Player Matchup

Thor
Thor
Silver I
BlueFalke
Thor
Silver I
Level 88
God Stats
5W - 2L
1,617 SR
Queue Stats
104W - 110L
1,155 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze V
CZG_Average
Zhong Kui
Bronze V
Level 97
God Stats
1W - 0L
1,521 SR
Queue Stats
2W - 1L
1,473 MMR
Solo
Izanami
Izanami
Silver II
Inkedgeek88
Izanami
Silver II
Level 108
God Stats
2W - 1L
1,206 SR
Queue Stats
38W - 49L
1,157 MMR
Solo
Jormungandr
Jormungandr
Silver I
Lil seta 615
Jormungandr
Silver I
Level 67
God Stats
5W - 5L
1,599 SR
Queue Stats
104W - 110L
1,155 MMR
Party 2
Cerberus
Cerberus
Silver III
Snarlmarx
Cerberus
Silver III
Level 104
God Stats
11W - 8L
1,478 SR
Queue Stats
161W - 175L
876 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,484 SR
1,163 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 156
1,527 SR
1,174 MMR
Cernunnos
Cernunnos
Silver I
AttackSquad
Cernunnos
Silver I
Level 191
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 206L
1,145 MMR
Solo
Kukulkan
Kukulkan
Bronze III
CrazyDelion94
Kukulkan
Bronze III
Level 123
God Stats
23W - 24L
1,500 SR
Queue Stats
131W - 136L
1,500 MMR
Party 3
Loki
Loki
Silver III
FatherRahm
Loki
Silver III
Level 203
God Stats
0W - 2L
1,500 SR
Queue Stats
499W - 527L
941 MMR
Party 1
Atlas
Atlas
Silver IV
Lord_Fue_Fue
Atlas
Silver IV
Level 155
God Stats
2W - 8L
1,634 SR
Queue Stats
77W - 112L
785 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
ThunderWolf1263
Sun Wukong
Bronze III
Level 108
God Stats
7W - 9L
1,500 SR
Queue Stats
49W - 53L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
3 / 4 / 5
11,025
525
9,708
23,129
9,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Zhong Kui
CZG_Average
Zhong Kui
16
4 / 1 / 4
10,616
506
10,372
10,170
8,539
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Inkedgeek88
Izanami
18
3 / 1 / 3
11,394
543
8,771
10,165
4,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Lil seta 615
Jormungandr
17
5 / 1 / 6
11,591
552
18,652
19,506
16,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
Snarlmarx
Cerberus
15
4 / 1 / 8
11,191
533
8,289
15,298
16,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
KaliSerqetRavanaSusanoBaba Yaga

VS

Bans
AthenaAo KuangHadesMedusaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AttackSquad
Cernunnos
16
2 / 6 / 1
10,218
487
8,200
14,131
5,558
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
CrazyDelion94
Kukulkan
17
4 / 5 / 0
11,083
528
12,543
11,101
4,459
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 1 / 4
9,421
449
10,991
18,040
7,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 3
9,150
436
8,242
19,450
18,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
ThunderWolf1263
Sun Wukong
10
2 / 3 / 0
7,960
379
4,997
10,595
6,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
19
Kills
8
8
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AttackSquad
Cernunnos
2
6
1
0.42
W
Thor
3
4
5
1.38
W
Zhong Kui
CZG_Average
Zhong Kui
4
1
4
6
L
Kukulkan
CrazyDelion94
Kukulkan
4
5
0
0.8
L
0
1
4
2
W
Izanami
Inkedgeek88
Izanami
3
1
3
4.5
W
Jormungandr
Lil seta 615
Jormungandr
5
1
6
8
L
0
4
3
0.38
W
Cerberus
Snarlmarx
Cerberus
4
1
8
8
L
Sun Wukong
ThunderWolf1263
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,792
Damage
44,973
78,268
Taken
73,317
56,118
Mitigated
42,692
21,370
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AttackSquad
Cernunnos
8,200
3,540
0
1,169
14,131
5,558
994
5,691
8,440
0
77,194
W
Thor
9,708
2,265
0
3,778
23,129
9,524
0
7,787
15,342
0
99,095
W
Zhong Kui
CZG_Average
Zhong Kui
10,372
787
0
5,139
10,170
8,539
0
3,338
6,832
79,164
0
L
Kukulkan
CrazyDelion94
Kukulkan
12,543
750
0
250
11,101
4,459
751
4,857
6,244
82,312
0
L
10,991
4,062
0
3,807
18,040
7,503
0
8,635
9,405
0
80,594
W
Izanami
Inkedgeek88
Izanami
8,771
5,792
0
2,530
10,165
4,715
1,953
1,996
8,137
0
103,765
W
Jormungandr
Lil seta 615
Jormungandr
18,652
5,132
0
5,089
19,506
16,783
328
3,881
15,295
91,917
823
L
8,242
3,176
282
4,566
19,450
18,726
0
11,095
8,355
35,403
0
W
Cerberus
Snarlmarx
Cerberus
8,289
157
0
4,834
15,298
16,557
0
5,991
9,307
51,662
0
L
Sun Wukong
ThunderWolf1263
Sun Wukong
4,997
2,059
0
2,904
10,595
6,446
0
6,337
4,258
0
38,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,817
Gold Earned
47,832
617
Minions Killed
486
0
Camps Cleared
0
1,934,469
Distance Traveled
1,887,965
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,218
487
129
6
0
357,092
2
W
Thor
11,025
525
127
6
0
421,023
0
W
Zhong Kui
10,616
506
119
6
0
321,480
0
L
Kukulkan
11,083
528
143
7
0
396,448
3
L
Loki
9,421
449
130
6
0
521,277
2
W
Izanami
11,394
543
165
8
0
392,164
2
W
Jormungandr
11,591
552
126
6
0
376,231
0
L
Atlas
9,150
436
38
2
0
408,799
0
W
Cerberus
11,191
533
80
4
0
423,571
6
L
Sun Wukong
7,960
379
46
2
0
204,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role