Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Humblebees
Hera
Level 89
God Stats
40W - 55L
1,512 SR
Queue Stats
428W - 449L
1,472 Elo+
Solo
Ishtar
Ishtar
SSD1T
Ishtar
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,174 Elo+
Solo
Serqet
Serqet
Th5tCrack3r
Serqet
Level 26
God Stats
23W - 22L
1,508 SR
Queue Stats
33W - 35L
1,436 Elo+
Solo
Charon
Charon
dirtysteve13
Charon
Level 106
God Stats
2W - 4L
1,704 SR
Queue Stats
43W - 54L
1,404 Elo+
Solo
Team Averages
Level 51
1,545 SR
1,397 Elo+

VS

Team Averages
Level 98
1,505 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Nikapamm
Tyr
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 83L
1,387 Elo+
Solo
Charon
Charon
Teasmite
Charon
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
jcjimenez14
Gilgamesh
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 80L
1,472 Elo+
Solo
Janus
Janus
tupan00
Janus
Level 124
God Stats
24W - 16L
1,525 SR
Queue Stats
209W - 200L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
1 / 6 / 4
6,665
741
3,512
11,915
4,573
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 2
7,829
870
8,115
6,803
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
SSD1T
Ishtar
12
1 / 6 / 4
6,839
760
4,331
11,027
4,441
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
13
2 / 4 / 4
7,168
796
6,713
8,773
4,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
9
0 / 1 / 1
5,769
641
449
1,219
665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 8
8,034
893
7,532
5,323
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 3 / 7
8,009
890
6,454
8,496
8,076
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charon
Teasmite
Charon
14
1 / 1 / 7
7,398
822
2,150
8,560
4,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
jcjimenez14
Gilgamesh
14
5 / 3 / 10
7,919
880
7,985
11,204
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
tupan00
Janus
15
7 / 1 / 8
8,277
920
6,835
6,749
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
8
Kills
21
21
Deaths
8
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
6
4
0.5
W
Merlin
 
Merlin
3
0
8
7
L
4
4
2
1.25
W
5
3
7
2.83
L
Ishtar
SSD1T
Ishtar
1
6
4
0.5
W
Charon
Teasmite
Charon
1
1
7
4.5
L
Serqet
2
4
4
1
L
Charon
0
1
1
0.5
W
Gilgamesh
jcjimenez14
Gilgamesh
5
3
10
3.33
W
Janus
tupan00
Janus
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,120
Damage
30,956
39,737
Taken
40,332
16,708
Mitigated
23,561
1,747
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,512
1,120
0
343
11,915
4,573
30
4,962
6,714
0
15,087
W
Merlin
 
Merlin
7,532
472
90
1,225
5,323
2,091
690
680
4,482
30,859
0
L
8,115
2,310
0
90
6,803
2,607
196
2,776
3,704
32,072
0
W
6,454
863
0
403
8,496
8,076
99
2,195
5,821
0
16,692
L
Ishtar
SSD1T
Ishtar
4,331
2,451
0
92
11,027
4,441
190
4,120
6,658
0
18,220
W
Charon
Teasmite
Charon
2,150
268
0
699
8,560
4,352
1,095
1,826
6,648
15,989
0
L
Serqet
6,713
985
0
1,105
8,773
4,422
0
3,498
4,882
0
10,697
L
Charon
449
35
0
117
1,219
665
0
667
472
1,673
0
W
Gilgamesh
jcjimenez14
Gilgamesh
7,985
1,851
0
3,113
11,204
6,746
26
2,124
8,926
0
16,040
W
Janus
tupan00
Janus
6,835
270
135
1,037
6,749
2,296
405
1,288
4,776
17,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,270
Gold Earned
39,637
136
Minions Killed
166
0
Camps Cleared
0
698,062
Distance Traveled
1,008,631
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,665
741
21
2
0
164,863
0
W
Merlin
8,034
893
63
7
0
199,574
0
L
Hera
7,829
870
62
7
0
180,510
2
W
Tyr
8,009
890
28
3
0
203,582
0
L
Ishtar
6,839
760
36
4
0
162,885
0
W
Charon
7,398
822
24
3
0
169,862
0
L
Serqet
7,168
796
14
2
0
161,937
0
L
Charon
5,769
641
3
0
0
27,867
0
W
Gilgamesh
7,919
880
17
2
0
222,656
0
W
Janus
8,277
920
34
4
0
212,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role