Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Fuzzlixx
Ah Muzen Cab
Level 150
God Stats
0W - 3L
1,192 SR
Queue Stats
57W - 53L
1,500 Elo+
Party 1
Horus
Horus
Omarrrrrrrr
Horus
Level 155
God Stats
0W - 1L
1,452 SR
Queue Stats
9W - 13L
1,558 Elo+
Solo
Ah Puch
Ah Puch
PiptheTall
Ah Puch
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
bartwarfish
Cthulhu
Level 65
God Stats
5W - 4L
1,490 SR
Queue Stats
11W - 11L
1,440 Elo+
Party 1
Team Averages
Level 134
1,427 SR
1,490 Elo+

VS

Team Averages
Level 136
1,502 SR
1,506 Elo+
Thanatos
Thanatos
GreaseMonkey213
Thanatos
Level 154
God Stats
19W - 16L
1,511 SR
Queue Stats
84W - 78L
1,459 Elo+
Solo
Neith
Neith
NATSUDRAGNNELL
Neith
Level 157
God Stats
5W - 9L
1,372 SR
Queue Stats
233W - 212L
1,470 Elo+
Solo
Terra
Terra
Reaper8380
Terra
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 78L
1,596 Elo+
Solo
Sol
Sol
SOULREAPER1345
Sol
Level 141
God Stats
2W - 2L
1,482 SR
Queue Stats
573W - 575L
1,473 Elo+
Solo
Anubis
Anubis
XxAtomXx
Anubis
Level 107
God Stats
34W - 28L
1,644 SR
Queue Stats
211W - 206L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 4 / 4
8,455
705
9,117
12,201
11,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Fuzzlixx
Ah Muzen Cab
16
2 / 3 / 2
9,007
751
6,417
13,692
5,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 3
9,125
760
9,508
18,050
14,252
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
PiptheTall
Ah Puch
14
2 / 8 / 4
8,236
686
12,460
12,351
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
bartwarfish
Cthulhu
14
0 / 4 / 3
7,701
642
2,771
12,309
7,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
4 / 3 / 7
8,942
745
6,911
10,087
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 2 / 10
9,233
769
11,977
7,450
3,460
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
14
0 / 0 / 12
8,531
711
6,363
14,895
14,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
2 / 0 / 13
8,960
747
12,091
7,516
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
XxAtomXx
Anubis
18
8 / 3 / 8
10,044
837
18,873
11,592
6,717
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
70
8
Kills
20
21
Deaths
8
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
4
1
L
Ah Muzen Cab
Fuzzlixx
Ah Muzen Cab
2
3
2
1
W
Thanatos
4
3
7
2.5
W
6
2
10
5.5
L
2
2
3
1.75
L
Ah Puch
PiptheTall
Ah Puch
2
8
4
0.5
W
Terra
0
0
12
6
W
2
0
13
8.5
W
Anubis
XxAtomXx
Anubis
8
3
8
4
L
Cthulhu
bartwarfish
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,273
Damage
56,215
68,603
Taken
51,540
42,858
Mitigated
33,120
13,139
Healing
21,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,117
1,174
0
4,360
12,201
11,464
0
7,636
4,497
1,036
16,488
L
Ah Muzen Cab
Fuzzlixx
Ah Muzen Cab
6,417
1,944
0
250
13,692
5,273
288
7,306
6,310
0
46,319
W
Thanatos
6,911
691
0
6,306
10,087
5,252
569
1,335
8,467
0
28,459
W
11,977
4,891
0
1,293
7,450
3,460
1,666
2,775
4,445
0
31,358
L
9,508
2,853
2,370
4,220
18,050
14,252
17
9,544
8,418
0
19,366
L
Ah Puch
PiptheTall
Ah Puch
12,460
153
0
462
12,351
3,911
0
6,338
5,877
31,022
0
W
Terra
6,363
1,401
3,020
3,188
14,895
14,075
196
4,463
9,751
10,941
0
W
12,091
4,967
0
3,471
7,516
3,616
974
4,349
3,007
39,436
0
W
Anubis
XxAtomXx
Anubis
18,873
481
0
3,852
11,592
6,717
0
3,117
7,934
47,316
0
L
Cthulhu
bartwarfish
Cthulhu
2,771
0
321
1,156
12,309
7,958
0
6,428
5,713
23,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,524
Gold Earned
45,710
212
Minions Killed
253
0
Camps Cleared
0
1,176,130
Distance Traveled
1,260,997
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,455
705
28
2
0
255,038
0
L
Ah Muzen Cab
9,007
751
81
7
0
238,918
0
W
Thanatos
8,942
745
45
4
0
256,344
2
W
Neith
9,233
769
40
3
0
226,840
0
L
Horus
9,125
760
26
2
0
275,803
2
L
Ah Puch
8,236
686
41
3
0
232,173
0
W
Terra
8,531
711
17
1
0
287,506
0
W
Sol
8,960
747
68
6
0
250,090
0
W
Anubis
10,044
837
83
7
0
240,217
2
L
Cthulhu
7,701
642
36
3
0
174,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role