Player Matchup

Chaac
Chaac
Evolutions1
Chaac
Level 91
God Stats
6W - 8L
1,498 SR
Queue Stats
41W - 42L
1,393 Elo+
Party 3
Loki
Loki
TheMorrigan7000
Loki
Level 7
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 2L
1,391 Elo+
Party 2
Charon
Charon
TheSwordBoii
Charon
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 9L
1,262 Elo+
Party 3
Ullr
Ullr
aaidn
Ullr
Level 107
God Stats
3W - 6L
1,322 SR
Queue Stats
38W - 40L
1,368 Elo+
Party 3
Nox
Nox
augrofdunlain
Nox
Level 42
God Stats
1W - 1L
1,566 SR
Queue Stats
2W - 6L
1,314 Elo+
Party 2
Team Averages
Level 55
1,515 SR
1,346 Elo+

VS

Team Averages
Level 54
1,671 SR
1,467 Elo+
Bakasura
Bakasura
CJL DNK
Bakasura
Level 45
God Stats
3W - 5L
1,719 SR
Queue Stats
194W - 178L
1,455 Elo+
Party 1
Hercules
Hercules
FloopLoops
Hercules
Level 69
God Stats
35W - 21L
1,641 SR
Queue Stats
265W - 278L
1,449 Elo+
Party 4
Cerberus
Cerberus
FusionArceus
Cerberus
Level 29
God Stats
18W - 12L
1,577 SR
Queue Stats
108W - 90L
1,492 Elo+
Party 1
Neith
Neith
GenocidalReaper7
Neith
Level 79
God Stats
9W - 3L
1,719 SR
Queue Stats
328W - 304L
1,437 Elo+
Party 1
Zhong Kui
Zhong Kui
MustBeNuts
Zhong Kui
Level 46
God Stats
1W - 2L
1,697 SR
Queue Stats
13W - 15L
1,503 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,770
525
5,112
11,170
7,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 0
6,012
547
3,030
8,838
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
8
1 / 2 / 4
5,556
505
5,197
7,925
5,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
aaidn
Ullr
9
3 / 2 / 2
5,711
519
8,161
9,613
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 0
5,547
504
1,738
3,750
1,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CJL DNK
Bakasura
12
2 / 0 / 4
7,064
642
4,603
8,129
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
FloopLoops
Hercules
13
5 / 0 / 0
7,826
711
9,597
10,942
12,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
FusionArceus
Cerberus
9
0 / 2 / 2
5,648
513
2,467
11,489
5,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 2
5,738
522
5,868
7,605
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
MustBeNuts
Zhong Kui
13
4 / 0 / 0
7,766
706
4,792
5,004
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
12
12
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
CJL DNK
Bakasura
2
0
4
4
L
0
4
0
0
W
Hercules
FloopLoops
Hercules
5
0
0
5
W
Cerberus
FusionArceus
Cerberus
0
2
2
0.5
W
1
3
2
0.67
W
Zhong Kui
MustBeNuts
Zhong Kui
4
0
0
4
L
1
3
0
0.33
L
Charon
1
2
4
1.5
L
Ullr
aaidn
Ullr
3
2
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,238
Damage
27,327
41,296
Taken
43,169
20,885
Mitigated
29,594
9,860
Healing
15,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
CJL DNK
Bakasura
4,603
3,509
0
2,933
8,129
3,518
0
317
7,812
0
43,512
L
5,112
1,385
0
3,409
11,170
7,698
0
158
10,791
0
42,690
W
Hercules
FloopLoops
Hercules
9,597
3,407
0
3,231
10,942
12,577
0
0
10,942
624
60,674
W
Cerberus
FusionArceus
Cerberus
2,467
145
1,144
3,291
11,489
5,650
165
3,316
8,129
17,422
0
W
5,868
2,622
0
1,919
7,605
3,306
814
1,734
5,871
0
38,585
W
Zhong Kui
MustBeNuts
Zhong Kui
4,792
135
0
2,917
5,004
4,543
0
1,604
3,400
65,446
0
L
3,030
915
0
3,124
8,838
3,275
0
1,162
7,536
0
49,974
L
Charon
5,197
1,936
845
718
7,925
5,160
0
2,582
5,343
17,226
0
L
Ullr
aaidn
Ullr
8,161
4,035
0
1,764
9,613
3,266
0
1,862
7,331
0
36,413
L
1,738
204
0
0
3,750
1,486
286
1,752
1,998
35,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,596
Gold Earned
34,042
297
Minions Killed
412
0
Camps Cleared
0
1,154,942
Distance Traveled
1,179,789
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,064
642
93
8
0
296,694
0
L
Chaac
5,770
525
81
7
0
227,042
4
W
Hercules
7,826
711
111
10
0
208,438
1
W
Cerberus
5,648
513
39
4
0
232,361
1
W
Neith
5,738
522
56
5
0
211,450
0
W
Zhong Kui
7,766
706
113
10
0
230,846
0
L
Loki
6,012
547
83
8
0
275,228
2
L
Charon
5,556
505
18
2
0
203,163
3
L
Ullr
5,711
519
48
4
0
206,670
0
L
Nox
5,547
504
67
6
0
242,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role