Player Matchup

Sol
Sol
Astrol-Von
Sol
Level 78
God Stats
13W - 18L
1,431 SR
Queue Stats
52W - 67L
1,375 Elo+
Party 1
Da Ji
Da Ji
RickyRexIbarra
Da Ji
Level 104
God Stats
0W - 6L
1,099 SR
Queue Stats
6W - 10L
1,204 Elo+
Party 3
Sun Wukong
Sun Wukong
madly paradox
Sun Wukong
Level 49
God Stats
1W - 2L
1,587 SR
Queue Stats
6W - 4L
1,582 Elo+
Solo
Athena
Athena
rExpired-
Athena
Level 128
God Stats
0W - 1L
1,761 SR
Queue Stats
92W - 93L
1,535 Elo+
Party 1
Ishtar
Ishtar
sikeadelicsatan
Ishtar
Level 18
God Stats
0W - 4L
1,283 SR
Queue Stats
1W - 7L
1,159 Elo+
Party 3
Team Averages
Level 75
1,432 SR
1,371 Elo+

VS

Team Averages
Level 58
1,438 SR
1,367 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DabOnThemOooos
Sol
Level 84
God Stats
21W - 16L
1,472 SR
Queue Stats
99W - 84L
1,481 Elo+
Solo
Nemesis
Nemesis
TrueKudosai
Nemesis
Level 87
God Stats
11W - 10L
1,408 SR
Queue Stats
28W - 26L
1,433 Elo+
Party 2
Izanami
Izanami
drsmokedrsmoke
Izanami
Level 27
God Stats
1W - 9L
1,340 SR
Queue Stats
15W - 15L
1,211 Elo+
Party 2
Sobek
Sobek
fooooooooooooot
Sobek
Level 28
God Stats
2W - 2L
1,471 SR
Queue Stats
40W - 50L
1,211 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,093
619
2,580
2,749
552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,501
500
0
216
44
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
madly paradox
Sun Wukong
2
0 / 0 / 0
2,575
515
110
1,239
459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
rExpired-
Athena
4
0 / 1 / 0
2,956
591
1,244
4,494
2,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

1
0 / 0 / 0
900
180
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 0
3,888
778
401
1,733
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 0 / 0
2,746
549
456
1,267
317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
TrueKudosai
Nemesis
4
0 / 0 / 0
3,039
608
1,100
3,930
1,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 0 / 0
3,084
617
1,509
1,737
581
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
1 / 0 / 0
3,732
746
935
3,495
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
L
0
0
0
0
W
0
0
0
0
L
0
0
0
0
W
Nemesis
TrueKudosai
Nemesis
0
0
0
0
W
0
0
0
0
W
1
0
0
1
L
Sun Wukong
madly paradox
Sun Wukong
0
0
0
0
L
Athena
rExpired-
Athena
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,934
Damage
4,401
8,698
Taken
12,162
3,399
Mitigated
4,993
2,634
Healing
3,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
401
0
0
831
1,733
691
0
0
1,733
18,292
0
L
2,580
1,010
0
1,132
2,749
552
0
0
2,749
14,333
0
W
456
370
0
682
1,267
317
0
628
639
5,580
0
L
0
0
0
0
216
44
0
0
216
0
1,422
W
Nemesis
TrueKudosai
Nemesis
1,100
371
0
315
3,930
1,024
0
1,221
2,709
0
8,339
W
1,509
1,034
0
633
1,737
581
0
1,346
391
0
15,479
W
935
400
0
1,128
3,495
2,380
11
629
2,866
10,627
0
L
Sun Wukong
madly paradox
Sun Wukong
110
0
0
180
1,239
459
0
355
838
0
2,793
L
Athena
rExpired-
Athena
1,244
800
229
1,093
4,494
2,344
0
1,391
3,103
6,644
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,025
Gold Earned
16,489
38
Minions Killed
103
0
Camps Cleared
0
268,577
Distance Traveled
421,905
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,888
778
41
8
0
99,076
0
L
Sol
3,093
619
25
5
0
82,539
0
W
Sol
2,746
549
11
2
0
37,245
0
L
Da Ji
2,501
500
4
1
0
35,927
0
W
Nemesis
3,039
608
16
3
0
119,539
1
W
Izanami
3,084
617
23
5
0
82,990
0
W
Sobek
3,732
746
12
2
0
83,055
0
L
Sun Wukong
2,575
515
5
1
0
63,778
0
L
Athena
2,956
591
4
1
0
86,333
0
L
Ishtar
900
180
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role