Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AzorAhaiRebornOG
Hun Batz
Level 193
God Stats
3W - 0L
1,459 SR
Queue Stats
216W - 169L
1,557 Elo+
Party 2
Nike
Nike
Selven
Nike
Level 117
God Stats
9W - 1L
1,713 SR
Queue Stats
185W - 47L
1,858 Elo+
Party 1
Charon
Charon
Thekingofgames26
Charon
Level 172
God Stats
17W - 28L
1,494 SR
Queue Stats
245W - 238L
1,553 Elo+
Party 2
Ao Kuang
Ao Kuang
thewexican
Ao Kuang
Level 102
God Stats
97W - 17L
1,892 SR
Queue Stats
137W - 33L
1,829 Elo+
Party 1
Team Averages
Level 128
1,612 SR
1,659 Elo+

VS

Team Averages
Level 103
1,454 SR
1,553 Elo+
Erlang Shen
Erlang Shen
D3adAccurate
Erlang Shen
Level 90
God Stats
0W - 2L
1,274 SR
Queue Stats
46W - 52L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
Iweatherman
Tsukuyomi
Level 126
God Stats
1W - 2L
1,694 SR
Queue Stats
76W - 93L
1,449 Elo+
Party 3
Charon
Charon
QueLuo
Charon
Level 145
God Stats
2W - 4L
1,500 SR
Queue Stats
445W - 474L
1,524 Elo+
Solo
Eset
Eset
dυck
Eset
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 79L
1,811 Elo+
Solo
Rama
Rama
iTheweatherman
Rama
Level 29
God Stats
0W - 1L
1,303 SR
Queue Stats
59W - 69L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 1 / 11
8,143
1,357
7,940
6,746
4,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
4 / 0 / 10
8,339
1,390
11,808
8,121
3,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Selven
Nike
13
2 / 0 / 12
7,741
1,290
8,437
6,459
5,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 13
7,385
1,231
4,611
5,397
4,866
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
thewexican
Ao Kuang
13
9 / 0 / 3
8,800
1,467
9,041
8,705
4,000
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

366

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
D3adAccurate
Erlang Shen
11
0 / 6 / 0
6,307
1,051
3,301
8,631
4,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Iweatherman
Tsukuyomi
12
1 / 6 / 0
6,934
1,156
10,199
12,190
4,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
QueLuo
Charon
12
0 / 1 / 1
7,284
1,214
5,069
9,680
8,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
dυck
Eset
12
0 / 4 / 1
6,918
1,153
8,137
7,384
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 1
6,433
1,072
3,755
8,258
3,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
18
Kills
1
1
Deaths
19
49
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
11
7.5
W
4
0
10
9
L
Erlang Shen
D3adAccurate
Erlang Shen
0
6
0
0
L
Tsukuyomi
Iweatherman
Tsukuyomi
1
6
0
0.17
L
Charon
QueLuo
Charon
0
1
1
0.5
W
Nike
Selven
Nike
2
0
12
8
W
1
0
13
7.5
L
Eset
dυck
Eset
0
4
1
0.13
L
0
2
1
0.25
W
Ao Kuang
thewexican
Ao Kuang
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,837
Damage
30,461
35,428
Taken
46,143
21,968
Mitigated
23,637
7,031
Healing
2,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,940
1,096
1,110
1,960
6,746
4,379
0
2,361
4,186
18,880
0
W
11,808
1,663
0
1,215
8,121
3,127
0
2,846
5,000
0
28,611
L
Erlang Shen
D3adAccurate
Erlang Shen
3,301
1,394
0
541
8,631
4,169
0
3,599
3,622
0
4,099
L
Tsukuyomi
Iweatherman
Tsukuyomi
10,199
1,340
0
321
12,190
4,689
0
5,226
6,719
0
21,954
L
Charon
QueLuo
Charon
5,069
815
0
705
9,680
8,951
0
5,056
4,541
12,772
0
W
Nike
Selven
Nike
8,437
649
0
1,584
6,459
5,596
0
1,634
4,703
438
12,100
W
4,611
913
0
0
5,397
4,866
0
2,116
3,111
8,494
413
L
Eset
dυck
Eset
8,137
588
490
477
7,384
2,710
0
3,135
4,165
28,981
0
L
3,755
2,843
0
229
8,258
3,118
0
4,571
3,613
0
9,708
W
Ao Kuang
thewexican
Ao Kuang
9,041
3,235
0
1,162
8,705
4,000
0
3,794
4,692
21,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,408
Gold Earned
33,876
106
Minions Killed
101
6
Camps Cleared
5
713,061
Distance Traveled
588,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,143
1,357
26
4
0
116,705
0
W
Hun Batz
8,339
1,390
39
7
4
149,749
0
L
Erlang Shen
6,307
1,051
0
0
0
74,079
0
L
Tsukuyomi
6,934
1,156
25
4
1
142,512
0
L
Charon
7,284
1,214
7
1
0
137,866
0
W
Nike
7,741
1,290
12
2
0
152,623
0
W
Charon
7,385
1,231
6
1
0
132,768
0
L
Eset
6,918
1,153
57
10
3
123,120
0
L
Rama
6,433
1,072
12
2
1
111,023
0
W
Ao Kuang
8,800
1,467
23
4
2
161,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role