Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AliVadden
Ah Muzen Cab
Level 67
God Stats
2W - 2L
1,277 SR
Queue Stats
78W - 67L
1,511 Elo+
Party 3
King Arthur
King Arthur
BISCUITofGOD
King Arthur
Level 143
God Stats
2W - 1L
1,688 SR
Queue Stats
126W - 127L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
CasaDeNever
Cthulhu
Level 134
God Stats
4W - 2L
1,500 SR
Queue Stats
144W - 128L
1,520 Elo+
Party 1
Surtr
Surtr
ShienNoKami62
Surtr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,143 Elo+
Party 1
Zhong Kui
Zhong Kui
rubicsman
Zhong Kui
Level 76
God Stats
1W - 2L
1,240 SR
Queue Stats
96W - 79L
1,517 Elo+
Party 3
Team Averages
Level 89
1,441 SR
1,435 Elo+

VS

Team Averages
Level 115
1,532 SR
1,486 Elo+
Achilles
Achilles
Haizinberg
Achilles
Level 143
God Stats
3W - 5L
1,492 SR
Queue Stats
385W - 398L
1,510 Elo+
Party 2
Hachiman
Hachiman
Macco91
Hachiman
Level 129
God Stats
10W - 8L
1,530 SR
Queue Stats
272W - 261L
1,470 Elo+
Solo
Bacchus
Bacchus
MikroAtom
Bacchus
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
263W - 279L
1,407 Elo+
Solo
Anhur
Anhur
NapalonyAzorek
Anhur
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 54L
1,509 Elo+
Solo
Chaac
Chaac
PlayLikePutin
Chaac
Level 152
God Stats
9W - 11L
1,639 SR
Queue Stats
497W - 499L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AliVadden
Ah Muzen Cab
20
6 / 1 / 17
12,044
803
23,552
15,112
10,145
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

King Arthur
BISCUITofGOD
King Arthur
16
1 / 7 / 14
9,957
664
9,287
17,809
18,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
CasaDeNever
Cthulhu
20
8 / 3 / 12
12,062
804
12,945
20,906
29,239
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
7 / 2 / 13
11,483
766
13,171
16,859
22,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
rubicsman
Zhong Kui
19
5 / 3 / 14
11,526
768
18,143
15,865
20,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Haizinberg
Achilles
16
5 / 8 / 7
9,783
652
13,559
20,798
17,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Macco91
Hachiman
18
3 / 3 / 10
10,024
668
17,581
13,121
6,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
MikroAtom
Bacchus
16
2 / 4 / 12
9,029
602
10,035
15,228
23,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 8 / 6
9,585
639
15,392
15,172
7,112
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 13
9,044
603
15,781
21,613
26,242
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
63
27
Kills
15
16
Deaths
27
70
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AliVadden
Ah Muzen Cab
6
1
17
14.5
W
King Arthur
BISCUITofGOD
King Arthur
1
7
14
1.14
W
Cthulhu
CasaDeNever
Cthulhu
8
3
12
4.67
L
Achilles
Haizinberg
Achilles
5
8
7
1.06
L
Hachiman
Macco91
Hachiman
3
3
10
2.67
L
Bacchus
MikroAtom
Bacchus
2
4
12
2
L
4
8
6
0.88
L
1
4
13
1.88
W
7
2
13
6.75
W
Zhong Kui
rubicsman
Zhong Kui
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,098
Damage
72,348
86,551
Taken
85,932
100,647
Mitigated
81,825
25,543
Healing
23,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AliVadden
Ah Muzen Cab
23,552
4,873
1,281
2,624
15,112
10,145
3,469
1,153
13,803
0
53,211
W
King Arthur
BISCUITofGOD
King Arthur
9,287
962
994
432
17,809
18,090
387
1,651
16,155
9
21,235
W
Cthulhu
CasaDeNever
Cthulhu
12,945
284
5,435
6,072
20,906
29,239
1,125
2,538
18,368
29,737
0
L
Achilles
Haizinberg
Achilles
13,559
1,996
1,204
1,957
20,798
17,962
0
7,946
12,812
0
24,902
L
Hachiman
Macco91
Hachiman
17,581
11,318
2,107
4,054
13,121
6,880
106
5,332
7,676
0
40,237
L
Bacchus
MikroAtom
Bacchus
10,035
472
2,718
3,437
15,228
23,629
0
5,185
9,903
17,479
0
L
15,392
8,432
1,126
602
15,172
7,112
0
5,639
9,399
0
28,062
L
15,781
1,803
679
5,988
21,613
26,242
0
7,145
14,217
0
31,807
W
13,171
3,276
0
1,123
16,859
22,314
956
2,061
14,720
624
22,594
W
Zhong Kui
rubicsman
Zhong Kui
18,143
4,430
879
6,703
15,865
20,859
1,870
2,724
12,897
33,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,072
Gold Earned
47,465
169
Minions Killed
197
0
Camps Cleared
0
1,413,433
Distance Traveled
1,243,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,044
803
47
3
0
316,177
0
W
King Arthur
9,957
664
10
1
0
258,495
0
W
Cthulhu
12,062
804
35
2
0
307,872
0
L
Achilles
9,783
652
15
1
0
247,306
0
L
Hachiman
10,024
668
70
5
0
267,310
0
L
Bacchus
9,029
602
22
1
0
250,825
0
L
Anhur
9,585
639
49
3
0
222,293
0
L
Chaac
9,044
603
41
3
0
255,315
0
W
Surtr
11,483
766
25
2
0
299,379
0
W
Zhong Kui
11,526
768
52
3
0
231,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role