Player Matchup

Bacchus
Bacchus
DelinquentUU
Bacchus
Level 64
God Stats
21W - 26L
1,556 SR
Queue Stats
356W - 431L
1,405 Elo+
Party 2
Lancelot
Lancelot
HOT_CHEETO13
Lancelot
Level 114
God Stats
20W - 14L
1,623 SR
Queue Stats
185W - 156L
1,560 Elo+
Solo
Shiva
Shiva
Jabami3828
Shiva
Level 105
God Stats
30W - 18L
1,597 SR
Queue Stats
494W - 470L
1,534 Elo+
Solo
Charon
Charon
SYNDER55
Charon
Level 146
God Stats
1W - 3L
1,418 SR
Queue Stats
255W - 303L
1,408 Elo+
Party 2
Neith
Neith
l Oblivion l
Neith
Level 159
God Stats
8W - 15L
1,562 SR
Queue Stats
459W - 555L
1,385 Elo+
Party 2
Team Averages
Level 118
1,551 SR
1,458 Elo+

VS

Team Averages
Level 111
1,442 SR
1,527 Elo+
Thanatos
Thanatos
CTB55
Thanatos
Level 87
God Stats
10W - 11L
1,402 SR
Queue Stats
65W - 69L
1,507 Elo+
Solo
Charybdis
Charybdis
Elite_King11219
Charybdis
Level 147
God Stats
4W - 7L
1,349 SR
Queue Stats
298W - 289L
1,508 Elo+
Solo
Bellona
Bellona
PublicEnemy0ne
Bellona
Level 108
God Stats
0W - 1L
1,529 SR
Queue Stats
8W - 7L
1,698 Elo+
Party 1
Charon
Charon
SpookyPng
Charon
Level 149
God Stats
10W - 24L
1,437 SR
Queue Stats
137W - 139L
1,471 Elo+
Party 1
Ra
Ra
iKillflow
Ra
Level 64
God Stats
19W - 21L
1,493 SR
Queue Stats
93W - 101L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DelinquentUU
Bacchus
12
2 / 0 / 7
8,033
536
5,926
12,657
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
HOT_CHEETO13
Lancelot
14
3 / 4 / 3
8,259
551
6,655
14,704
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Shiva
14
2 / 2 / 3
8,081
539
10,390
16,407
13,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
SYNDER55
Charon
14
1 / 0 / 3
8,119
541
4,720
10,101
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 1 / 3
8,733
582
6,499
6,312
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CTB55
Thanatos
13
4 / 5 / 1
8,050
537
11,803
17,137
6,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Elite_King11219
Charybdis
1
0 / 0 / 0
2,999
200
0
0
0
13
0 / 4 / 4
7,888
526
12,275
20,064
22,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
SpookyPng
Charon
13
1 / 0 / 0
7,875
525
3,122
8,783
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 1
8,507
567
7,636
8,437
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
10
Kills
7
7
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CTB55
Thanatos
4
5
1
0.9
W
Bacchus
DelinquentUU
Bacchus
2
0
7
5.5
L
Charybdis
Elite_King11219
Charybdis
0
0
0
0
W
Lancelot
HOT_CHEETO13
Lancelot
3
4
3
1.13
W
Shiva
2
2
3
1.75
L
0
4
4
0.5
W
Charon
SYNDER55
Charon
1
0
3
2.5
L
Charon
SpookyPng
Charon
1
0
0
1
L
2
1
1
2.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,190
Damage
34,836
60,181
Taken
54,421
40,874
Mitigated
40,064
11,878
Healing
23,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CTB55
Thanatos
11,803
2,678
0
10,342
17,137
6,831
182
3,888
13,249
0
59,706
W
Bacchus
DelinquentUU
Bacchus
5,926
682
388
2,085
12,657
14,364
0
3,245
9,412
30,830
0
L
Charybdis
Elite_King11219
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
HOT_CHEETO13
Lancelot
6,655
1,610
0
2,837
14,704
5,944
0
2,016
12,688
0
69,882
W
Shiva
10,390
1,529
560
2,500
16,407
13,148
51
481
15,926
105
63,802
L
12,275
4,411
0
7,472
20,064
22,929
201
2,803
17,261
0
65,028
W
Charon
SYNDER55
Charon
4,720
898
0
625
10,101
4,221
33
2,839
7,103
60,410
0
L
Charon
SpookyPng
Charon
3,122
281
0
1,640
8,783
6,718
467
652
8,047
51,479
0
L
7,636
756
286
3,268
8,437
3,586
0
3,532
4,873
71,344
0
W
6,499
3,109
0
2,883
6,312
3,197
396
2,274
4,038
0
70,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,225
Gold Earned
35,319
473
Minions Killed
380
0
Camps Cleared
0
1,541,092
Distance Traveled
1,150,873
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,050
537
80
5
0
327,441
0
W
Bacchus
8,033
536
24
2
0
346,394
0
L
Charybdis
2,999
200
0
0
0
0
0
W
Lancelot
8,259
551
104
7
0
353,971
0
W
Shiva
8,081
539
90
6
0
308,695
0
L
Bellona
7,888
526
102
7
0
262,798
0
W
Charon
8,119
541
126
8
0
274,947
0
L
Charon
7,875
525
70
5
0
268,088
6
L
Ra
8,507
567
128
9
0
292,546
2
W
Neith
8,733
582
129
9
0
257,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role