Player Matchup

Odin
Odin
MGT vs
Odin
Level 60
God Stats
6W - 1L
1,701 SR
Queue Stats
33W - 20L
1,377 Elo+
Party 1
Charybdis
Charybdis
Snofall
Charybdis
Level 45
God Stats
4W - 4L
1,622 SR
Queue Stats
62W - 87L
1,171 Elo+
Solo
Kukulkan
Kukulkan
Soifome
Kukulkan
Level 17
God Stats
3W - 3L
1,428 SR
Queue Stats
7W - 12L
1,299 Elo+
Party 1
Team Averages
Level 41
1,584 SR
1,282 Elo+

VS

Team Averages
Level 46
1,542 SR
1,332 Elo+
Xbalanque
Xbalanque
LtK-Jello
Xbalanque
Level 68
God Stats
40W - 16L
1,856 SR
Queue Stats
161W - 140L
1,352 Elo+
Party 2
Gilgamesh
Gilgamesh
Soviet4DK
Gilgamesh
Level 46
God Stats
17W - 7L
1,505 SR
Queue Stats
22W - 25L
1,307 Elo+
Solo
Agni
Agni
evoTenshi
Agni
Level 24
God Stats
8W - 7L
1,264 SR
Queue Stats
150W - 152L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
MGT vs
Odin
15
2 / 7 / 5
12,122
758
10,995
26,515
24,108
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Snofall
Charybdis
14
1 / 10 / 4
11,659
729
10,306
18,041
5,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Soifome
Kukulkan
15
3 / 8 / 2
12,276
767
15,832
15,471
5,901
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
LtK-Jello
Xbalanque
17
15 / 5 / 7
14,975
936
24,552
17,619
7,791
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Soviet4DK
Gilgamesh
17
3 / 0 / 17
13,410
838
13,860
23,586
23,758
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
16
7 / 4 / 10
13,579
849
14,842
12,923
5,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
6
Kills
25
25
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
LtK-Jello
Xbalanque
15
5
7
3.7
L
Odin
MGT vs
Odin
2
7
5
0.64
L
Charybdis
Snofall
Charybdis
1
10
4
0.3
L
Kukulkan
Soifome
Kukulkan
3
8
2
0.5
W
Gilgamesh
Soviet4DK
Gilgamesh
3
0
17
11.5
W
Agni
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,133
Damage
53,254
60,027
Taken
54,128
35,710
Mitigated
36,626
4,328
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
LtK-Jello
Xbalanque
24,552
14,224
0
4,010
17,619
7,791
1,891
3,951
13,644
0
57,971
L
Odin
MGT vs
Odin
10,995
1,852
0
3,616
26,515
24,108
0
8,809
17,545
10,213
18,278
L
Charybdis
Snofall
Charybdis
10,306
5,364
0
712
18,041
5,701
30
4,693
13,348
0
43,310
L
Kukulkan
Soifome
Kukulkan
15,832
2,436
0
0
15,471
5,901
0
4,203
11,268
62,294
0
W
Gilgamesh
Soviet4DK
Gilgamesh
13,860
3,771
0
1,195
23,586
23,758
344
9,828
13,703
1,889
42,184
W
Agni
14,842
2,417
0
879
12,923
5,077
464
5,863
7,060
54,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,057
Gold Earned
41,964
167
Minions Killed
150
0
Camps Cleared
0
780,889
Distance Traveled
893,252
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
14,975
936
57
4
0
270,834
3
L
Odin
12,122
758
23
1
0
299,870
0
L
Charybdis
11,659
729
60
4
0
233,101
0
L
Kukulkan
12,276
767
84
5
0
247,918
0
W
Gilgamesh
13,410
838
34
2
0
353,670
0
W
Agni
13,579
849
59
4
0
268,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role