Player Matchup

Hercules
Hercules
Fabio028
Hercules
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 14L
1,521 Elo+
Solo
Cabrakan
Cabrakan
KingStalin1940
Cabrakan
Level 119
God Stats
1W - 0L
1,541 SR
Queue Stats
4W - 13L
1,241 Elo+
Party 2
Merlin
Merlin
McLovin9971
Merlin
Level 58
God Stats
5W - 8L
1,315 SR
Queue Stats
19W - 24L
1,371 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TentedGosling63
Tsukuyomi
Level 99
God Stats
11W - 11L
1,371 SR
Queue Stats
255W - 244L
1,459 Elo+
Solo
Hou Yi
Hou Yi
mattysmokesbig
Hou Yi
Level 60
God Stats
1W - 2L
1,320 SR
Queue Stats
3W - 9L
1,162 Elo+
Party 2
Team Averages
Level 90
1,409 SR
1,351 Elo+

VS

Team Averages
Level 84
1,579 SR
1,431 Elo+
Gilgamesh
Gilgamesh
FreshDaBeast
Gilgamesh
Level 97
God Stats
4W - 1L
1,849 SR
Queue Stats
210W - 211L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
Mr_Doctor_Nerd
Ao Kuang
Level 144
God Stats
0W - 2L
1,364 SR
Queue Stats
16W - 16L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
PatrickStar347
Cthulhu
Level 52
God Stats
0W - 1L
1,699 SR
Queue Stats
3W - 7L
1,341 Elo+
Party 1
Neith
Neith
T-Dawg-Tay
Neith
Level 29
God Stats
0W - 2L
1,357 SR
Queue Stats
2W - 9L
1,295 Elo+
Party 1
Freya
Freya
cthultul
Freya
Level 96
God Stats
59W - 37L
1,626 SR
Queue Stats
236W - 227L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fabio028
Hercules
18
4 / 3 / 0
10,969
577
12,445
16,309
13,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
13
1 / 2 / 4
8,430
444
4,132
11,601
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
16
4 / 2 / 2
9,950
524
9,072
10,065
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
TentedGosling63
Tsukuyomi
19
5 / 0 / 7
11,441
602
9,128
7,954
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 2 / 2
9,546
502
9,222
12,399
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FreshDaBeast
Gilgamesh
16
1 / 2 / 2
8,393
442
5,089
12,642
10,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
16
5 / 3 / 1
9,486
499
10,122
18,722
8,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 4 / 3
7,969
419
7,591
12,115
10,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
13
1 / 3 / 0
8,147
429
3,165
9,085
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
cthultul
Freya
15
2 / 7 / 2
9,255
487
10,451
17,614
6,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
18
Kills
9
9
Deaths
19
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
Fabio028
Hercules
4
3
0
1.33
L
Gilgamesh
FreshDaBeast
Gilgamesh
1
2
2
1
W
Cabrakan
1
2
4
1.5
W
Merlin
4
2
2
2.5
L
Ao Kuang
5
3
1
1.83
L
0
4
3
0.38
L
Neith
1
3
0
0.33
W
Tsukuyomi
TentedGosling63
Tsukuyomi
5
0
7
8.5
L
Freya
cthultul
Freya
2
7
2
0.43
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,999
Damage
36,418
58,328
Taken
70,178
37,654
Mitigated
38,800
21,142
Healing
17,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Fabio028
Hercules
12,445
3,744
0
4,533
16,309
13,095
0
6,247
9,276
18,079
68,106
L
Gilgamesh
FreshDaBeast
Gilgamesh
5,089
1,345
0
2,881
12,642
10,602
0
1,565
11,077
1,105
48,009
W
Cabrakan
4,132
634
33
3,444
11,601
11,362
471
6,883
4,404
18,289
0
W
Merlin
9,072
1,444
0
930
10,065
4,090
1,752
9,206
813
73,123
0
L
Ao Kuang
10,122
2,899
0
7,385
18,722
8,143
21
2,332
16,390
88,162
0
L
7,591
210
139
1,408
12,115
10,282
364
2,492
9,623
47,952
0
L
Neith
3,165
841
37
1,876
9,085
3,208
1,499
24
9,061
0
55,352
W
Tsukuyomi
TentedGosling63
Tsukuyomi
9,128
2,667
0
6,144
7,954
3,535
0
1,262
6,611
0
122,761
L
Freya
cthultul
Freya
10,451
3,377
0
3,747
17,614
6,565
0
8,796
8,818
70,457
0
W
9,222
4,144
0
6,058
12,399
5,572
0
4,328
7,508
0
82,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,336
Gold Earned
43,250
563
Minions Killed
475
0
Camps Cleared
0
1,883,832
Distance Traveled
1,824,517
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,969
577
128
7
0
363,906
0
L
Gilgamesh
8,393
442
92
5
0
339,169
4
W
Cabrakan
8,430
444
24
1
0
386,611
5
W
Merlin
9,950
524
118
6
0
326,740
0
L
Ao Kuang
9,486
499
101
5
0
409,465
0
L
Cthulhu
7,969
419
70
4
0
406,823
0
L
Neith
8,147
429
111
6
0
346,132
0
W
Tsukuyomi
11,441
602
164
9
0
466,168
0
L
Freya
9,255
487
101
5
0
322,928
0
W
Hou Yi
9,546
502
129
7
0
340,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role