Player Matchup

Neith
Neith
Buzzardbat
Neith
Level 122
God Stats
1W - 0L
1,502 SR
Queue Stats
2W - 3L
1,225 Elo+
Party 1
King Arthur
King Arthur
ComradeTWS
King Arthur
Level 106
God Stats
4W - 3L
1,577 SR
Queue Stats
5W - 3L
1,463 Elo+
Party 1
Fenrir
Fenrir
Dsmashicus
Fenrir
Level 100
God Stats
2W - 0L
1,565 SR
Queue Stats
8W - 3L
1,570 Elo+
Party 1
Jormungandr
Jormungandr
THEDORITOSNINJA
Jormungandr
Level 106
God Stats
4W - 1L
1,611 SR
Queue Stats
8W - 3L
1,570 Elo+
Party 1
Zeus
Zeus
jubbliesftw
Zeus
Level 64
God Stats
5W - 2L
1,298 SR
Queue Stats
124W - 91L
1,508 Elo+
Solo
Team Averages
Level 100
1,511 SR
1,467 Elo+

VS

Team Averages
Level 112
1,530 SR
1,485 Elo+
Artio
Artio
 
Artio
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CloakingMocha75
Terra
Level 135
God Stats
3W - 5L
1,592 SR
Queue Stats
11W - 21L
1,443 Elo+
Party 2
Shiva
Shiva
GinGGy1
Shiva
Level 112
God Stats
7W - 10L
1,232 SR
Queue Stats
465W - 427L
1,509 Elo+
Solo
Neith
Neith
Reece Quits
Neith
Level 124
God Stats
17W - 13L
1,598 SR
Queue Stats
165W - 155L
1,468 Elo+
Solo
Serqet
Serqet
Wendigoon760
Serqet
Level 64
God Stats
0W - 2L
1,730 SR
Queue Stats
174W - 172L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 0 / 1
5,218
522
4,423
4,205
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
ComradeTWS
King Arthur
10
0 / 1 / 0
5,388
539
2,393
8,698
5,640
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fenrir
Dsmashicus
Fenrir
9
1 / 1 / 3
5,319
532
2,568
6,046
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
THEDORITOSNINJA
Jormungandr
8
0 / 0 / 3
5,273
527
2,756
5,897
3,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 1 / 0
6,292
629
6,068
2,998
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 1 / 0
5,012
501
591
4,862
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 1
4,621
462
2,762
7,997
5,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
GinGGy1
Shiva
12
1 / 0 / 1
7,053
705
5,095
6,448
3,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 0 / 0
4,994
499
4,316
5,636
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
10
1 / 2 / 0
5,702
570
1,768
7,705
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
3
3
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
0
1
W
Neith
1
0
1
1.5
L
0
2
1
0.25
W
King Arthur
ComradeTWS
King Arthur
0
1
0
0
W
Fenrir
Dsmashicus
Fenrir
1
1
3
2.5
L
Shiva
GinGGy1
Shiva
1
0
1
1.5
L
0
0
0
0
W
Jormungandr
THEDORITOSNINJA
Jormungandr
0
0
3
1.5
L
Serqet
1
2
0
0.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,208
Damage
14,532
27,844
Taken
32,648
13,921
Mitigated
16,756
7,373
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
591
94
40
766
4,862
2,432
0
2,642
2,220
17,563
0
W
Neith
4,423
1,654
0
2,506
4,205
1,403
101
625
3,580
0
36,557
L
2,762
536
94
632
7,997
5,869
0
3,988
4,009
16,281
3,147
W
King Arthur
ComradeTWS
King Arthur
2,393
268
0
1,470
8,698
5,640
0
14
8,488
0
41,956
W
Fenrir
Dsmashicus
Fenrir
2,568
210
0
1,199
6,046
2,448
0
174
5,810
0
30,282
L
Shiva
GinGGy1
Shiva
5,095
1,012
0
2,460
6,448
3,217
0
56
6,392
0
55,135
L
4,316
575
0
945
5,636
1,992
0
546
5,090
0
35,717
W
Jormungandr
THEDORITOSNINJA
Jormungandr
2,756
916
0
1,457
5,897
3,509
0
1,402
4,495
21,997
0
L
Serqet
1,768
180
0
3,905
7,705
3,246
0
1,718
5,987
0
35,811
W
6,068
657
0
741
2,998
921
767
989
1,969
47,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,490
Gold Earned
27,382
295
Minions Killed
291
0
Camps Cleared
0
1,033,638
Distance Traveled
1,091,480
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,012
501
27
3
0
226,067
0
W
Neith
5,218
522
54
5
0
172,324
0
L
Terra
4,621
462
26
3
0
213,294
0
W
King Arthur
5,388
539
72
7
0
219,162
0
W
Fenrir
5,319
532
49
5
0
222,816
0
L
Shiva
7,053
705
107
11
0
205,526
0
L
Neith
4,994
499
58
6
0
205,692
1
W
Jormungandr
5,273
527
39
4
0
229,205
0
L
Serqet
5,702
570
73
7
0
240,901
0
W
Zeus
6,292
629
81
8
0
190,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role