Player Matchup

Janus
Janus
FbianRude
Janus
Level 145
God Stats
7W - 8L
1,456 SR
Queue Stats
171W - 175L
1,390 Elo+
Solo
Surtr
Surtr
Mrchicken24
Surtr
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 124L
1,302 Elo+
Solo
Cthulhu
Cthulhu
judadiah
Cthulhu
Level 58
God Stats
18W - 32L
1,409 SR
Queue Stats
255W - 241L
1,408 Elo+
Solo
Team Averages
Level 90
1,455 SR
1,367 Elo+

VS

Team Averages
Level 105
1,590 SR
1,402 Elo+
Charon
Charon
Crazy_assassin31
Charon
Level 49
God Stats
9W - 3L
1,608 SR
Queue Stats
18W - 19L
1,320 Elo+
Party 1
Ravana
Ravana
ReaperzGame23
Ravana
Level 123
God Stats
12W - 4L
1,663 SR
Queue Stats
85W - 55L
1,545 Elo+
Solo
Ix Chel
Ix Chel
Zerrken
Ix Chel
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FbianRude
Janus
13
3 / 5 / 3
10,485
807
13,421
10,005
2,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 1
9,400
723
5,491
16,365
9,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
judadiah
Cthulhu
11
2 / 5 / 3
9,236
710
8,140
14,573
14,035
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 13
9,702
746
4,621
11,911
8,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
9 / 1 / 7
11,207
862
17,799
11,505
10,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
Zerrken
Ix Chel
14
8 / 3 / 6
11,256
866
14,802
10,748
4,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
17
17
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
3
13
2.17
L
Janus
FbianRude
Janus
3
5
3
0.9
L
1
7
1
0.21
W
9
1
7
12.5
W
Ix Chel
Zerrken
Ix Chel
8
3
6
3.67
L
Cthulhu
judadiah
Cthulhu
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,052
Damage
37,222
40,943
Taken
34,164
26,008
Mitigated
23,254
6,522
Healing
8,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,621
1,309
0
0
11,911
8,801
0
8,992
2,787
22,158
0
L
Janus
FbianRude
Janus
13,421
273
0
0
10,005
2,963
0
3,240
6,705
49,036
0
L
5,491
2,412
65
4,314
16,365
9,010
0
7,344
8,870
550
25,431
W
17,799
6,544
380
2,945
11,505
10,116
1,286
5,847
5,536
0
32,794
W
Ix Chel
Zerrken
Ix Chel
14,802
1,600
1,777
3,497
10,748
4,337
0
6,769
3,887
50,752
0
L
Cthulhu
judadiah
Cthulhu
8,140
801
27
2,116
14,573
14,035
0
9,108
5,062
24,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,121
Gold Earned
32,165
120
Minions Killed
140
0
Camps Cleared
0
691,674
Distance Traveled
697,603
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,702
746
34
3
0
229,392
0
L
Janus
10,485
807
60
5
0
215,276
0
L
Surtr
9,400
723
45
3
0
222,351
1
W
Ravana
11,207
862
36
3
0
206,054
0
W
Ix Chel
11,256
866
70
5
0
262,157
8
L
Cthulhu
9,236
710
15
1
0
254,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role