Player Matchup

Serqet
Serqet
 
Serqet
Level 339
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
Aros Sros
Martichoras
Level 189
God Stats
9W - 3L
1,685 SR
Queue Stats
209W - 127L
1,776 Elo+
Party 2
Nox
Nox
Mahidevran
Nox
Level 227
God Stats
87W - 49L
1,726 SR
Queue Stats
708W - 333L
1,625 Elo+
Party 2
Achilles
Achilles
TogetherForever
Achilles
Level 281
God Stats
45W - 23L
1,723 SR
Queue Stats
323W - 161L
1,705 Elo+
Party 2
Bacchus
Bacchus
Zaeedivran
Bacchus
Level 26
God Stats
9W - 0L
1,652 SR
Queue Stats
64W - 23L
1,669 Elo+
Party 2
Team Averages
Level 212
1,657 SR
1,655 Elo+

VS

Team Averages
Level 66
1,548 SR
1,505 Elo+
Cthulhu
Cthulhu
BawxLord
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,628 Elo+
Party 1
Surtr
Surtr
DffKnowledge
Surtr
Level 28
God Stats
3W - 1L
1,825 SR
Queue Stats
4W - 2L
1,628 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
I70666
Ah Muzen Cab
Level 123
God Stats
18W - 11L
1,640 SR
Queue Stats
553W - 616L
1,460 Elo+
Solo
Hachiman
Hachiman
JOYBOY803
Hachiman
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 53L
1,359 Elo+
Solo
Jing Wei
Jing Wei
JadeCorvid
Jing Wei
Level 69
God Stats
0W - 2L
1,275 SR
Queue Stats
59W - 55L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 0 / 7
6,299
1,260
3,829
4,598
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
Aros Sros
Martichoras
11
2 / 1 / 5
6,556
1,311
2,315
2,848
920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 0 / 8
5,830
1,166
6,288
1,019
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
11
5 / 0 / 6
6,625
1,325
4,611
2,482
2,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
Zaeedivran
Bacchus
11
0 / 0 / 10
6,043
1,209
5,690
4,210
4,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

426

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BawxLord
Cthulhu
10
0 / 1 / 1
5,316
1,063
2,823
4,847
3,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
5,314
1,063
3,832
6,618
3,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
I70666
Ah Muzen Cab
9
0 / 0 / 0
5,085
1,017
170
1,179
373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
JOYBOY803
Hachiman
9
0 / 5 / 0
5,105
1,021
1,317
6,153
2,493
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
JadeCorvid
Jing Wei
10
0 / 3 / 1
5,339
1,068
1,438
6,710
2,368
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
11
Kills
0
1
Deaths
11
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
7
6.5
W
Martichoras
Aros Sros
Martichoras
2
1
5
4.5
L
Cthulhu
BawxLord
Cthulhu
0
1
1
0.5
L
0
2
1
0.25
L
Ah Muzen Cab
I70666
Ah Muzen Cab
0
0
0
0
L
Hachiman
JOYBOY803
Hachiman
0
5
0
0
L
Jing Wei
JadeCorvid
Jing Wei
0
3
1
0.17
W
1
0
8
5
W
Achilles
5
0
6
8
W
Bacchus
Zaeedivran
Bacchus
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,733
Damage
9,580
15,157
Taken
25,507
12,943
Mitigated
12,743
3,017
Healing
746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,829
1,237
0
570
4,598
4,962
0
907
3,527
0
5,472
W
Martichoras
Aros Sros
Martichoras
2,315
394
0
552
2,848
920
0
116
1,526
0
19,079
L
Cthulhu
BawxLord
Cthulhu
2,823
405
0
90
4,847
3,532
0
2,250
2,339
5,801
0
L
3,832
1,121
0
199
6,618
3,977
0
3,765
2,492
136
10,390
L
Ah Muzen Cab
I70666
Ah Muzen Cab
170
40
0
457
1,179
373
0
534
589
0
3,475
L
Hachiman
JOYBOY803
Hachiman
1,317
449
0
0
6,153
2,493
0
2,279
3,460
0
4,915
L
Jing Wei
JadeCorvid
Jing Wei
1,438
1,042
0
0
6,710
2,368
0
2,895
3,400
0
11,766
W
6,288
547
0
74
1,019
470
0
223
752
13,995
0
W
Achilles
4,611
858
0
340
2,482
2,333
0
811
1,553
117
8,514
W
Bacchus
Zaeedivran
Bacchus
5,690
1,169
723
758
4,210
4,258
0
528
3,528
10,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,353
Gold Earned
26,159
103
Minions Killed
62
5
Camps Cleared
3
438,125
Distance Traveled
333,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,299
1,260
4
1
1
92,434
0
W
Martichoras
6,556
1,311
52
10
0
74,953
0
L
Cthulhu
5,316
1,063
5
1
2
87,734
0
L
Surtr
5,314
1,063
22
4
0
98,331
0
L
Ah Muzen Cab
5,085
1,017
4
1
0
23,840
0
L
Hachiman
5,105
1,021
12
2
0
45,122
0
L
Jing Wei
5,339
1,068
19
4
1
78,068
0
W
Nox
5,830
1,166
18
4
3
83,331
0
W
Achilles
6,625
1,325
19
4
1
92,322
0
W
Bacchus
6,043
1,209
10
2
0
95,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role