Player Matchup

Set
Set
 
Set
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Loko_Pro_Lagger
Hun Batz
Level 142
God Stats
4W - 5L
1,650 SR
Queue Stats
222W - 196L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Witchen1411
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,466 Elo+
Party 1
Artio
Artio
devilkatz
Artio
Level 198
God Stats
9W - 6L
1,763 SR
Queue Stats
335W - 334L
1,612 Elo+
Party 2
Baba Yaga
Baba Yaga
zJaguarzz
Baba Yaga
Level 127
God Stats
2W - 3L
1,785 SR
Queue Stats
224W - 196L
1,650 Elo+
Party 2
Team Averages
Level 135
1,640 SR
1,562 Elo+

VS

Team Averages
Level 172
1,465 SR
1,560 Elo+
Danzaburou
Danzaburou
JBIRD723
Danzaburou
Level 154
God Stats
4W - 1L
1,782 SR
Queue Stats
100W - 93L
1,555 Elo+
Party 3
Geb
Geb
Lokoman255
Geb
Level 195
God Stats
2W - 1L
1,691 SR
Queue Stats
161W - 197L
1,567 Elo+
Party 3
Mulan
Mulan
OROZCO GAMER
Mulan
Level 189
God Stats
4W - 7L
1,213 SR
Queue Stats
730W - 702L
1,526 Elo+
Solo
Cupid
Cupid
Pandalino101
Cupid
Level 176
God Stats
2W - 4L
1,352 SR
Queue Stats
89W - 76L
1,612 Elo+
Party 3
Maui
Maui
elpulgoso0
Maui
Level 145
God Stats
8W - 8L
1,285 SR
Queue Stats
894W - 951L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
3 / 7 / 4
9,301
664
10,005
14,237
8,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
17
4 / 4 / 3
9,439
674
18,120
13,969
6,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Witchen1411
Danzaburou
13
0 / 7 / 5
8,081
577
5,837
13,428
5,777
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
devilkatz
Artio
16
1 / 3 / 6
8,680
620
10,323
27,095
22,242
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
zJaguarzz
Baba Yaga
16
2 / 3 / 5
9,195
657
25,627
11,953
6,313
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JBIRD723
Danzaburou
18
4 / 3 / 14
10,714
765
13,819
20,187
16,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

17
3 / 2 / 14
10,912
779
10,626
19,129
19,150
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
8 / 1 / 12
11,426
816
22,111
14,266
11,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 2 / 14
11,298
807
16,147
18,174
8,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 2 / 18
10,911
779
10,256
18,648
21,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
96
10
Kills
24
24
Deaths
10
23
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
7
4
0.71
W
Danzaburou
JBIRD723
Danzaburou
4
3
14
3.67
L
Hun Batz
4
4
3
1.38
W
3
2
14
5
W
8
1
12
14
W
8
2
14
7.5
L
Danzaburou
Witchen1411
Danzaburou
0
7
5
0.36
L
Artio
devilkatz
Artio
1
3
6
1.33
W
1
2
18
5
L
Baba Yaga
zJaguarzz
Baba Yaga
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,912
Damage
72,959
80,682
Taken
90,404
49,240
Mitigated
77,626
27,964
Healing
38,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
10,005
1,805
112
409
14,237
8,186
0
3,189
10,616
0
17,900
W
Danzaburou
JBIRD723
Danzaburou
13,819
3,272
1,223
3,098
20,187
16,856
2,426
8,839
11,109
0
37,039
L
Hun Batz
18,120
2,252
1,001
2,119
13,969
6,722
0
3,344
10,189
0
29,781
W
10,626
1,277
1,253
3,485
19,129
19,150
690
8,613
9,121
19,088
0
W
22,111
1,825
2,548
5,670
14,266
11,538
399
4,533
9,420
0
36,724
W
16,147
8,301
7,410
8,005
18,174
8,550
2,804
6,407
11,707
0
35,453
L
Danzaburou
Witchen1411
Danzaburou
5,837
1,594
633
1,199
13,428
5,777
0
3,370
9,855
0
17,028
L
Artio
devilkatz
Artio
10,323
769
2,586
12,546
27,095
22,242
0
6,931
18,914
17,203
0
W
10,256
1,162
1,481
4,447
18,648
21,532
819
7,674
10,946
17,194
0
L
Baba Yaga
zJaguarzz
Baba Yaga
25,627
1,682
3,006
4,353
11,953
6,313
0
3,443
8,097
47,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,696
Gold Earned
55,261
145
Minions Killed
165
0
Camps Cleared
0
1,296,359
Distance Traveled
1,326,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,301
664
25
2
0
260,134
0
W
Danzaburou
10,714
765
42
3
0
246,599
0
L
Hun Batz
9,439
674
30
2
0
252,533
0
W
Geb
10,912
779
18
1
0
272,114
0
W
Mulan
11,426
816
34
2
0
274,597
0
W
Cupid
11,298
807
51
4
0
260,628
0
L
Danzaburou
8,081
577
34
2
0
220,230
0
L
Artio
8,680
620
5
0
0
280,199
0
W
Maui
10,911
779
20
1
0
272,810
0
L
Baba Yaga
9,195
657
51
4
0
283,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role