Player Matchup

Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum II
BookerT3
Baron Samedi
Platinum II
Level 161
God Stats
2W - 1L
1,926 SR
Queue Stats
66W - 62L
1,952 MMR
Solo
Sobek
Sobek
Silver V
WeaponXDMan
Sobek
Silver V
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 20L
1,529 MMR
Solo
Fenrir
Fenrir
Diamond III
byeBK
Fenrir
Diamond III
Level 102
God Stats
21W - 15L
1,675 SR
Queue Stats
161W - 139L
2,217 MMR
Solo
Ne Zha
Ne Zha
Platinum III
soraseiko3
Ne Zha
Platinum III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 53L
1,663 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,620 SR
1,772 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,667 SR
1,814 MMR
Khepri
Khepri
Gold V
Anastaziag
Khepri
Gold V
Level 85
God Stats
2W - 0L
1,765 SR
Queue Stats
53W - 73L
1,467 MMR
Solo
He Bo
He Bo
Gold I
DaHustla187
He Bo
Gold I
Level 136
God Stats
2W - 1L
1,758 SR
Queue Stats
211W - 207L
1,713 MMR
Solo
Tyr
Tyr
Platinum II
Husklex
Tyr
Platinum II
Level 84
God Stats
4W - 2L
1,828 SR
Queue Stats
175W - 164L
1,814 MMR
Solo
Jing Wei
Jing Wei
Diamond II
JyuVG
Jing Wei
Diamond II
Level 145
God Stats
1W - 1L
1,322 SR
Queue Stats
326W - 331L
2,222 MMR
Solo
Thor
Thor
Platinum III
youwouldgiveup
Thor
Platinum III
Level 104
God Stats
15W - 20L
1,659 SR
Queue Stats
335W - 344L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
1 / 0 / 0
10,159
564
3,098
7,223
2,652
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
BookerT3
Baron Samedi
17
1 / 0 / 8
10,953
609
10,417
9,052
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 2
7,248
403
2,694
13,143
12,882
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
byeBK
Fenrir
19
14 / 2 / 1
12,485
694
17,102
17,689
9,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ne Zha
soraseiko3
Ne Zha
16
3 / 2 / 2
10,462
581
13,271
18,256
21,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KaliAgniBacchusBakasuraShiva

VS

Bans
Ao KuangPoseidonAphroditeHachimanRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Anastaziag
Khepri
9
0 / 1 / 1
6,840
380
2,621
8,043
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 7 / 0
7,166
398
3,917
13,413
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
16
2 / 3 / 1
9,479
527
9,601
19,477
17,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
JyuVG
Jing Wei
16
1 / 0 / 0
9,134
507
7,919
7,166
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 3
7,853
436
7,033
17,460
6,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
19
Kills
5
5
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
0
1
W
Khepri
Anastaziag
Khepri
0
1
1
0.5
L
Baron Samedi
BookerT3
Baron Samedi
1
0
8
5
W
1
7
0
0.14
W
Tyr
2
3
1
0.83
W
Jing Wei
JyuVG
Jing Wei
1
0
0
1
L
0
1
2
1
L
Fenrir
byeBK
Fenrir
14
2
1
7.25
L
Ne Zha
soraseiko3
Ne Zha
3
2
2
2
W
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,582
Damage
31,091
65,363
Taken
65,559
50,513
Mitigated
36,321
23,708
Healing
13,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,098
2,317
0
3,262
7,223
2,652
446
191
7,032
0
93,473
W
Khepri
Anastaziag
Khepri
2,621
374
147
2,480
8,043
6,136
0
3,667
4,276
15,799
0
L
Baron Samedi
BookerT3
Baron Samedi
10,417
907
622
3,094
9,052
4,667
605
2,187
6,865
105,319
0
W
3,917
398
0
1,220
13,413
3,475
0
2,273
11,140
47,273
0
W
Tyr
9,601
1,260
0
6,036
19,477
17,348
0
2,321
17,086
251
68,909
W
Jing Wei
JyuVG
Jing Wei
7,919
6,692
0
3,474
7,166
3,103
0
1,444
5,722
0
86,355
L
2,694
79
0
3,030
13,143
12,882
0
1,238
11,905
20,001
0
L
Fenrir
byeBK
Fenrir
17,102
5,798
0
8,338
17,689
9,001
1,342
2,989
14,700
0
124,063
L
Ne Zha
soraseiko3
Ne Zha
13,271
2,921
0
5,362
18,256
21,311
238
614
17,570
3,307
77,857
W
7,033
1,774
0
250
17,460
6,259
0
5,335
12,125
46
57,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,307
Gold Earned
40,472
685
Minions Killed
474
0
Camps Cleared
0
1,813,628
Distance Traveled
1,602,085
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,159
564
179
10
0
360,302
6
W
Khepri
6,840
380
21
1
0
211,238
0
L
Baron Samedi
10,953
609
187
10
0
358,722
4
W
He Bo
7,166
398
87
5
0
282,193
1
W
Tyr
9,479
527
131
7
0
383,955
3
W
Jing Wei
9,134
507
161
9
0
355,690
5
L
Sobek
7,248
403
23
1
0
321,657
4
L
Fenrir
12,485
694
166
9
0
415,745
1
L
Ne Zha
10,462
581
130
7
0
357,202
0
W
Thor
7,853
436
74
4
0
369,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role