Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Dat1B00tyEater
Terra
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 34L
1,373 Elo+
Solo
Zeus
Zeus
ElPibeCantina
Zeus
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 153L
1,329 Elo+
Solo
Chernobog
Chernobog
Switch2Zero
Chernobog
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 68L
1,118 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,364 Elo+

VS

Team Averages
Level 82
1,487 SR
1,449 Elo+
Chang'e
Chang'e
AyScoobyDoo
Chang'e
Level 66
God Stats
5W - 3L
1,833 SR
Queue Stats
586W - 617L
1,386 Elo+
Solo
Mercury
Mercury
Border7heLands
Mercury
Level 108
God Stats
0W - 1L
1,222 SR
Queue Stats
35W - 47L
1,449 Elo+
Party 1
Hera
Hera
GreasyMudTroll
Hera
Level 69
God Stats
0W - 1L
1,367 SR
Queue Stats
8W - 14L
1,406 Elo+
Party 1
Nu Wa
Nu Wa
Jbcry18999
Nu Wa
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
279W - 267L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
X Baracade X590
Danzaburou
Level 106
God Stats
2W - 2L
1,511 SR
Queue Stats
202W - 212L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 2 / 3
7,777
778
2,529
9,169
10,646
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nox
 
Nox
15
0 / 0 / 5
7,695
770
4,721
4,010
2,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 5
8,410
841
5,416
11,366
11,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 4 / 1
8,160
816
12,226
7,406
3,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Switch2Zero
Chernobog
13
2 / 2 / 4
7,378
738
3,834
7,154
3,595
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AyScoobyDoo
Chang'e
11
2 / 0 / 1
7,275
728
2,384
5,130
2,395
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

14
1 / 3 / 8
7,391
739
7,013
10,776
4,988
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 2 / 5
7,469
747
8,229
5,016
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
15
2 / 1 / 6
7,760
776
5,920
6,181
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
X Baracade X590
Danzaburou
16
4 / 1 / 4
8,502
850
8,518
8,130
4,846
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
7
Kills
9
9
Deaths
7
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
3
0.75
W
Nox
 
Nox
0
0
5
2.5
L
Chang'e
AyScoobyDoo
Chang'e
2
0
1
2.5
L
1
3
8
1.67
W
1
1
5
3.5
W
4
4
1
1.13
L
0
2
5
1.25
L
Nu Wa
2
1
6
5
W
Chernobog
Switch2Zero
Chernobog
2
2
4
2
L
Danzaburou
X Baracade X590
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,726
Damage
32,064
39,105
Taken
35,233
30,836
Mitigated
18,879
17,338
Healing
20,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,529
583
1,578
2,094
9,169
10,646
0
4,265
4,804
7,986
0
W
Nox
 
Nox
4,721
752
560
240
4,010
2,158
300
1,187
2,707
34,232
0
L
Chang'e
AyScoobyDoo
Chang'e
2,384
0
6,245
3,955
5,130
2,395
0
3,474
1,544
3,897
0
L
7,013
2,972
410
3,223
10,776
4,988
0
6,347
4,245
0
14,910
W
5,416
649
5,083
5,064
11,366
11,211
0
5,115
6,011
18,115
0
W
12,226
1,120
518
714
7,406
3,226
0
2,878
4,528
22,151
0
L
8,229
2,566
555
1,078
5,016
4,034
0
2,888
2,128
22,354
0
L
Nu Wa
5,920
1,353
1,095
1,114
6,181
2,616
0
5,714
467
14,034
0
W
Chernobog
Switch2Zero
Chernobog
3,834
1,518
0
1,487
7,154
3,595
0
3,189
3,965
0
15,830
L
Danzaburou
X Baracade X590
Danzaburou
8,518
2,345
282
2,159
8,130
4,846
295
6,496
1,634
0
20,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,420
Gold Earned
38,397
141
Minions Killed
104
0
Camps Cleared
0
963,519
Distance Traveled
852,715
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,777
778
11
1
0
189,783
0
W
Nox
7,695
770
55
6
0
204,513
0
L
Chang'e
7,275
728
6
1
0
111,067
0
L
Mercury
7,391
739
15
2
0
214,089
0
W
Terra
8,410
841
29
3
0
217,757
0
W
Zeus
8,160
816
23
2
0
166,956
0
L
Hera
7,469
747
46
5
0
160,909
0
L
Nu Wa
7,760
776
18
2
0
190,472
0
W
Chernobog
7,378
738
23
2
0
184,510
1
L
Danzaburou
8,502
850
19
2
0
176,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role