Player Matchup

Merlin
Merlin
Gold I
Alfamode
Merlin
Gold I
Level 197
God Stats
7W - 9L
1,623 SR
Queue Stats
374W - 390L
1,689 MMR
Party 2
Vamana
Vamana
Gold I
BullyDefense
Vamana
Gold I
Level 128
God Stats
15W - 5L
1,850 SR
Queue Stats
144W - 146L
1,699 MMR
Party 3
Horus
Horus
Gold I
DockingChiaPets
Horus
Gold I
Level 126
God Stats
5W - 8L
1,605 SR
Queue Stats
305W - 311L
1,651 MMR
Solo
Freya
Freya
Gold II
SirDripward
Freya
Gold II
Level 118
God Stats
7W - 9L
1,562 SR
Queue Stats
184W - 175L
1,631 MMR
Party 3
Arachne
Arachne
Gold II
Trucker1023
Arachne
Gold II
Level 157
God Stats
5W - 3L
1,713 SR
Queue Stats
445W - 464L
1,638 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,671 SR
1,662 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,575 SR
1,639 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
Gh0stMan20
Bacchus
Platinum IV
Level 156
God Stats
60W - 58L
1,584 SR
Queue Stats
138W - 134L
1,766 MMR
Party 1
Tiamat
Tiamat
Gold II
Jetstream108
Tiamat
Gold II
Level 149
God Stats
4W - 2L
1,701 SR
Queue Stats
100W - 104L
1,632 MMR
Party 1
Izanami
Izanami
Gold I
Matt2107
Izanami
Gold I
Level 126
God Stats
24W - 20L
1,539 SR
Queue Stats
783W - 791L
1,648 MMR
Solo
Thanatos
Thanatos
Gold I
TheNinjerGinger
Thanatos
Gold I
Level 68
God Stats
12W - 13L
1,552 SR
Queue Stats
59W - 50L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alfamode
Merlin
11
0 / 4 / 0
6,879
430
6,437
10,476
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
15
1 / 4 / 0
9,139
571
6,441
14,096
8,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 0
7,141
446
4,136
14,709
10,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 1
8,256
516
8,332
11,740
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Trucker1023
Arachne
11
0 / 5 / 0
7,039
440
6,466
16,886
5,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThorRavanaAgniAchilles

VS

Bans
TyrBakasuraKaliMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
5 / 0 / 4
9,547
597
12,511
8,734
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bacchus
Gh0stMan20
Bacchus
13
3 / 0 / 5
8,655
541
5,231
13,022
15,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
16
1 / 0 / 3
9,825
614
6,814
10,247
12,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Matt2107
Izanami
16
1 / 2 / 3
9,521
595
6,693
9,542
4,435
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
16
10 / 1 / 3
10,223
639
14,510
14,483
6,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
20
20
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
4
7
L
Merlin
Alfamode
Merlin
0
4
0
0
L
Vamana
1
4
0
0.25
L
0
3
0
0
W
Bacchus
Gh0stMan20
Bacchus
3
0
5
5.5
W
Tiamat
1
0
3
2.5
W
Izanami
Matt2107
Izanami
1
2
3
1.25
L
1
4
1
0.38
W
Thanatos
10
1
3
11.5
L
Arachne
Trucker1023
Arachne
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,812
Damage
45,759
67,907
Taken
56,028
31,661
Mitigated
42,216
20,146
Healing
26,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
12,511
1,262
0
2,730
8,734
3,364
0
4,675
4,039
68,419
0
L
Merlin
Alfamode
Merlin
6,437
152
0
2,362
10,476
3,000
0
5,231
4,828
55,971
0
L
Vamana
6,441
3,865
0
2,352
14,096
8,833
916
5,082
8,518
0
87,792
L
4,136
2,164
2,988
4,677
14,709
10,745
0
6,466
7,953
0
24,699
W
Bacchus
Gh0stMan20
Bacchus
5,231
501
0
3,848
13,022
15,426
82
3,773
8,989
17,420
0
W
Tiamat
6,814
766
0
3,440
10,247
12,237
238
0
10,247
66,965
699
W
Izanami
Matt2107
Izanami
6,693
4,396
0
3,321
9,542
4,435
2,918
4,199
4,981
0
88,489
L
8,332
2,590
0
3,743
11,740
3,868
0
1,828
9,870
58,880
0
W
Thanatos
14,510
4,917
0
13,288
14,483
6,754
98
2,137
12,183
0
86,614
L
Arachne
Trucker1023
Arachne
6,466
4,351
0
4,024
16,886
5,215
0
3,853
12,839
0
59,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,454
Gold Earned
47,771
476
Minions Killed
572
0
Camps Cleared
0
1,551,389
Distance Traveled
1,624,141
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,547
597
136
9
0
318,760
0
L
Merlin
6,879
430
100
6
0
290,968
2
L
Vamana
9,139
571
147
9
0
277,064
0
L
Horus
7,141
446
24
2
0
294,233
0
W
Bacchus
8,655
541
25
2
0
336,629
2
W
Tiamat
9,825
614
144
9
0
282,557
0
W
Izanami
9,521
595
164
10
0
300,805
6
L
Freya
8,256
516
125
8
0
319,617
2
W
Thanatos
10,223
639
103
6
0
385,390
1
L
Arachne
7,039
440
80
5
0
369,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role