Player Matchup

Ares
Ares
 
Ares
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DeathxLife1656
Shiva
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 70L
1,267 Elo+
Party 1
Hachiman
Hachiman
Mysticstrean
Hachiman
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,359 Elo+
Party 1
Chronos
Chronos
SiR StAnGaLaNG
Chronos
Level 125
God Stats
5W - 10L
1,393 SR
Queue Stats
303W - 346L
1,445 Elo+
Solo
Team Averages
Level 115
1,479 SR
1,414 Elo+

VS

Team Averages
Level 116
1,355 SR
1,430 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
DarlingTBear
The Morrigan
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 195L
1,466 Elo+
Solo
Osiris
Osiris
Rayamira
Osiris
Level 79
God Stats
0W - 2L
1,314 SR
Queue Stats
275W - 258L
1,457 Elo+
Solo
Nu Wa
Nu Wa
ooshabooboo
Nu Wa
Level 147
God Stats
0W - 2L
1,309 SR
Queue Stats
126W - 162L
1,329 Elo+
Solo
Artio
Artio
poohdeadlocke
Artio
Level 125
God Stats
0W - 6L
1,150 SR
Queue Stats
292W - 307L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 1 / 10
7,694
962
5,260
9,774
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
 
Ix Chel
13
1 / 1 / 7
7,309
914
5,287
4,512
2,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 9
8,036
1,005
10,437
12,260
10,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
Mysticstrean
Hachiman
14
5 / 1 / 6
8,093
1,012
10,454
6,303
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 9
8,083
1,010
6,223
6,379
2,989
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 3 / 1
5,897
737
4,564
5,783
3,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

The Morrigan
DarlingTBear
The Morrigan
13
1 / 2 / 1
6,520
815
4,609
5,797
2,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Rayamira
Osiris
11
1 / 5 / 4
6,106
763
7,731
11,321
9,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 2 / 2
6,588
824
5,746
4,908
1,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
0 / 3 / 1
6,411
801
2,881
15,008
10,175
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
15
Kills
5
6
Deaths
15
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
10
6
W
Ix Chel
 
Ix Chel
1
1
7
4.5
L
Sun Wukong
 
Sun Wukong
1
3
1
0.5
L
The Morrigan
DarlingTBear
The Morrigan
1
2
1
0.75
W
5
3
9
3.17
W
Hachiman
Mysticstrean
Hachiman
5
1
6
8
L
Osiris
Rayamira
Osiris
1
5
4
0.6
W
3
0
9
7.5
L
2
2
2
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,661
Damage
25,531
39,228
Taken
42,817
27,806
Mitigated
28,236
17,670
Healing
13,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,260
246
758
2,421
9,774
8,665
197
3,027
6,555
8,575
0
W
Ix Chel
 
Ix Chel
5,287
1,154
1,878
609
4,512
2,262
923
1,923
2,393
22,984
0
L
Sun Wukong
 
Sun Wukong
4,564
436
446
1,080
5,783
3,639
0
2,719
2,738
0
9,840
L
The Morrigan
DarlingTBear
The Morrigan
4,609
2,023
170
1,321
5,797
2,845
0
2,350
3,402
13,876
0
W
10,437
1,567
2,953
3,023
12,260
10,734
461
3,424
8,248
957
17,464
W
Hachiman
Mysticstrean
Hachiman
10,454
6,653
1,086
2,037
6,303
3,156
1,230
2,402
3,762
0
19,749
L
Osiris
Rayamira
Osiris
7,731
1,296
886
2,115
11,321
9,586
0
3,756
7,088
0
8,497
W
6,223
3,341
1,288
1,617
6,379
2,989
2,289
2,690
3,436
12,819
0
L
5,746
728
0
0
4,908
1,991
0
2,119
2,691
13,114
0
L
2,881
502
1,670
5,397
15,008
10,175
0
6,181
8,666
7,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,215
Gold Earned
31,522
97
Minions Killed
51
0
Camps Cleared
0
804,954
Distance Traveled
693,468
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,694
962
4
1
0
167,264
0
W
Ix Chel
7,309
914
40
5
0
136,096
0
L
Sun Wukong
5,897
737
3
0
0
125,265
0
L
The Morrigan
6,520
815
20
3
0
111,146
0
W
Shiva
8,036
1,005
17
2
0
168,141
3
W
Hachiman
8,093
1,012
21
3
0
159,367
0
L
Osiris
6,106
763
6
1
0
164,439
0
W
Chronos
8,083
1,010
15
2
0
174,086
0
L
Nu Wa
6,588
824
13
2
0
140,059
0
L
Artio
6,411
801
9
1
0
152,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role