Player Matchup

Cthulhu
Cthulhu
GrievousX_01
Cthulhu
Level 3
God Stats
6W - 7L
1,228 SR
Queue Stats
7W - 7L
1,245 Elo+
Party 2
Heimdallr
Heimdallr
I-JAG-l
Heimdallr
Level 4
God Stats
1W - 4L
1,187 SR
Queue Stats
3W - 7L
1,245 Elo+
Party 2
Merlin
Merlin
Jackha__
Merlin
Level 68
God Stats
3W - 5L
1,785 SR
Queue Stats
617W - 583L
1,429 Elo+
Party 2
Ao Kuang
Ao Kuang
LotusDracon777
Ao Kuang
Level 74
God Stats
29W - 9L
2,051 SR
Queue Stats
66W - 37L
1,599 Elo+
Solo
Fafnir
Fafnir
Shadow Raven731
Fafnir
Level 125
God Stats
1W - 7L
1,247 SR
Queue Stats
88W - 100L
1,468 Elo+
Solo
Team Averages
Level 55
1,499 SR
1,397 Elo+

VS

Team Averages
Level 85
1,600 SR
1,453 Elo+
Erlang Shen
Erlang Shen
BrandinoBrandino
Erlang Shen
Level 94
God Stats
13W - 14L
1,550 SR
Queue Stats
216W - 202L
1,452 Elo+
Solo
Thanatos
Thanatos
Iron_Soda73
Thanatos
Level 79
God Stats
66W - 55L
1,571 SR
Queue Stats
132W - 139L
1,495 Elo+
Solo
Anubis
Anubis
bradycampfire
Anubis
Level 69
God Stats
65W - 37L
1,670 SR
Queue Stats
79W - 64L
1,538 Elo+
Solo
Chiron
Chiron
leo8rafa
Chiron
Level 141
God Stats
3W - 0L
1,710 SR
Queue Stats
138W - 126L
1,402 Elo+
Party 1
Cerberus
Cerberus
mariovargas1895
Cerberus
Level 43
God Stats
4W - 2L
1,500 SR
Queue Stats
44W - 56L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrievousX_01
Cthulhu
14
3 / 8 / 0
8,653
509
12,200
18,480
18,554
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
I-JAG-l
Heimdallr
11
1 / 9 / 1
7,337
432
4,609
17,288
5,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
Jackha__
Merlin
14
3 / 7 / 1
8,544
503
9,918
14,023
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
15
6 / 4 / 2
9,223
543
13,322
16,537
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 5 / 1
7,144
420
1,809
17,410
11,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BrandinoBrandino
Erlang Shen
16
10 / 3 / 3
10,417
613
15,147
22,744
13,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Iron_Soda73
Thanatos
17
7 / 1 / 4
10,474
616
4,625
12,699
6,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
4 / 3 / 5
10,638
626
16,310
13,995
6,858
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
leo8rafa
Chiron
15
8 / 3 / 5
9,750
574
12,652
12,042
4,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
14
4 / 3 / 11
9,577
563
5,920
15,035
11,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
13
Kills
33
33
Deaths
13
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BrandinoBrandino
Erlang Shen
10
3
3
3.83
L
Cthulhu
GrievousX_01
Cthulhu
3
8
0
0.38
L
Heimdallr
I-JAG-l
Heimdallr
1
9
1
0.17
W
Thanatos
Iron_Soda73
Thanatos
7
1
4
9
L
Merlin
Jackha__
Merlin
3
7
1
0.5
L
Ao Kuang
6
4
2
1.75
L
0
5
1
0.1
W
4
3
5
2.17
W
Chiron
leo8rafa
Chiron
8
3
5
3.5
W
Cerberus
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,858
Damage
54,654
83,738
Taken
76,515
45,969
Mitigated
43,166
8,865
Healing
39,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BrandinoBrandino
Erlang Shen
15,147
8,546
0
9,860
22,744
13,595
424
14,908
7,236
0
63,677
L
Cthulhu
GrievousX_01
Cthulhu
12,200
2,426
116
248
18,480
18,554
0
1,731
16,749
45,870
385
L
Heimdallr
I-JAG-l
Heimdallr
4,609
2,451
0
1,966
17,288
5,910
936
2,284
14,960
0
38,394
W
Thanatos
Iron_Soda73
Thanatos
4,625
1,086
0
13,498
12,699
6,685
344
2,124
10,575
0
88,932
L
Merlin
Jackha__
Merlin
9,918
1,234
0
1,223
14,023
2,831
0
9,384
4,639
53,421
0
L
Ao Kuang
13,322
3,748
0
2,214
16,537
7,220
0
2,902
13,446
70,362
0
L
1,809
717
0
3,098
17,410
11,454
441
5,885
11,525
32,203
3,589
W
16,310
1,227
0
7,862
13,995
6,858
1,894
9,907
4,088
103,285
0
W
Chiron
leo8rafa
Chiron
12,652
5,134
555
2,350
12,042
4,713
783
3,428
8,497
0
66,906
W
Cerberus
5,920
442
1,635
3,318
15,035
11,315
1,009
6,032
8,971
31,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,901
Gold Earned
50,856
343
Minions Killed
504
0
Camps Cleared
0
1,507,165
Distance Traveled
1,623,672
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,417
613
86
5
0
302,910
0
L
Cthulhu
8,653
509
66
4
0
314,439
0
L
Heimdallr
7,337
432
54
3
0
315,757
0
W
Thanatos
10,474
616
123
7
0
411,742
5
L
Merlin
8,544
503
77
5
0
295,424
0
L
Ao Kuang
9,223
543
94
6
0
291,766
0
L
Fafnir
7,144
420
52
3
0
289,779
0
W
Anubis
10,638
626
143
8
0
287,245
6
W
Chiron
9,750
574
97
6
0
320,754
0
W
Cerberus
9,577
563
55
3
0
301,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role