Player Matchup

King Arthur
King Arthur
Carsonkro66
King Arthur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,432 Elo+
Party 1
Pele
Pele
Millerball12
Pele
Level 48
God Stats
0W - 2L
1,166 SR
Queue Stats
21W - 24L
1,399 Elo+
Party 1
Janus
Janus
sackdaddystein
Janus
Level 30
God Stats
11W - 7L
1,616 SR
Queue Stats
44W - 51L
1,434 Elo+
Party 1
Team Averages
Level 42
1,427 SR
1,422 Elo+

VS

Team Averages
Level 65
1,528 SR
1,421 Elo+
Ymir
Ymir
MeatMoister
Ymir
Level 62
God Stats
35W - 33L
1,491 SR
Queue Stats
160W - 149L
1,468 Elo+
Solo
Athena
Athena
MoralityPhenom
Athena
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
208W - 204L
1,403 Elo+
Party 2
Kuzenbo
Kuzenbo
reddot9898
Kuzenbo
Level 67
God Stats
11W - 9L
1,592 SR
Queue Stats
162W - 173L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carsonkro66
King Arthur
10
1 / 5 / 4
8,050
671
3,515
12,070
10,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 1 / 5
8,731
728
6,643
9,432
3,694
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 0 / 3
9,257
771
10,490
4,283
1,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
8,640
720
3,923
12,093
10,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 3 / 2
8,388
699
5,977
10,495
5,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
reddot9898
Kuzenbo
10
3 / 3 / 2
8,924
744
7,796
10,154
8,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
5
6
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Carsonkro66
King Arthur
1
5
4
0.6
W
1
2
4
1.5
L
3
1
5
5.5
W
1
3
2
0.67
W
Kuzenbo
reddot9898
Kuzenbo
3
3
2
1.33
L
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,648
Damage
17,696
25,785
Taken
32,742
15,319
Mitigated
23,863
2,862
Healing
1,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Carsonkro66
King Arthur
3,515
361
0
1,382
12,070
10,038
17
7,052
4,946
0
18,326
W
3,923
264
0
260
12,093
10,437
437
4,862
7,231
18,273
551
L
6,643
1,974
0
1,460
9,432
3,694
0
6,764
2,621
0
21,111
W
5,977
1,383
0
17
10,495
5,144
1,169
3,258
7,153
24,435
0
W
Kuzenbo
reddot9898
Kuzenbo
7,796
2,392
313
460
10,154
8,282
960
2,975
7,041
25,304
0
L
10,490
1,401
0
20
4,283
1,587
0
3,194
961
45,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,038
Gold Earned
25,952
97
Minions Killed
81
0
Camps Cleared
0
504,784
Distance Traveled
595,775
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,050
671
19
2
0
168,072
2
W
Ymir
8,640
720
25
2
0
187,391
1
L
Pele
8,731
728
19
2
0
172,352
0
W
Athena
8,388
699
33
3
0
197,039
0
W
Kuzenbo
8,924
744
23
2
0
211,345
0
L
Janus
9,257
771
59
5
0
164,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role