
God Stats
1W - 3L
1,424 SR
Queue Stats
25W - 31L
1,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
andres24032
Aphrodite
20
2 / 2 / 0
32,504
929
29,155
39,352
28,554
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
ChronosKaliHe BoRavanaHades

VS

Bans
SkadiSolFreyaAnubisHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chase1029
Chang'e
20
2 / 2 / 0
32,562
930
34,113
41,447
31,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Chase1029
Chang'e
2
2
0
1
W
Aphrodite
andres24032
Aphrodite
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,155
Damage
34,113
39,352
Taken
41,447
28,554
Mitigated
31,560
22,666
Healing
20,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Chase1029
Chang'e
34,113
1,150
0
20,284
41,447
31,560
2,427
30,095
11,316
272,905
0
W
Aphrodite
andres24032
Aphrodite
29,155
2,071
0
22,666
39,352
28,554
1,560
33,813
4,819
232,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,504
Gold Earned
32,562
374
Minions Killed
406
9
Camps Cleared
16
672,885
Distance Traveled
679,112
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
32,562
930
406
12
16
679,112
3
W
Aphrodite
32,504
929
374
11
9
672,885
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role