Player Matchup

Chronos
Chronos
BloodshedBen
Chronos
Level 78
God Stats
4W - 5L
1,489 SR
Queue Stats
107W - 115L
1,489 Elo+
Party 1
Hercules
Hercules
IbezZebi
Hercules
Level 44
God Stats
12W - 13L
1,492 SR
Queue Stats
46W - 73L
1,381 Elo+
Party 3
Ao Kuang
Ao Kuang
ItzJaeger
Ao Kuang
Level 100
God Stats
4W - 10L
1,446 SR
Queue Stats
86W - 93L
1,400 Elo+
Party 1
Cernunnos
Cernunnos
TruebornAlloy65
Cernunnos
Level 116
God Stats
3W - 4L
1,428 SR
Queue Stats
103W - 101L
1,488 Elo+
Party 1
Hel
Hel
adler155
Hel
Level 40
God Stats
5W - 2L
1,722 SR
Queue Stats
42W - 66L
1,389 Elo+
Party 3
Team Averages
Level 76
1,516 SR
1,430 Elo+

VS

Team Averages
Level 47
1,491 SR
1,359 Elo+
Zhong Kui
Zhong Kui
Brixx88
Zhong Kui
Level 63
God Stats
5W - 13L
1,324 SR
Queue Stats
120W - 132L
1,382 Elo+
Party 2
Hades
Hades
JAX-_-TELLER93
Hades
Level 41
God Stats
26W - 21L
1,577 SR
Queue Stats
142W - 175L
1,347 Elo+
Party 2
Nemesis
Nemesis
Jannik_StaR
Nemesis
Level 66
God Stats
2W - 0L
1,686 SR
Queue Stats
145W - 149L
1,373 Elo+
Party 2
Izanami
Izanami
Marcelinho_TnT
Izanami
Level 27
God Stats
28W - 31L
1,369 SR
Queue Stats
57W - 66L
1,349 Elo+
Party 2
Kumbhakarna
Kumbhakarna
xiLoveBigGoets
Kumbhakarna
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
170W - 195L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BloodshedBen
Chronos
13
0 / 5 / 3
7,813
488
5,021
13,837
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
IbezZebi
Hercules
11
1 / 7 / 0
7,149
447
11,710
16,896
12,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
ItzJaeger
Ao Kuang
13
4 / 2 / 0
7,929
496
8,521
15,781
6,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
TruebornAlloy65
Cernunnos
13
4 / 4 / 0
8,217
514
5,483
10,471
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 7 / 3
7,291
456
6,551
15,215
10,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Brixx88
Zhong Kui
13
4 / 2 / 4
8,479
530
14,809
11,349
10,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
7 / 1 / 0
9,862
616
11,837
16,507
8,142
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Jannik_StaR
Nemesis
15
9 / 0 / 4
9,691
606
11,161
13,026
5,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
4 / 3 / 6
7,832
490
8,514
8,008
3,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kumbhakarna
xiLoveBigGoets
Kumbhakarna
11
1 / 3 / 10
7,633
477
4,647
12,163
10,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
9
Kills
25
25
Deaths
9
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chronos
BloodshedBen
Chronos
0
5
3
0.3
W
Zhong Kui
Brixx88
Zhong Kui
4
2
4
3
L
Hercules
IbezZebi
Hercules
1
7
0
0.14
L
Ao Kuang
ItzJaeger
Ao Kuang
4
2
0
2
W
7
1
0
7
W
Nemesis
Jannik_StaR
Nemesis
9
0
4
11
W
4
3
6
2.33
L
Cernunnos
TruebornAlloy65
Cernunnos
4
4
0
1
L
0
7
3
0.21
W
Kumbhakarna
xiLoveBigGoets
Kumbhakarna
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,286
Damage
50,968
72,200
Taken
61,053
38,962
Mitigated
37,244
19,670
Healing
18,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BloodshedBen
Chronos
5,021
1,054
0
4,301
13,837
5,554
0
9,171
4,666
56,944
0
W
Zhong Kui
Brixx88
Zhong Kui
14,809
1,671
25
2,712
11,349
10,330
0
7,600
3,749
55,122
0
L
Hercules
IbezZebi
Hercules
11,710
6,914
0
1,978
16,896
12,036
0
10,828
6,068
0
47,863
L
Ao Kuang
ItzJaeger
Ao Kuang
8,521
2,021
0
4,384
15,781
6,217
0
4,936
10,845
56,375
0
W
11,837
2,850
0
9,701
16,507
8,142
2,160
880
14,782
59,345
0
W
Nemesis
Jannik_StaR
Nemesis
11,161
6,183
228
2,459
13,026
5,585
498
3,297
9,645
0
68,840
W
8,514
6,882
358
1,746
8,008
3,179
824
4,133
3,869
0
54,458
L
Cernunnos
TruebornAlloy65
Cernunnos
5,483
1,919
0
2,960
10,471
4,440
0
2,462
7,688
0
50,950
L
6,551
844
1,455
4,592
15,215
10,715
543
3,798
11,417
37,219
0
W
Kumbhakarna
xiLoveBigGoets
Kumbhakarna
4,647
1,106
0
1,286
12,163
10,008
217
4,224
7,807
17,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,399
Gold Earned
43,497
382
Minions Killed
398
0
Camps Cleared
0
1,455,978
Distance Traveled
1,559,859
1
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,813
488
93
6
0
301,375
1
W
Zhong Kui
8,479
530
70
4
0
284,965
4
L
Hercules
7,149
447
61
4
0
293,915
0
L
Ao Kuang
7,929
496
71
4
0
339,655
0
W
Hades
9,862
616
117
7
0
275,255
7
W
Nemesis
9,691
606
105
7
0
385,510
5
W
Izanami
7,832
490
91
6
0
287,767
5
L
Cernunnos
8,217
514
94
6
0
244,463
0
L
Hel
7,291
456
63
4
0
276,570
0
W
Kumbhakarna
7,633
477
15
1
0
326,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role