Player Matchup

Danzaburou
Danzaburou
HIGHDINGO
Danzaburou
Level 29
God Stats
14W - 2L
1,698 SR
Queue Stats
61W - 40L
1,684 Elo+
Party 2
Charon
Charon
ITZ 0CH0A
Charon
Level 128
God Stats
10W - 9L
1,517 SR
Queue Stats
84W - 94L
1,460 Elo+
Party 2
Chang'e
Chang'e
YungHeathLedger1
Chang'e
Level 128
God Stats
13W - 4L
1,711 SR
Queue Stats
243W - 119L
1,644 Elo+
Party 2
Team Averages
Level 95
1,642 SR
1,596 Elo+

VS

Team Averages
Level 52
1,484 SR
1,543 Elo+
Bakasura
Bakasura
Gammaz714
Bakasura
Level 88
God Stats
6W - 19L
1,427 SR
Queue Stats
105W - 102L
1,531 Elo+
Solo
He Bo
He Bo
mumOjO7
He Bo
Level 64
God Stats
0W - 1L
1,526 SR
Queue Stats
9W - 10L
1,436 Elo+
Party 1
Surtr
Surtr
zayaplaya717
Surtr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HIGHDINGO
Danzaburou
17
9 / 3 / 10
14,519
854
18,791
15,448
6,329
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
ITZ 0CH0A
Charon
17
8 / 1 / 9
13,765
810
12,868
19,169
19,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 4 / 14
12,924
760
14,498
17,274
6,630
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gammaz714
Bakasura
14
4 / 7 / 3
11,995
706
15,397
21,630
14,534
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
mumOjO7
He Bo
14
3 / 7 / 3
12,085
711
16,196
14,098
5,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 5
11,356
668
11,786
19,848
23,324
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
19
Kills
8
8
Deaths
19
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Gammaz714
Bakasura
4
7
3
0.79
W
Danzaburou
HIGHDINGO
Danzaburou
9
3
10
4.67
W
Charon
ITZ 0CH0A
Charon
8
1
9
12.5
W
2
4
14
2.25
L
He Bo
mumOjO7
He Bo
3
7
3
0.64
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,157
Damage
43,379
51,891
Taken
55,576
32,732
Mitigated
43,639
21,484
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Gammaz714
Bakasura
15,397
9,759
0
5,119
21,630
14,534
49
10,409
11,181
0
36,823
W
Danzaburou
HIGHDINGO
Danzaburou
18,791
10,247
0
3,037
15,448
6,329
2,279
6,954
8,125
0
73,241
W
Charon
ITZ 0CH0A
Charon
12,868
1,804
397
2,709
19,169
19,773
149
6,417
10,710
49,023
1,657
W
14,498
1,567
7,160
8,181
17,274
6,630
366
5,766
10,827
78,626
0
L
He Bo
mumOjO7
He Bo
16,196
253
0
2,062
14,098
5,781
0
6,455
7,579
53,071
0
L
11,786
3,909
0
2,812
19,848
23,324
0
9,033
10,751
4,207
27,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,208
Gold Earned
35,436
260
Minions Killed
163
0
Camps Cleared
0
921,087
Distance Traveled
883,184
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,995
706
77
5
0
295,103
3
W
Danzaburou
14,519
854
103
6
0
298,570
0
W
Charon
13,765
810
35
2
0
321,638
1
W
Chang'e
12,924
760
122
7
0
300,879
0
L
He Bo
12,085
711
59
3
0
291,973
0
L
Surtr
11,356
668
27
2
0
296,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role