Player Matchup

Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze I
JxvxxrQxxnzx
King Arthur
Bronze I
Level 155
God Stats
21W - 34L
1,426 SR
Queue Stats
905W - 951L
460 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
MattParry0
Kuzenbo
Bronze I
Level 119
God Stats
3W - 1L
1,175 SR
Queue Stats
19W - 39L
668 MMR
Solo
Serqet
Serqet
Silver V
TheLastSentinel
Serqet
Silver V
Level 157
God Stats
2W - 7L
1,295 SR
Queue Stats
133W - 168L
521 MMR
Solo
Thoth
Thoth
Silver V
Top X Tony4441
Thoth
Silver V
Level 104
God Stats
9W - 9L
1,460 SR
Queue Stats
296W - 328L
616 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 135
1,371 SR
753 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,477 SR
731 MMR
Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver IV
Charlemaigne75
Artio
Silver IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 137L
639 MMR
Solo
Susano
Susano
Bronze III
Joanmasorgaz
Susano
Bronze III
Level 49
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 72L
741 MMR
Solo
Ra
Ra
Bronze I
Mil_ezz
Ra
Bronze I
Level 119
God Stats
15W - 16L
1,436 SR
Queue Stats
231W - 274L
401 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze I
jo3-feeling
Sun Wukong
Bronze I
Level 126
God Stats
7W - 5L
1,448 SR
Queue Stats
196W - 237L
374 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 2
8,700
580
8,190
7,206
2,479
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
JxvxxrQxxnzx
King Arthur
12
1 / 1 / 1
7,500
500
10,572
15,348
16,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
MattParry0
Kuzenbo
10
1 / 1 / 3
6,903
460
4,363
10,441
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 2 / 1
8,824
588
6,044
11,065
4,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 0 / 3
7,876
525
7,806
5,001
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
JanusRavanaJormungandrThanatos

VS

Bans
FreyaAo KuangMartichorasKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 1 / 0
7,325
488
3,675
8,306
2,793
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 1
6,678
445
4,060
10,763
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
12
1 / 6 / 1
6,834
456
4,524
14,696
5,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 4 / 2
6,649
443
6,225
8,935
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
jo3-feeling
Sun Wukong
13
1 / 0 / 0
7,539
503
7,488
14,995
12,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
4
4
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
L
Anhur
 
Anhur
1
1
0
1
L
1
1
1
1.5
L
Susano
1
6
1
0.25
W
King Arthur
JxvxxrQxxnzx
King Arthur
1
1
1
1.5
W
Kuzenbo
MattParry0
Kuzenbo
1
1
3
2.5
L
0
4
2
0.25
W
6
2
1
3.25
W
1
0
3
2.5
L
Sun Wukong
jo3-feeling
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,975
Damage
25,972
49,061
Taken
57,695
35,928
Mitigated
31,615
13,758
Healing
14,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,190
5,417
0
3,985
7,206
2,479
831
637
6,569
0
81,891
L
Anhur
 
Anhur
3,675
2,099
0
4,232
8,306
2,793
0
666
7,640
0
55,938
L
4,060
315
387
4,079
10,763
8,576
0
5,191
5,496
15,081
0
L
Susano
4,524
1,678
0
0
14,696
5,248
0
1,409
12,831
0
58,541
W
King Arthur
JxvxxrQxxnzx
King Arthur
10,572
1,455
0
2,260
15,348
16,894
0
0
15,348
181
52,453
W
Kuzenbo
MattParry0
Kuzenbo
4,363
2,130
237
3,557
10,441
9,701
0
3,642
6,735
15,001
0
L
6,225
383
960
1,326
8,935
2,422
0
4,454
3,859
53,413
0
W
6,044
946
0
2,260
11,065
4,997
184
2,506
8,559
0
61,099
W
7,806
377
0
1,459
5,001
1,857
0
3,401
1,474
63,286
0
L
Sun Wukong
jo3-feeling
Sun Wukong
7,488
2,119
0
3,347
14,995
12,576
29
485
14,348
0
58,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,803
Gold Earned
35,025
437
Minions Killed
401
0
Camps Cleared
0
1,499,258
Distance Traveled
1,449,595
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,700
580
144
10
0
304,189
2
L
Anhur
7,325
488
102
7
0
252,636
0
L
Artio
6,678
445
17
1
0
305,940
2
L
Susano
6,834
456
91
6
0
307,463
0
W
King Arthur
7,500
500
76
5
0
280,081
0
W
Kuzenbo
6,903
460
9
1
0
288,230
9
L
Ra
6,649
443
91
6
0
299,738
0
W
Serqet
8,824
588
98
7
0
339,625
5
W
Thoth
7,876
525
110
7
0
287,133
2
L
Sun Wukong
7,539
503
100
7
0
283,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role