Player Matchup

Shiva
Shiva
DavinciRoss
Shiva
Level 109
God Stats
20W - 40L
1,397 SR
Queue Stats
242W - 270L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
DshMoke3
Sun Wukong
Level 128
God Stats
15W - 9L
1,676 SR
Queue Stats
374W - 429L
1,457 Elo+
Solo
Nu Wa
Nu Wa
Duc de Pucce
Nu Wa
Level 105
God Stats
484W - 466L
1,499 SR
Queue Stats
504W - 507L
1,428 Elo+
Solo
Janus
Janus
Th3_MaCCdaDDY
Janus
Level 105
God Stats
506W - 555L
1,426 SR
Queue Stats
573W - 645L
1,348 Elo+
Solo
Sol
Sol
allMADDEN1414
Sol
Level 103
God Stats
47W - 44L
1,429 SR
Queue Stats
170W - 196L
1,407 Elo+
Party 1
Team Averages
Level 110
1,485 SR
1,416 Elo+

VS

Team Averages
Level 112
1,420 SR
1,346 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DAB587
Danzaburou
Level 45
God Stats
6W - 10L
1,458 SR
Queue Stats
16W - 24L
1,319 Elo+
Party 2
Agni
Agni
FBZvector420
Agni
Level 131
God Stats
0W - 2L
1,140 SR
Queue Stats
23W - 43L
1,268 Elo+
Party 2
Bakasura
Bakasura
IMpickleR1cK695
Bakasura
Level 138
God Stats
2W - 2L
1,503 SR
Queue Stats
25W - 34L
1,356 Elo+
Party 2
Athena
Athena
KING v KNIGHT
Athena
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
7,766
777
3,089
6,494
3,034
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
DshMoke3
Sun Wukong
15
4 / 1 / 4
8,185
819
5,797
8,104
4,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 1 / 3
7,674
767
8,195
5,169
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 1 / 2
8,445
845
8,698
7,431
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 4
7,988
799
5,233
6,573
2,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 0
5,755
576
0
885
316
Danzaburou
DAB587
Danzaburou
14
0 / 0 / 1
6,935
694
3,017
4,870
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 4 / 1
6,459
646
1,850
6,629
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
14
3 / 4 / 1
7,180
718
4,919
11,635
5,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 5 / 0
7,109
711
4,142
13,954
8,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
5
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
L
Danzaburou
DAB587
Danzaburou
0
0
1
0.5
W
1
1
0
1
W
Sun Wukong
DshMoke3
Sun Wukong
4
1
4
6
W
0
1
3
1.5
L
0
4
1
0.13
L
Bakasura
3
4
1
0.88
L
1
5
0
0.2
W
5
1
2
6
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,012
Damage
13,928
33,771
Taken
37,973
15,033
Mitigated
18,310
5,673
Healing
3,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
0
885
316
0
845
0
0
0
L
Danzaburou
DAB587
Danzaburou
3,017
493
0
620
4,870
1,664
0
3,300
1,504
0
31,459
W
3,089
1,201
239
220
6,494
3,034
375
553
5,861
0
25,298
W
Sun Wukong
DshMoke3
Sun Wukong
5,797
1,008
0
1,435
8,104
4,665
309
1,489
6,615
0
23,533
W
8,195
3,559
70
682
5,169
1,793
27
1,093
4,076
32,235
0
L
1,850
0
0
490
6,629
2,111
0
4,035
2,482
13,262
0
L
Bakasura
4,919
3,535
0
1,880
11,635
5,880
0
5,906
5,587
0
13,984
L
4,142
547
0
225
13,954
8,339
0
7,627
6,255
20,316
0
W
8,698
748
0
250
7,431
2,983
1,062
1,261
6,170
28,682
0
W
5,233
1,200
0
2,777
6,573
2,558
2,525
1,673
4,860
25,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,058
Gold Earned
33,438
259
Minions Killed
141
0
Camps Cleared
0
1,098,554
Distance Traveled
658,879
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,755
576
0
0
0
0
0
L
Danzaburou
6,935
694
55
6
0
148,404
0
W
Shiva
7,766
777
57
6
0
249,937
0
W
Sun Wukong
8,185
819
30
3
0
217,756
0
W
Nu Wa
7,674
767
51
5
0
192,906
2
L
Agni
6,459
646
22
2
0
93,238
0
L
Bakasura
7,180
718
28
3
0
211,943
0
L
Athena
7,109
711
36
4
0
205,294
0
W
Janus
8,445
845
76
8
0
228,625
0
W
Sol
7,988
799
45
5
0
209,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role