Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Cocytus3783
Charon
Level 136
God Stats
4W - 1L
1,521 SR
Queue Stats
71W - 65L
1,474 Elo+
Party 1
Chiron
Chiron
JmoneySlays7642
Chiron
Level 127
God Stats
5W - 2L
1,770 SR
Queue Stats
129W - 121L
1,521 Elo+
Party 1
Scylla
Scylla
KronicKnight00
Scylla
Level 88
God Stats
5W - 5L
1,508 SR
Queue Stats
704W - 687L
1,422 Elo+
Solo
Cu Chulainn
Cu Chulainn
Timtim01
Cu Chulainn
Level 146
God Stats
26W - 30L
1,540 SR
Queue Stats
421W - 378L
1,465 Elo+
Solo
Team Averages
Level 124
1,568 SR
1,477 Elo+

VS

Team Averages
Level 102
1,592 SR
1,498 Elo+
Ymir
Ymir
IvanDaSlayer
Ymir
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
347W - 327L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Judas360
Cthulhu
Level 108
God Stats
1W - 1L
1,717 SR
Queue Stats
57W - 40L
1,542 Elo+
Party 2
Ratatoskr
Ratatoskr
ORlaNdoNeItoR
Ratatoskr
Level 109
God Stats
3W - 2L
1,522 SR
Queue Stats
71W - 66L
1,472 Elo+
Party 2
Sol
Sol
elcucuey
Sol
Level 89
God Stats
12W - 9L
1,464 SR
Queue Stats
28W - 22L
1,503 Elo+
Solo
Olorun
Olorun
juanjoseabril
Olorun
Level 104
God Stats
4W - 3L
1,757 SR
Queue Stats
198W - 186L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
1 / 4 / 1
7,229
482
7,660
11,935
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
12
2 / 0 / 5
7,208
481
6,374
8,406
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 1
7,628
509
6,046
9,274
3,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 1
7,413
494
7,780
10,923
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Timtim01
Cu Chulainn
16
8 / 0 / 1
10,040
669
17,227
16,399
15,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,348
423
6,114
17,780
14,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Judas360
Cthulhu
10
1 / 2 / 0
6,503
434
6,623
13,112
10,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ratatoskr
ORlaNdoNeItoR
Ratatoskr
12
5 / 4 / 1
7,074
472
7,017
13,169
5,087
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
6,017
401
3,498
5,616
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 4
7,910
527
9,950
13,176
5,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
14
Kills
8
9
Deaths
14
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
1
4
1
0.38
W
Charon
2
0
5
4.5
L
0
5
1
0.1
W
3
1
1
3.5
L
Cthulhu
Judas360
Cthulhu
1
2
0
0.5
W
0
4
1
0.13
L
Ratatoskr
ORlaNdoNeItoR
Ratatoskr
5
4
1
1.38
W
Cu Chulainn
Timtim01
Cu Chulainn
8
0
1
8.5
L
0
1
0
0
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,087
Damage
33,202
56,937
Taken
62,853
34,241
Mitigated
37,356
12,749
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,660
1,382
0
1,813
11,935
4,459
0
3,189
8,746
0
44,252
W
Charon
6,374
804
384
1,210
8,406
6,915
130
4,454
3,918
19,068
0
L
6,114
520
0
2,226
17,780
14,718
0
2,049
15,578
32,602
333
W
6,046
2,100
353
2,278
9,274
3,828
1,101
5,706
3,544
0
61,060
L
Cthulhu
Judas360
Cthulhu
6,623
506
0
1,697
13,112
10,725
0
2,566
9,941
30,179
0
W
7,780
933
0
3,411
10,923
4,039
403
5,415
5,486
55,718
0
L
Ratatoskr
ORlaNdoNeItoR
Ratatoskr
7,017
1,255
0
375
13,169
5,087
0
1,951
11,051
0
37,009
W
Cu Chulainn
Timtim01
Cu Chulainn
17,227
2,230
0
3,300
16,399
15,000
316
6,611
9,230
181
78,372
L
3,498
661
0
2,186
5,616
1,507
186
1,249
4,135
37,845
0
L
9,950
4,492
167
3,362
13,176
5,319
0
5,507
7,669
64,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,518
Gold Earned
33,852
388
Minions Killed
337
0
Camps Cleared
0
1,442,983
Distance Traveled
1,369,431
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,229
482
56
4
0
345,839
0
W
Charon
7,208
481
19
1
0
260,191
0
L
Ymir
6,348
423
72
5
0
251,713
0
W
Chiron
7,628
509
115
8
0
272,452
0
L
Cthulhu
6,503
434
28
2
0
315,568
4
W
Scylla
7,413
494
89
6
0
276,627
2
L
Ratatoskr
7,074
472
50
3
0
293,793
0
W
Cu Chulainn
10,040
669
109
7
0
287,874
0
L
Sol
6,017
401
83
6
0
232,186
0
L
Olorun
7,910
527
104
7
0
276,171
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role