Player Matchup

Cthulhu
Cthulhu
BadRiddler
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,416 Elo+
Party 1
Chaac
Chaac
CrimsonJDR2
Chaac
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,507 Elo+
Party 1
Pele
Pele
FatalMutation
Pele
Level 152
God Stats
4W - 4L
1,558 SR
Queue Stats
122W - 108L
1,562 Elo+
Party 3
Cernunnos
Cernunnos
Trumpetplaya
Cernunnos
Level 154
God Stats
7W - 4L
1,630 SR
Queue Stats
123W - 125L
1,548 Elo+
Solo
Hel
Hel
bunkw
Hel
Level 145
God Stats
17W - 19L
1,506 SR
Queue Stats
196W - 187L
1,599 Elo+
Party 3
Team Averages
Level 107
1,539 SR
1,526 Elo+

VS

Team Averages
Level 141
1,488 SR
1,542 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
JungleXJimmy
Merlin
Level 146
God Stats
0W - 1L
1,278 SR
Queue Stats
381W - 424L
1,543 Elo+
Party 4
Ishtar
Ishtar
MONSTERMUNCH28
Ishtar
Level 166
God Stats
1W - 1L
1,539 SR
Queue Stats
52W - 56L
1,534 Elo+
Party 2
Maui
Maui
codygrayson93
Maui
Level 125
God Stats
1W - 1L
1,467 SR
Queue Stats
72W - 56L
1,522 Elo+
Party 2
Vamana
Vamana
lil_diamond4
Vamana
Level 109
God Stats
5W - 2L
1,657 SR
Queue Stats
108W - 90L
1,612 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadRiddler
Cthulhu
10
0 / 1 / 1
6,257
569
5,367
7,592
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

11
5 / 0 / 1
6,915
629
4,676
5,339
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 0 / 1
6,564
597
3,970
11,737
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cernunnos
Trumpetplaya
Cernunnos
12
5 / 1 / 2
7,061
642
11,692
10,802
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
bunkw
Hel
9
1 / 3 / 6
6,380
580
6,233
9,959
6,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 2 / 1
5,348
486
1,700
8,110
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
12
1 / 4 / 0
6,758
614
3,740
6,541
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 6 / 3
5,755
523
5,159
10,146
3,072
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 0 / 2
6,048
550
4,208
12,559
8,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
13
1 / 1 / 0
7,051
641
6,038
10,433
7,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
5
5
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
1
0.25
W
Cthulhu
BadRiddler
Cthulhu
0
1
1
0.5
W
5
0
1
5.5
W
2
0
1
2.5
L
Merlin
1
4
0
0.25
L
1
6
3
0.42
W
Cernunnos
Trumpetplaya
Cernunnos
5
1
2
6
W
Hel
bunkw
Hel
1
3
6
1.33
L
2
0
2
3
L
Vamana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,938
Damage
20,845
45,429
Taken
47,789
22,174
Mitigated
24,357
18,006
Healing
10,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,700
550
0
1,094
8,110
2,541
0
263
7,827
0
34,516
W
Cthulhu
BadRiddler
Cthulhu
5,367
993
0
2,013
7,592
4,618
0
21
7,571
39,057
0
W
4,676
487
0
2,205
5,339
2,901
0
753
4,586
0
38,748
W
3,970
1,652
0
3,609
11,737
4,016
0
2,377
9,282
0
50,683
L
Merlin
3,740
527
0
500
6,541
2,677
0
857
5,684
56,105
0
L
5,159
3,083
0
1,792
10,146
3,072
0
1,687
8,422
0
35,151
W
Cernunnos
Trumpetplaya
Cernunnos
11,692
6,955
0
4,382
10,802
4,518
668
2,165
8,637
0
63,565
W
Hel
bunkw
Hel
6,233
1,018
2,095
3,702
9,959
6,121
0
2,655
7,264
17,650
0
L
4,208
718
171
3,803
12,559
8,890
0
3,043
9,146
20,632
0
L
Vamana
6,038
2,717
0
3,093
10,433
7,177
0
4,943
5,030
0
62,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,177
Gold Earned
30,960
352
Minions Killed
360
0
Camps Cleared
0
1,143,776
Distance Traveled
1,181,316
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,348
486
51
5
0
262,521
0
W
Cthulhu
6,257
569
86
8
0
201,892
1
W
Chaac
6,915
629
70
6
0
225,110
3
W
Pele
6,564
597
79
7
0
263,869
0
L
Merlin
6,758
614
109
10
0
221,132
0
L
Ishtar
5,755
523
57
5
0
213,517
2
W
Cernunnos
7,061
642
95
9
0
229,346
0
W
Hel
6,380
580
22
2
0
223,559
4
L
Maui
6,048
550
31
3
0
238,044
0
L
Vamana
7,051
641
112
10
0
246,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role