Player Matchup

Rama
Rama
Gold III
Ephideri
Rama
Gold III
Level 69
God Stats
5W - 5L
1,583 SR
Queue Stats
290W - 292L
1,393 MMR
Solo
Geb
Geb
Gold V
Redm1st137
Geb
Gold V
Level 122
God Stats
0W - 1L
1,733 SR
Queue Stats
128W - 130L
1,400 MMR
Solo
Chronos
Chronos
Gold III
SkillzDatKilllz
Chronos
Gold III
Level 157
God Stats
11W - 11L
1,494 SR
Queue Stats
60W - 64L
1,396 MMR
Solo
King Arthur
King Arthur
Gold II
SweetDg
King Arthur
Gold II
Level 126
God Stats
6W - 7L
1,586 SR
Queue Stats
58W - 62L
1,547 MMR
Party 1
Lancelot
Lancelot
Gold III
skinny0193
Lancelot
Gold III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,510 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,579 SR
1,449 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,649 SR
1,540 MMR
Chang'e
Chang'e
Gold II
CcCAllpro
Chang'e
Gold II
Level 143
God Stats
4W - 2L
1,707 SR
Queue Stats
30W - 27L
1,559 MMR
Solo
Achilles
Achilles
Gold II
DrGreeenBean
Achilles
Gold II
Level 142
God Stats
7W - 11L
1,557 SR
Queue Stats
223W - 224L
1,620 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
Lord Adrios
Xbalanque
Gold IV
Level 166
God Stats
14W - 14L
1,676 SR
Queue Stats
513W - 532L
1,454 MMR
Solo
Thanatos
Thanatos
Gold II
MrGreeenBean
Thanatos
Gold II
Level 139
God Stats
10W - 11L
1,587 SR
Queue Stats
204W - 195L
1,565 MMR
Party 2
Ares
Ares
Gold III
aztec_warrior_55
Ares
Gold III
Level 125
God Stats
3W - 2L
1,719 SR
Queue Stats
126W - 128L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 3 / 0
6,928
533
7,391
12,467
4,287
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
6,245
480
5,484
12,744
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 4 / 0
7,158
551
7,001
11,095
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SweetDg
King Arthur
13
0 / 0 / 1
7,860
605
7,312
11,959
9,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
skinny0193
Lancelot
10
1 / 2 / 1
6,222
479
4,028
10,567
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetDa JiRavanaJormungandr

VS

Bans
KaliSerqetThorHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CcCAllpro
Chang'e
14
4 / 0 / 6
8,543
657
11,417
9,457
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
DrGreeenBean
Achilles
13
0 / 1 / 1
7,393
569
7,061
12,505
11,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Lord Adrios
Xbalanque
14
3 / 2 / 1
7,839
603
7,407
10,319
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
MrGreeenBean
Thanatos
14
5 / 1 / 5
8,326
640
8,408
12,449
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 10
7,271
559
5,824
12,167
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
13
13
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CcCAllpro
Chang'e
4
0
6
7
W
Achilles
DrGreeenBean
Achilles
0
1
1
0.5
L
Rama
1
3
0
0.33
W
Xbalanque
Lord Adrios
Xbalanque
3
2
1
1.75
W
Thanatos
MrGreeenBean
Thanatos
5
1
5
7.5
L
1
4
0
0.25
L
1
4
0
0.25
L
King Arthur
SweetDg
King Arthur
0
0
1
0.5
W
1
0
10
6
L
Lancelot
skinny0193
Lancelot
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,216
Damage
40,117
58,832
Taken
56,897
32,452
Mitigated
35,813
13,093
Healing
29,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CcCAllpro
Chang'e
11,417
197
2,543
6,400
9,457
4,360
273
6,313
3,144
73,892
0
W
Achilles
DrGreeenBean
Achilles
7,061
722
0
2,014
12,505
11,804
0
0
12,505
0
58,367
L
Rama
7,391
6,018
0
4,276
12,467
4,287
800
1,364
11,103
0
52,117
W
Xbalanque
Lord Adrios
Xbalanque
7,407
3,580
0
4,988
10,319
4,212
603
1,079
9,240
0
65,116
W
Thanatos
MrGreeenBean
Thanatos
8,408
2,433
0
11,323
12,449
5,315
0
1,648
10,801
0
76,621
L
5,484
704
0
2,288
12,744
9,785
0
6,255
6,212
20,394
0
L
7,001
2,220
0
3,035
11,095
4,572
0
5,603
5,492
62,951
0
L
King Arthur
SweetDg
King Arthur
7,312
725
0
2,744
11,959
9,631
0
0
11,959
0
68,496
W
5,824
413
0
2,527
12,167
10,122
157
3,534
8,633
20,959
0
L
Lancelot
skinny0193
Lancelot
4,028
882
0
750
10,567
4,177
0
3,811
6,756
0
40,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,413
Gold Earned
39,372
387
Minions Killed
473
0
Camps Cleared
0
1,385,442
Distance Traveled
1,418,004
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,543
657
138
11
0
286,859
0
W
Achilles
7,393
569
103
8
0
287,335
4
L
Rama
6,928
533
84
6
0
237,933
4
W
Xbalanque
7,839
603
105
8
0
242,071
2
W
Thanatos
8,326
640
106
8
0
315,121
1
L
Geb
6,245
480
14
1
0
273,216
0
L
Chronos
7,158
551
107
8
0
268,491
0
L
King Arthur
7,860
605
118
9
0
283,012
0
W
Ares
7,271
559
21
2
0
286,618
4
L
Lancelot
6,222
479
64
5
0
322,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role