Player Matchup

Discordia
Discordia
 
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Occultaholic
Hachiman
Level 91
God Stats
18W - 8L
1,577 SR
Queue Stats
222W - 216L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
RustedDraco
Baron Samedi
Level 60
God Stats
2W - 3L
1,348 SR
Queue Stats
184W - 166L
1,531 Elo+
Solo
Fenrir
Fenrir
Shaolin0516
Fenrir
Level 173
God Stats
11W - 18L
1,389 SR
Queue Stats
287W - 261L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
Xx-VicNota787-xX
Sun Wukong
Level 150
God Stats
2W - 0L
1,778 SR
Queue Stats
108W - 93L
1,528 Elo+
Solo
Team Averages
Level 120
1,518 SR
1,518 Elo+

VS

Team Averages
Level 123
1,423 SR
1,462 Elo+
Anubis
Anubis
Bigj0hn66
Anubis
Level 156
God Stats
0W - 2L
1,465 SR
Queue Stats
184W - 171L
1,520 Elo+
Party 2
Kali
Kali
Crxzstxr
Kali
Level 101
God Stats
0W - 1L
1,273 SR
Queue Stats
6W - 10L
1,270 Elo+
Solo
Sol
Sol
InfamousR1ck
Sol
Level 155
God Stats
0W - 2L
1,243 SR
Queue Stats
66W - 73L
1,476 Elo+
Party 2
Thor
Thor
Tenspots
Thor
Level 82
God Stats
5W - 10L
1,524 SR
Queue Stats
189W - 163L
1,520 Elo+
Solo
Guan Yu
Guan Yu
tonzman
Guan Yu
Level 121
God Stats
4W - 5L
1,612 SR
Queue Stats
46W - 58L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
3 / 1 / 3
8,645
576
8,508
9,121
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Occultaholic
Hachiman
15
7 / 2 / 5
9,351
623
11,149
10,112
3,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
RustedDraco
Baron Samedi
13
3 / 3 / 7
8,437
562
5,108
11,005
7,933
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
14
3 / 4 / 6
8,124
542
7,171
16,202
7,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Xx-VicNota787-xX
Sun Wukong
14
0 / 2 / 1
8,286
552
7,043
12,620
9,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bigj0hn66
Anubis
13
3 / 4 / 1
8,195
546
6,788
9,737
4,693
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
13
3 / 2 / 2
7,755
517
4,695
15,648
7,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 2
8,208
547
7,808
10,658
3,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
14
3 / 1 / 1
8,377
558
9,983
13,763
10,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
tonzman
Guan Yu
12
2 / 4 / 5
7,296
486
9,869
14,254
13,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
16
Kills
12
12
Deaths
16
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
3
4.5
L
Anubis
Bigj0hn66
Anubis
3
4
1
0.88
L
Kali
3
2
2
2
L
1
5
2
0.4
W
Hachiman
Occultaholic
Hachiman
7
2
5
4.75
W
Baron Samedi
RustedDraco
Baron Samedi
3
3
7
2.17
W
Fenrir
3
4
6
1.5
L
Thor
3
1
1
3.5
W
Sun Wukong
Xx-VicNota787-xX
Sun Wukong
0
2
1
0.25
L
Guan Yu
tonzman
Guan Yu
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,979
Damage
39,143
59,060
Taken
64,060
30,759
Mitigated
40,526
16,938
Healing
14,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,508
91
0
1,250
9,121
2,768
0
4,821
4,232
71,147
0
L
Anubis
Bigj0hn66
Anubis
6,788
286
0
3,514
9,737
4,693
0
4,459
5,278
68,170
0
L
Kali
4,695
1,484
0
3,566
15,648
7,675
0
3,071
12,577
0
70,456
L
7,808
3,331
0
2,333
10,658
3,591
1,881
1,914
8,708
62,052
0
W
Hachiman
Occultaholic
Hachiman
11,149
7,319
0
4,491
10,112
3,326
632
4,376
5,672
0
72,519
W
Baron Samedi
RustedDraco
Baron Samedi
5,108
1,269
616
3,627
11,005
7,933
0
3,365
7,472
34,258
0
W
Fenrir
7,171
1,363
0
2,637
16,202
7,147
0
2,872
13,322
0
53,634
L
Thor
9,983
1,550
0
2,219
13,763
10,709
0
410
13,353
68
66,757
W
Sun Wukong
Xx-VicNota787-xX
Sun Wukong
7,043
2,011
0
4,317
12,620
9,585
249
155
12,332
0
69,987
L
Guan Yu
tonzman
Guan Yu
9,869
1,121
613
1,804
14,254
13,858
0
3,805
10,405
1,362
37,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,843
Gold Earned
39,831
494
Minions Killed
486
0
Camps Cleared
0
1,504,228
Distance Traveled
1,409,472
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,645
576
138
9
0
298,954
0
L
Anubis
8,195
546
130
9
0
290,353
2
L
Kali
7,755
517
97
6
0
301,477
4
L
Sol
8,208
547
101
7
0
271,359
0
W
Hachiman
9,351
623
119
8
0
302,216
2
W
Baron Samedi
8,437
562
36
2
0
306,444
3
W
Fenrir
8,124
542
73
5
0
320,964
9
L
Thor
8,377
558
108
7
0
256,542
0
W
Sun Wukong
8,286
552
128
9
0
275,650
2
L
Guan Yu
7,296
486
50
3
0
289,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role