Player Matchup

King Arthur
King Arthur
After The Rain9
King Arthur
Level 106
God Stats
0W - 1L
1,450 SR
Queue Stats
5W - 10L
1,430 Elo+
Party 2
Sol
Sol
Freshtactics812
Sol
Level 68
God Stats
4W - 1L
1,912 SR
Queue Stats
27W - 49L
1,400 Elo+
Party 2
Chronos
Chronos
KokoBeware
Chronos
Level 129
God Stats
2W - 4L
1,511 SR
Queue Stats
149W - 142L
1,564 Elo+
Party 3
Ra
Ra
ShillelaghKraut
Ra
Level 134
God Stats
5W - 3L
1,844 SR
Queue Stats
161W - 179L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
SlupeeKid
Kuzenbo
Level 102
God Stats
2W - 2L
1,661 SR
Queue Stats
196W - 148L
1,547 Elo+
Party 3
Team Averages
Level 108
1,676 SR
1,487 Elo+

VS

Team Averages
Level 115
1,476 SR
1,503 Elo+
Bellona
Bellona
AboutDust
Bellona
Level 99
God Stats
1W - 0L
1,737 SR
Queue Stats
20W - 19L
1,523 Elo+
Party 1
Vulcan
Vulcan
FlavoredToast
Vulcan
Level 154
God Stats
1W - 0L
1,504 SR
Queue Stats
11W - 10L
1,572 Elo+
Party 1
Tyr
Tyr
KINGOREO
Tyr
Level 138
God Stats
1W - 0L
1,600 SR
Queue Stats
22W - 18L
1,543 Elo+
Party 1
Chang'e
Chang'e
TeamWipe-_-
Chang'e
Level 80
God Stats
1W - 2L
1,113 SR
Queue Stats
82W - 87L
1,424 Elo+
Solo
Hou Yi
Hou Yi
degree488
Hou Yi
Level 106
God Stats
6W - 3L
1,424 SR
Queue Stats
249W - 260L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
After The Rain9
King Arthur
7
0 / 3 / 0
7,005
467
1,121
5,833
4,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 1
9,893
660
18,751
17,697
8,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
KokoBeware
Chronos
17
0 / 6 / 5
9,280
619
11,761
22,282
11,216
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 4 / 1
11,353
757
20,217
14,205
10,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kuzenbo
SlupeeKid
Kuzenbo
14
0 / 11 / 1
8,617
574
12,914
30,639
37,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AboutDust
Bellona
18
7 / 1 / 16
11,196
746
11,877
26,454
19,913
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 1 / 17
12,940
863
33,357
11,271
5,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 2 / 19
10,858
724
14,124
26,319
29,652
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
TeamWipe-_-
Chang'e
19
5 / 2 / 19
11,558
771
14,949
16,754
7,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hou Yi
degree488
Hou Yi
19
5 / 1 / 18
11,412
761
12,306
9,382
4,217
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
118
7
Kills
29
29
Deaths
7
8
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Bellona
AboutDust
Bellona
7
1
16
15
L
King Arthur
After The Rain9
King Arthur
0
3
0
0
W
8
1
17
16.5
L
3
5
1
0.7
W
4
2
19
6.75
L
Chronos
KokoBeware
Chronos
0
6
5
0.42
L
4
4
1
1.13
L
Kuzenbo
SlupeeKid
Kuzenbo
0
11
1
0.05
W
Chang'e
TeamWipe-_-
Chang'e
5
2
19
7.25
W
Hou Yi
degree488
Hou Yi
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,764
Damage
86,613
90,656
Taken
90,180
71,548
Mitigated
67,311
22,444
Healing
54,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AboutDust
Bellona
11,877
1,988
2,843
12,433
26,454
19,913
649
16,932
8,325
0
22,902
L
King Arthur
After The Rain9
King Arthur
1,121
44
63
293
5,833
4,431
0
2,606
3,135
0
2,403
W
33,357
18,287
1,923
933
11,271
5,654
1,180
9,439
1,832
76,080
0
L
18,751
4,566
216
4,413
17,697
8,207
0
10,155
7,222
37,786
0
W
14,124
1,299
2,355
10,245
26,319
29,652
1,312
14,903
10,988
891
19,885
L
Chronos
KokoBeware
Chronos
11,761
3,440
448
2,816
22,282
11,216
0
11,532
10,590
34,759
0
L
20,217
598
6,075
4,146
14,205
10,154
0
6,415
7,706
51,223
0
L
Kuzenbo
SlupeeKid
Kuzenbo
12,914
1,842
1,906
2,068
30,639
37,540
0
16,831
13,098
18,447
0
W
Chang'e
TeamWipe-_-
Chang'e
14,949
702
12,584
9,329
16,754
7,875
674
12,393
3,952
34,280
0
W
Hou Yi
degree488
Hou Yi
12,306
5,908
475
948
9,382
4,217
3,947
7,619
1,217
0
27,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,148
Gold Earned
57,964
170
Minions Killed
203
0
Camps Cleared
0
1,213,946
Distance Traveled
1,512,660
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,196
746
19
1
0
315,507
0
L
King Arthur
7,005
467
1
0
0
263,408
0
W
Vulcan
12,940
863
96
6
0
289,194
2
L
Sol
9,893
660
49
3
0
224,712
0
W
Tyr
10,858
724
10
1
0
318,032
0
L
Chronos
9,280
619
41
3
0
243,585
0
L
Ra
11,353
757
72
5
0
248,553
0
L
Kuzenbo
8,617
574
7
0
0
233,688
0
W
Chang'e
11,558
771
53
4
0
302,782
0
W
Hou Yi
11,412
761
25
2
0
287,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role