Player Matchup

Ares
Ares
AlexoReplayII
Ares
Level 146
God Stats
8W - 2L
1,718 SR
Queue Stats
219W - 248L
1,537 Elo+
Solo
Shiva
Shiva
BL0OD SHADOW
Shiva
Level 159
God Stats
8W - 10L
1,378 SR
Queue Stats
715W - 733L
1,536 Elo+
Party 1
Ganesha
Ganesha
TacoRee
Ganesha
Level 69
God Stats
1W - 0L
1,302 SR
Queue Stats
39W - 18L
1,754 Elo+
Solo
Hercules
Hercules
UnikTsalmavet
Hercules
Level 159
God Stats
2W - 4L
1,203 SR
Queue Stats
279W - 295L
1,530 Elo+
Solo
Jormungandr
Jormungandr
jujuostrich
Jormungandr
Level 118
God Stats
24W - 14L
1,597 SR
Queue Stats
745W - 731L
1,561 Elo+
Party 1
Team Averages
Level 130
1,440 SR
1,584 Elo+

VS

Team Averages
Level 144
1,621 SR
1,437 Elo+
Cabrakan
Cabrakan
Fulumbo
Cabrakan
Level 156
God Stats
5W - 4L
1,554 SR
Queue Stats
346W - 342L
1,461 Elo+
Solo
Loki
Loki
JORDANQUAKE4
Loki
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Solo
Achilles
Achilles
Lokey Swauce
Achilles
Level 147
God Stats
1W - 2L
1,867 SR
Queue Stats
114W - 89L
1,576 Elo+
Solo
Anhur
Anhur
Mumbafp
Anhur
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
time2changelater
Zhong Kui
Level 158
God Stats
20W - 8L
1,684 SR
Queue Stats
765W - 846L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 9
9,128
830
5,167
12,528
15,729
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 3 / 12
9,608
873
9,622
12,315
13,675
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
TacoRee
Ganesha
14
0 / 5 / 15
8,983
817
4,176
14,391
16,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
UnikTsalmavet
Hercules
17
4 / 2 / 16
9,488
863
6,300
12,666
14,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Jormungandr
jujuostrich
Jormungandr
17
4 / 3 / 12
9,782
889
12,641
12,236
15,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Fulumbo
Cabrakan
10
0 / 3 / 6
6,946
631
2,660
6,521
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 9
8,440
767
6,532
9,357
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Achilles
Lokey Swauce
Achilles
17
8 / 4 / 5
10,323
938
10,146
12,210
15,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Mumbafp
Anhur
14
1 / 6 / 9
7,951
723
7,574
9,584
4,207
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
18
4 / 3 / 9
9,046
822
14,253
8,261
9,633
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
53
19
Kills
15
17
Deaths
20
64
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
4
9
2.38
W
6
3
12
4
L
Cabrakan
Fulumbo
Cabrakan
0
3
6
1
L
2
4
9
1.63
L
Achilles
Lokey Swauce
Achilles
8
4
5
2.63
L
Anhur
Mumbafp
Anhur
1
6
9
0.92
W
Ganesha
TacoRee
Ganesha
0
5
15
1.5
W
Hercules
UnikTsalmavet
Hercules
4
2
16
6
W
Jormungandr
jujuostrich
Jormungandr
4
3
12
3.33
L
Zhong Kui
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,906
Damage
41,165
64,136
Taken
45,933
75,565
Mitigated
41,422
14,197
Healing
6,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,167
491
0
0
12,528
15,729
0
3,857
8,509
9,179
0
W
9,622
946
2,355
2,250
12,315
13,675
873
2,785
9,285
0
17,766
L
Cabrakan
Fulumbo
Cabrakan
2,660
497
167
620
6,521
7,812
50
2,884
3,259
3,915
0
L
6,532
1,039
567
365
9,357
4,266
418
4,149
4,494
0
15,843
L
Achilles
Lokey Swauce
Achilles
10,146
896
804
2,376
12,210
15,504
0
5,422
6,042
3,386
18,050
L
Anhur
Mumbafp
Anhur
7,574
2,201
241
313
9,584
4,207
0
3,986
4,918
0
13,579
W
Ganesha
TacoRee
Ganesha
4,176
575
1,438
1,736
14,391
16,135
877
5,350
8,653
13,147
0
W
Hercules
UnikTsalmavet
Hercules
6,300
1,767
0
4,312
12,666
14,101
1,695
2,413
9,734
607
12,724
W
Jormungandr
jujuostrich
Jormungandr
12,641
1,529
956
1,150
12,236
15,925
913
3,965
7,941
32,791
0
L
Zhong Kui
14,253
1,280
373
907
8,261
9,633
661
4,196
3,471
26,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,989
Gold Earned
42,706
123
Minions Killed
91
0
Camps Cleared
0
971,389
Distance Traveled
839,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,128
830
14
1
0
177,407
0
W
Shiva
9,608
873
30
3
0
206,069
0
L
Cabrakan
6,946
631
2
0
0
109,696
0
L
Loki
8,440
767
12
1
0
199,845
0
L
Achilles
10,323
938
24
2
0
179,222
0
L
Anhur
7,951
723
12
1
0
180,216
0
W
Ganesha
8,983
817
1
0
0
177,833
0
W
Hercules
9,488
863
30
3
0
212,875
0
W
Jormungandr
9,782
889
48
4
0
197,205
0
L
Zhong Kui
9,046
822
41
4
0
170,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role